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Anarchy Online

Anarchy Online dev update talks new engine, server migrations, and more

Sci-Fi, Anarchy Online, MMO Industry, News Items, Free-to-Play

Anarchy Online dev update talks new engine, server migrations, and more
There's a new monthly development update for Anarchy Online on the game's official forums. It's a fairly lengthy read, but then again there's a lot going on with Funcom's long-running sci-fi MMO.

First of all, the devs are extending Halloween festivities through November 12th due to Hurricane Sandy. The team is also finalizing its scripts for the upcoming server migration, and work continues on the much-anticipated Dreamworld engine upgrade. New character models, animations, textures, and mesh armors are all on the table, and Funcom says it's "in the home stretch" on the project as a whole.

Finally, this month's letter touches on AO's Steam presence as well as Funcom's plans for upgrading the new player experience. Read all about it on the game's official forums.

The Perfect Ten: Worst expansion names of all time

Anarchy Online, City of Heroes, Dungeons and Dragons Online, EVE Online, EverQuest, EverQuest II, Final Fantasy XI, Lineage 2, Star Wars Galaxies, Ultima Online, Humor, RIFT, Perfect Ten, Miscellaneous

The Perfect Ten Worst expansion names of all time
When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire.

Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

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Anarchy Online prepares for Steam debut

Sci-Fi, Anarchy Online, Business Models, Previews, Free-to-Play, Dev Diaries

Anarchy Online prepares for Steam debut
You can't teach an old dog new tricks? Don't tell that to Anarchy Online because the classic MMO is preparing to carve a place for itself on Valve's digital distribution platform. AO Producer Dave Williams writes that the title should make its way to Steam very soon. In addition, he posted a chart of all of the new subscription options and bonuses that are now available.

Williams touches on a number of important developments in the most recent producer's letter, in particular some staff reshuffling and word about the server migration.

Of course, what everyone wants to hear about is the graphics engine upgrade. Williams confirms that it and the new player experience are still on course for an early 2013 public beta, and he was able to show one of the new features that the engine will allow: armor meshes. These meshes will allow the Funcom team to create additional 3-D objects to stick onto armor, giving players a more unique (and updated) look.

Anarchy Online offers subscription bonuses

Sci-Fi, Anarchy Online, Free-to-Play, Promotions

Anarchy Online offers subscription bonuses
Anarchy Online wants your business,- and it's prepared to undertake a fair bit of bribery to make that happen. Funcom is offering a pair of promotions for new and existing players who choose to subscribe any time between now and November 12th.

For new players, AO will dish out more bonus items the longer you stay subscribed. These bonuses include Funcom points, a luxury apartment, fancy armor, and even all of the Anarchy Online expansions.

Existing players who sign on for a 12-month subscription will get over $100 of bonuses including Funcom points, all expansions, armor, and consumables.

Anarchy Online's director leaves the game

Sci-Fi, Anarchy Online, MMO Industry, News Items, Free-to-Play

This is never good news.
Parting is such sweet sorrow, and fans of Anarchy Online are receiving a full dose of that sorrow. Fia Tjernberg, the game's current director, has announced in a forum post that she is leaving her post as director due to the deteriorating health of a family member and the numerous Funcom layoffs. As she puts it, her departure ensures that the existing staff will have less pressure to reduce its numbers, which she feels is better for the health of the game in the long run.

Tjernberg stresses that the team behind Anarchy Online has completed or nearly completed a number of wonderful projects that improve the overall game experience, including the graphical revamp, which is slated to be released in the near future. At this time there has been no announcement of who will be the game's next director. This comes in the wake of Tjernberg's previous statements regarding the layoffs and Anarchy Online and last week's announcement that senior content designer Brad McAtee is departing the game.

[Thanks to David for the tip!]

The Daily Grind: Would a graphical upgrade bring you back to your first MMO?

Sci-Fi, Anarchy Online, Opinion, Free-to-Play, The Daily Grind

Anarchy Online - sky surfing
Funcom's recent round of restructuring reminded me of the fact that the company is still working on the long-awaited graphical upgrade to Anarchy Online. The game is positively ancient by MMO standards, having originally released in 2001, and it looks the part.

After a decade of additions, though, and because the base game was quite feature-rich already, AO is still an interesting title to play despite the dated aesthetic. Or maybe I'm just nostalgic for my first MMO. Nah, probably not.

