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Anarchy Online

Anarchy Online's new game director details early 2012 plans

Sci-fi, Anarchy Online, News items, Free-to-play

Screenshot -- Anarchy Online
We haven't heard a whole lot from Funcom's old-school sci-fi MMO Anarchy Online since mid-December when the game's producer bowed out. Today, however, the new game director, Fia "Lindelu" Tjernberg, stopped by the game's official forums to give players a bit of an update on what they can expect from the first months of the new year.

For starters, Tjernberg gives players a progress report on the game's upcoming shiny new graphics engine. She goes on to explain that "[Funcom's] artists have been preparing a couple of playfields to a standard that is very close to what we're aiming for," and adds that the first video of the new engine should hit sometime in February. Another large priority for the team for early 2012 is the new player experience, but perhaps most importantly of all is the "balancing act," as Tjernberg puts it, which (predictably) aims to bring the game's professions into balance "a little bit at a time."

For the full details on Anarchy Online's plans for the next couple of months, just click on through the link below.

Some Assembly Required: A virtual world roundup

Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

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Anarchy Online's Colin Cragg steps down as producer and game director

Sci-fi, Anarchy Online, MMO industry, Free-to-play

Colin Cragg
Anarchy Online players know Colin "Means" Cragg quite well at this point, as Cragg has worked at Funcom since 2004 and handled the roles of both producer and game director in recent years. Sadly, Cragg announced that he will be leaving the company at the end of the month to "pursue another challenge" and be closer to his family in Sweden.

"When I look at the passion this team and the community has for Anarchy Online it has always made me feel privileged just to get to be a part of it," Cragg wrote in his farewell letter. "It has been an incredible honor to get to spend the last eight years working with Anarchy Online and being a part of the Funcom family."

Two Funcom employees will split his former duties. Dave "Ilaliya" Williams, who has worked on both Age of Conan and The Secret World, will take over as producer. Filling the game director shoes is Fia "Lindelu" Tjernberg, a long-time member of the Anarchy Online dev team.

Anarchy Online gets its own convention in 2012: AO Con

Sci-fi, Anarchy Online, Events, real-world, Free-to-play, Massively Event Coverage

Anarchy Online
Most MMO communities can only dream that their game would be as popular and supported as to get their own convention. A rare few see either studio- or fan-based efforts make this dream a reality. In 2012, Anarchy Online gamers will finally -- after 11 years -- join these revelers with their own convention: AO Con.

GridStream Productions is putting on the first-ever Anarchy Online convention in Grand Rapids, Michigan on August 10th through 12th, 2012. The convention will take place at the Grand Rapids Airport Hilton, and is scheduled to have DJs, costume contests, panels, and meet-n-greets.

Registration is affordable -- it's only $25 to attend the three-day convention, but you have to be 18 by August 2012 in order to go. GridStream Productions is an in-game organization that primarily focuses on putting out Anarchy Online broadcasts.

The Game Archaeologist and the Classic MMOs in November

Fantasy, Sci-fi, A Tale in the Desert, Anarchy Online, Star Wars Galaxies, RuneScape, Free-to-play, The Game Archaeologist, Sandbox

Anarchy Online
It's seemed like every time I turned around in November, a spritely old-timer of an MMO was showing that it wasn't quite out of the running just yet. I mean, heck, we actually got word of a big change to Battleground Europe, prompting millions to throw their hands up and exclaim, "World War II Online is still actually online? Holy donkeys!"

In a way, I think these older MMOs get a free pass to escape the craziness of having to compete with more modern titles, and as such, they're more confident in their position and freer to pursue whatever is best for the game. You know, instead of trying to ape World of Warcraft (which probably aped them first in the great circle of apes).

So what's been going on with our favorite classic MMOs last month? Let's cast our UltraVision™ back on the events of November to see what's been up with four games and their communities.

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Funcom signs on for Extra Life charity event

Fantasy, Sci-fi, Age of Conan, Anarchy Online, Culture, Events, real-world, MMO industry, News items, Free-to-play

Extra Life logo
Trion isn't the only MMO studio ponying up for charity on October 15th. Funcom is also partnering with Extra Life for a bleary-eyed 24-hour gaming marathon designed to raise money and awareness for Children's Miracle Network Hospitals.

Here's how it works: You'll need to register with Extra Life and collect pledges from friends, family, co-workers, and anyone else you come across. Then you can join either the Age of Conan or Anarchy Online in-game event and try to stay awake. What's in it for you? Well, aside from doing the right thing to help a bunch of kids in need, you might win beta access to The Secret World. While you're at it, don't forget to follow Massively's own Beau Hindman (and donate as much as you're able) as he embarks on his own Extra Life marathon.