Anyhow, this brings me around to the requisite early-morning question. Assuming it's still in operation, would a visual overhaul bring you back to your first MMO?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Anarchy Online feels the impact of Funcom layoffs, recommits to engine upgrade

Sci-Fi, Anarchy Online, Free-to-Play, Dev Diaries

Anarchy Online feels the impact of Funcom layoffs, recommits to engine upgrade
Game Director Fia Tjernberg begins her monthly development update for Anarchy Online on a somber note, saying that the layoffs at Funcom have put a hold on the team's growth and a number of planned projects, such as the improved character creation system.

Tjernberg did transition into a more upbeat tone as she emphasized that the team is still progressing with the graphical update: "Our Dreamworld engine upgrade is still one of our top priorities! We believe this is an important step in evolving AO and building for the future, and as this work is done in parallel to the rest of our commitments, we do not have to delay any other content because of this!"

Other topics of the letter include a report from AO-Con, improvements to seasonal content, testing the new player experience, strengthening the community, and discussions revolving around the game's PvP.

Funcom layoffs confirmed as temporary [Updated]

Horror, Sci-Fi, Age of Conan, Anarchy Online, MMO Industry, The Secret World, Legal

Funcom layoffs confirmed
Apparently having suffered a mediocre launch with The Secret World and a severe dip in its stock value, Funcom has announced temporary layoffs to its staff. The layoffs are part of a company-wide cost-cutting strategy in response to TSW's failure to hit expected sales scenarios, which Funcom predicted in a press release earlier this month. The layoffs appear to confirm parts of the anonymous tip we referenced in our Secret World column last Thursday.

Funcom Director of Communications Erling Ellingsen confirmed the layoffs to Gamer.no, stating that operations on Funcom's three MMOs will continue and that The Secret World's revenue model will continue as planned.

Unconfirmed reports put the layoffs at 50% to 60% of the studio's workforce. "We're in the middle of the process and we can not go into more detail now," Ellingsen said. On its Twitter feed, Funcom posted the following: "Thank you for your warm thoughts and support. More information to come soon."

[Update: Funcom has made a new statement to Massively in light of the layoffs, stressing that the layoffs are temporary. "As we announced in the stock notice that went out on August 10th, Funcom is in the process of reducing operational costs and this process includes temporary layoffs as well as other initiatives. As we are currently in the middle of this process we can not provide any further comment at the present time. Rest assured however that we have long-term plans for the company and that we remain fully committed to all of our games. We aim to provide more information soon."]

Why I Play: Anarchy Online

Sci-Fi, Anarchy Online, Opinion, Free-to-Play, Why I Play

Why I Play Anarchy Online
If I only had more time. If only I had all the time in the world to game to my heart's content without giving up the other aspects of my life that are precious to me. If only I could go back in time and tell myself to play Game Y instead of Game X.

Ah, wishes and horses. Both are full of poop! But if wishes could be horses, I'd love to have some time to go back and play Anarchy Online hardcore.

I don't know what it is about this game that keeps calling me back with its retro appeal. But every year I go through a phase when I download the client and re-enter the world of Rubi-Ka for another attempt at mastering this 11-year-old title. It doesn't stick, but the fondness and desire remains. Why do I play it? I'm going to be coy and make you work for the answer.

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Anarchy Online gearing up for more major updates in July

Sci-Fi, Anarchy Online, Patches, News Items, Free-to-Play

That ship either contains a new visual engine... or a load of plant waste.  Could go either way.
Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the existing game to work with a new game engine, the task of getting art assets lined up and working is underway for July.

But it's more than just a new engine on the way. The developers are actively looking at making the new player experience more engaging and accessible, as well as looking to roll out further improvements to the game's market system. The procedure for server migration of organization-run cities is also covered, with some vague statements about the land previously reserved for non-instanced cities. If you're a stalwart player of Anarchy Online, there's plenty of interest within the latest update, even if it's not quite on deck just yet.

Anarchy Online celebrates its 11th birthday

Sci-Fi, Anarchy Online, Events (In-Game), Free-to-Play, Anniversaries

Anarchy Online celebrates 11th birthday
Has it really been 11 years since Anarchy Online burst onto the scene with one of the smoothest launches of all time? It must be -- Funcom is throwing a birthday bash for its faithful players.