Anarchy Online 'heads' into the future with new screenshots

Galleries, Anarchy Online, Previews, Free-to-play

Anarchy Online
Is Anarchy Online's visual makeover project picking up steam? Considering that Funcom's posted two batches of improved screenshots within a month, we think so!

Today Brad "Kintaii" McAtee posted four new pictures of Anarchy Online's upgraded looks. Two are high-definition renders of the city of Tir, one shows off the remodeled character heads, and one is a complete mystery for players to decipher. "Any guesses on what it could be?" McAtee taunts.

The visual overhaul is "coming along swimmingly," according to McAtee. Last week Anarchy Online's Colin Cragg reported that the team is 90% done with remodeling over 390 heads for the game. "This has been a very long haul, but it is amazing to see the strides made every week now," Cragg wrote. "I am 'cautiously optimistic'...let's leave it at that."

You can view all of the new screenshots in the gallery below.

Anarchy Online shows a glimpse of its future makeover

Sci-fi, Galleries, Screenshots, Anarchy Online, Previews, Free-to-play

Anarchy Online Tir
News of the much-anticipated Anarchy Online graphics revamp has been sparse, to say the least, so to see six brand-new screens of the updated engine is like a cold drink of water after an endless trek through IKEA. Seriously, it takes like two hours just to navigate through that store!

Director/Producer Colin Cragg posted the six updated screenshots showing off the city of Tir on the Anarchy Online forums today. The screenies don't just have fans of the long-running MMO pumped, but the Anarchy Online team as well. "I have to keep shooing the rest of the team away from Parsed's desk...this is probably a good sign," Cragg writes.

AO players have been waiting for the promised new graphic engine at least since 2009, so this is a good sign that Funcom is on track to update its oldest MMO with a 2011 veneer. You can check out all six screens in the gallery below.

[Thanks to Kane Hart for the tip!]

The Perfect Ten: MMO mascots

World of Warcraft, Anarchy Online, City of Heroes, Dungeons and Dragons Online, EverQuest, Guild Wars, Warhammer Online, Tabula Rasa, Humor, Free Realms, Perfect Ten, Miscellaneous, Faxion Online

Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself.

Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job.

Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

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One Shots: Dressed to kill

Fantasy, Galleries, Screenshots, Anarchy Online, Free-to-play, One Shots

Today's One Shots comes from Massively reader and Anarchy Online fan Jerry:
The character in the black dress is Redmorgan, a level 220 Meta-Physicist. The black dress is a Halloween social clothes item earned from killing Halloween Leets near PvP Tower sites. The blue item in Redmorgan's hand is a bow weapon. The green monster behind Redmorgan is her pet, a mortig, which helps her do damage. MPs also have healing pets and mezz pets. Redmorgan is sitting down at a park in Omni Entertainment called "Checkers," so named because the park looks like a checkerboard on the map.
Ready to show off your gear? Send a screenshot of your favorite items to oneshots@massively.com along with your name, the name of the game, and a paragraph or two telling us what your items are and how you got them! Don't forget that we're also planning for pet week next week -- send us your best pet screenshots and let us know all about them.

Anarchy Online celebrates 10 years this weekend

Sci-fi, Anarchy Online, Events, in-game, MMO industry, News items, Free-to-play

It seems like there's an MMO anniversary happening every other day around these parts. While it's indeed commendable for some of these games to last a year or three, Funcom's Anarchy Online has just reached the lofty summit reserved for the likes of EverQuest and Ultima Online: Yep, Rubi-Ka is 10 years old and still going strong.

Funcom has issued a press release that's heavy on the innovative aspects of the world's first sci-fi MMORPG. "Instancing, massive player vs. player combat, digital download of games, in-game advertisement, virtual world radio, concerts, virtual items, and freemium business models" are just a few of the initiatives that showed up early in Anarchy Online. The release also serves to accentuate how much has changed since the game's genesis, as it notes that AO's original 1995 design document questioned the future viability of the internet and hoped for 2,500 subscribers.

No 10-year anniversary would be complete without a respectable bash, and Funcom's release also outlines the festivities coming your way in the form of events and new content. The party (jointly produced by Funcom and Gridstream Productions) starts tomorrow at 7:00 p.m. EDT and will continue into the weekend. Even if you're not up for virtual dancing, you'll want to check it out for a new birthday raid, new vehicles, clothing, gear, action figures, and pets. Head to the official website to learn more.

MMObility: Fifty games for the mobile lifestyle

Anarchy Online, Asheron's Call, Wurm Online, Opinion, Free-to-play, Browser, Casual, Free Realms, MMObility

I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of 25 games for your shiny new laptop, but I wanted to update it with other devices as well. I'd like to clarify the devices I have, though, especially since it was brought to my attention that a lot of players use laptops as their primary gaming machines. When I refer to a laptop, it is far from a gaming machine and could not run games like EverQuest II or Age of Conan.

So here are some stats: I have an HTC Inspire, an iPhone 3GS, an iPad, a Phenom Triple-core PC desktop with an Nvidia 9800 card, six gigs of ram and onboard sound. My laptop is an HP G62 with an AMD Athlon II P340 dual core processor, three gigs of ram and an AMD graphics chip built in. I also have a more powerful gaming PC, but that is often referred to as "the wife's machine" around here, and it is so packed with her items that I rarely touch it. So most of these games can be run on their native devices, and if they are meant for PC, probably on netbooks as well. When I'm playing on netbooks, resolution is often the major issue. Some games just will not fit on the tiny screens without some slight modding.

Anyway, click past the cut to see the list. The first 11 are my favorites, the ones that I play often, if not every day. The rest are in no particular order, so keep that in mind as well. Remember that this year is going to be an incredible one for mobile, thanks to the new games I found at E3. So this list will change!

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The Perfect Ten: Shapeshifters

World of Warcraft, Anarchy Online, City of Heroes, EverQuest II, Guild Wars, Classes, Ultima Online, Chronicles of Spellborn, Humor, Champions Online, RIFT, Perfect Ten, Miscellaneous

Because we are true geeks, last weekend my wife and I went to see X-Men: First Class. Afterward, we got into a discussion about what mutant power we'd pick for ourselves if we had the choice. I was torn between teleportation and quick healing, while my wife wanted to be able to turn into cash to pay off our mortgage. I think one of us is more grounded in the real world than the other.

But the more I think about it, the more I was intrigued with the idea of a shapeshifter. To be anyone would give you unparalleled freedom -- and plenty of chances to get into mischief, too. Come to think of it, it's probably best I'm not granted that particular superpower.

However, plenty of MMOs do give players the chance to shift between their normal forms and something else entirely. While there are far more than 10 examples that the brain trust over here came up with, I'm going to pick out my favorites to highlight.

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Rise and Shiny recap: Anarchy Online

Sci-fi, Video, Anarchy Online, Opinion, Free-to-play, Hands-on, Humor, Rise and Shiny, Livestream

Older MMOs are interesting creatures. If they are subscription-based, they tend to lose players until they get down to a hardcore number, and then they are eventually shut down. World of Warcraft will eventually lose most of its numbers, too. In 20 years or so I fully expect to see players still playing it, though, talking about how the controls and game mechanics are still a lot of fun. If the game is from SOE, it might go on for ever and ever, albeit without much of a development team.

Anarchy Online is a great example of how a game can age very, very gracefully. Perhaps newer games should look at AO to see how to keep both their dignity and their core players as the games approach their golden years. I tried to put my finger on exactly why AO seems to have held up so well, how it can still suck in "new" players like yours truly, and how it can still thrill with its lore and setting. How do you even get away with graphics like that in an age of players who literally think that upgrading their PCs every two years is a mark of pride?

Click past the cut and I'll tell you.

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Anarchy Online player hijacks GM account, runs amok in game

Sci-fi, Anarchy Online, Events, in-game, Free-to-play, Humor

Many of us have mused from time to time what we would do if we happened to get our hands on coveted GM powers in our MMOs. While it may be tantalizing to think of slaughtering raid bosses with a single command, it's probably best that these virtual god-like powers are kept out of the public's reach. Unfortunately for the Anarchy Online team, this scenario went from hypothetical to chaotically real this past week.

AO Game Director Colin Cragg labeled it an "unplanned and unwanted volunteer event" when a player managed to access a GM account and ran amok for over two hours in the game last Tuesday. Surprisingly, the player in question did try to "put on a spectacular show with special guest stars," as Cragg put it, although the event ended up causing a huge mess. Some players became unable to fight due to fear effects while others unwittingly received special items in their inventory. The team spent over 30 hours cleaning up the situation, and Funcom had to suspend over 140 accounts until these items could be removed. It is unclear if they caught the person responsible.

Surprisingly, Cragg says that this wasn't the first time that someone took a GM account for a joyride in the game, due to the company's policy of trusting volunteers with this access. Even so, he had a few strong words for anyone who would do this: "If anyone is reading this who is responsible for these attacks GIVE US A BREAK. All we are trying to do here is trying to continue to develop a game we all enjoy. If you are mad about your accounts being banned, or something like that, please try to grow up and accept the fact that you very likely deserved it."

You can read Cragg's full account of this event at Anarchy Online.

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