There will be two birthday celebrations, one on the Atlantean server on Friday, June 22nd, at 1:00 p.m. EDT and one on Rimor on Monday, June 25th, at 1:00 p.m. EDT. Both in-game celebrations will be marked by spawning events, special mobs, and in-game items. If you're down with the party scene, the community will be throwing a monster rave to end all raves.

Funcom hinted at a few of the surprises, including new costumes, action figures, vehicles, and the love of a duck and a cake. The studio will be handing out a free jet pack for all players who log in during the celebration.

The Perfect Ten: MMO Jukebox

World of Warcraft, Anarchy Online, EVE Online, Guild Wars, Lord of the Rings Online, Pirates of the Burning Sea, Culture, Runes of Magic, Star Wars: The Old Republic, Perfect Ten, Miscellaneous, WildStar

The Perfect Ten MMO Jukebox
Earlier this year, I got to expose my musically nerdy side to you all in a one-two shot of MMO theme song countdowns. The truth is that I'm just a huge sucker for video game music, and as such, I've collected a wide range of MMO scores to bolster my MP3 player.

I know that we players tend to be pretty vocal about turning off MMO music at some point, usually due to extreme repetition. Unfortunately, that seems to leave a bad association with this music in our minds, and I don't feel that reputation is deserved. MMO scores can be just as good -- if not better -- than their counterparts in film or other video games.

So I've decided that every so often I'm going to devote a full Perfect Ten to sharing my favorite MMO music. I'm always open to suggestions, of course, so if you know of a track that you feel really should be in the next list, send me an email or leave it in the comments!

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Anarchy Online brings global market interface online

Sci-Fi, Anarchy Online, Economy, Patches, Free-to-Play

Anarchy Online brings global market interface online
Anarchy Online's upgraded its nanos to version 18.5, and with it comes a brand-new global market interface. The new interface is designed to allow players more flexible control over buying, selling, and placing orders in the global economy. The interface can be accessed by both market terminals and portable market terminals. It's important to note that while all players can browse the market, only subscribers can partake in transactions.

Version 18.5 has a lot more than just this new interface. The launcher for the game's been improved and now takes you to a visual character select screen. Other improvements include more staying power for pets, tweaks to specific buffs, and clarification for PvP encounters.

There's plenty of line items to pour over in the patch notes, so check them out if you've got a summer vacation planned to Rubi-Ka.

The Game Archaeologist: The Anarchy Online bloggers

Sci-Fi, Anarchy Online, Culture, Interviews, Free-to-Play, Interviews (Massively's), The Game Archaeologist

The Game Archaeologist The Anarchy Online bloggers
It's a simple fact of life: Newer MMOs get all the blog love. World of Warcraft and EVE Online, in particular, are lavished with so many dedicated blogs that it's almost embarrassing, while most of the games that we look at in this column are practically ignored. It could just be that blogging didn't really come into vogue when these games came out, but whatever the reason, it's kind of a shame that few if any folks are out there blogging about their in-game experiences in Ultima Online or Asheron's Call.

That's why I was utterly surprised to see two brand-new bloggers hit the scene writing about Anarchy Online: Sephora's Closet and Donovan Drones. Both of these blogs came out of a community-wide effort to encourage new game writers in May, and I was so fascinated with their game du jour that I contacted each of them for an interview.

What would drive someone to blog about Anarchy Online in 2012? What is there in the game worth writing? How many more words do I need to write until this paragraph doesn't look pathetically skimpy? Come with me and we'll find out!

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The Perfect Ten: Worst MMO launches of all time

World of Warcraft, Age of Conan, Aion, Anarchy Online, Star Wars Galaxies, Vanguard, All Points Bulletin, Humor, Final Fantasy XIV, Allods Online, Perfect Ten, Miscellaneous

Perfect Ten
First things first: Whatever MMO release is currently ticking you off is the worst launch of all time. It would be folly of me to try to convince you otherwise. You've been roundly slapped in the face and you don't want me to convince you that the pain was in vain. I understand.

Getting past that, however, would it be possible to examine the subsequent 10 worst launches in the MMO industry? If your trauma isn't too great, that is. It would be? Terrific!

What constitutes a horrible game launch is varied, although each and every one of the following games made an unfortunate blunder that caused the title to stumble instead of sprint out of the gate. It's not the end of the story, of course, but it does make for a good tale to tell to youngsters camping in the open woods or a particularly seedy LAN center.

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