With those voted handled and counted, my adventure had officially begun.
With those voted handled and counted, my adventure had officially begun.
Game: Allods Online
Host: Mike Foster
Date: Monday, December 23rd, 2013
Time: 7:00 p.m. EST
Enjoy our Steam Team video below.
But of course, this is a community activity. I can't simply create a character and start questing. No, dear readers, I need your help in deciding where and how this adventure begins. So let's get it started.
Fantasy, Sci-Fi, Super-hero, Aion, Guild Wars, PvP, PvE, Free-to-Play, Hands-On, Casual, MMOFPS, Champions Online, DC Universe Online, Choose My Adventure, Allods Online, Post-Apocalyptic, Miscellaneous, PlanetSide 2, Defiance, MMORPG, Buy-to-Play
However cold it may be outside, there's always a warm, toasty inn waiting in our favorite games. MMOs also provide sunny vistas, hot deserts, and steamy swamps, all of which make great places to escape nasty real-life weather. Even when it's cold in an MMO, it's still warm at our desks. In this edition of Choose My Adventure, I'm depending on you to help me hide from the snow that's piling up outside of my window.
You don't have to send me somewhere warm, but I'd appreciate it if you send me somewhere fun.
Bob Dylan-inspired introductions aside, what's actually changing with this update? Plenty. The game is adding a new mail system and a variety of new mounts, along with major revamps of the Dominion system and the new Scarlet Bastion PvP map. There's also the new Class Change system and Astral Modifiers to ensure that you really feel how much the environment really is, well, changing. But you don't have to take our word for it; you can watch the trailer just past the break.
Fantasy, Sci-Fi, EVE Online, Culture, Ryzom, Opinion, Ultima Online, RuneScape, Free-to-Play, Browser, Casual, Mabinogi, Allods Online, Free for All, Battlestar Galactica Online, Miscellaneous, PlanetSide 2, Sandbox, Subscription
After I finished an initial list of MMO items (it was well over 50 items in the beginning), I was surprised at how much variety there was in the items and in the games I listed. I think it reflects my character a lot, but also shows that I am a sentimental plod most of the time. I cut the list down to these 10, but I am sure I will wish to adjust the list again in the future. Feel free to add your own favorites in the comments section!
The Wind of Changes update will feature a top-down reworking of the Dominion system in order to keep large guilds from constantly, er, dominating. Now there will be two stages that will take place on a weekly basis: All against all battles will pit champion groups against similarly ranked enemies, followed by an auction for the privilege of fighting in a raid vs. raid melee.
With the patch, Allods Online will be tossing in two new Allods, Enoch and Koch Itzmahl, to keep Dominion fresh. The dev team's also tweaked the tabard system to give guilds better chances of finding matched opponents.
Here's how it works: Once per week, core morpher coupons will appear on the Allods auction house. Only one coupon per class will be available. If you win the auction, you'll be able to grab the coupon out of your in-game mail (for subscribers) or redeem it via the item shop (free players). Once in your inventory, the core morpher coupon enables you to switch to a new class while keeping all of your equipment progress through a system that gives you class-appropriate items that match the rarity and power of the items you currently have.
Webzen advises that you mull the decision carefully, as you may change classes only once per month and you'll be competing with many other players to win your class's weekly auction.
The game's next major update, appropriately titled Winds of Change, is currently in the works. It promises to bring new features such as an asymmetrical 6v24 PvP challenge. The small team will be tasked with infiltrating a large facility and retrieving the flag deep within, leading to a different approach than the usual clash of armies. New mounts, new class features, and more are due along with the update, which should go live in early December.
With no cash shop, lockboxes, Runes, Patronage Rank 5, strongbox bonuses, incense, or cursed items, what will Smuggler's Paradise have? How about a 30% increase in leveling speed, twice as many stat points per level, bigger bags, mounts that don't need to be fed, a second earring slot, and more. Players will also be able to use in-game gold (earned in game!) to customize their character, guild, and ship as well as redistribute stats, talents, and rubies.
Sound good to you? If you are looking to jump on this deal, your gPotato currency can be converted into subscription time. Want to know more? Even more details about the server can be found on the official site.
[Edit: Added EU server]
[Thanks to Scott for the tip!]
As for the game itself, Everlasting Battle introduces a new friends system that enables mount sharing and ability boosting, along with major overhauls to the Mage and Summoner classes. Additionally, guilds with more than four groups waiting for PvP battles will have the option of participating in a Dominion Raid, which pits up to 48 players in a battle for guild superiority.
Finally, German, Polish, English, and French servers have been merged into one enormous European server. Players will be able to use the existing game client to access it.
[Source: Webzen press release]
Among the changes are a lack of runes, incense, and cursed items. Experience gain also gets a 30 percent boost while stat points are awarded at twice the customary clip. There's also, of course, no item shop, and you can now earn mounts "by taking part in game activities." It's crazy, we know!
In other Allods news, gPotato says that the game's Everlasting Battle update is scheduled for September 4th.
So you and I have some work to do. It will be a long road but hopefully a scenic one. With your help, I will be able to keep up the tradition of putting a Massively writer through six weeks of joy, frustration, pain, and loot. A lot of loot.The list of losers is potentially long, but I decided to keep it relatively short and sweet. If you see your favorite game on the list, go tell the game's community. Get out the vote! Or have some fun torturing me! I normally go with indie or games that do not normally get much coverage, but these losers just begged me for a chance at winning CMA.
Apart from paying a standard (yet "to be determined") fee to play on this server, the subscription server's main difference will be the absence of an item shop and currency exchange. Everything on this server will be either quested, crafted, looted, or purchased with in-game currency. Players also won't be able to transfer a character (and its goods) from a F2P server to the subscription one.
The studio hopes to have the new server out around the time of the next expansion. It has committed to a subscription server for Europe, although it may nix the North American one due to lackluster interest from the community.
Anyway, we all know that "kill 10 rats" is a derogatory term for those quests that make you slaughter a certain number of things to make life happier for the quest giver. Why that quest giver has a very specific number in mind has always fascinated me, but never mind. It stems from a long-standing RPG tradition by which lowbie characters typically start their career by doing a little rodent culling in the basement of a tavern. That's how all great people got their start, Abraham Lincoln included.
With "kill 10 rats" already being a trope, developers have this habit of trying to be coy and meta by actually putting quests in their MMOs where you, yup, kill 10 rats. I get the feeling that they think they're doing something clever and cheeky, even though practically all of their competitors have done the same. So here we go: ten literal "kill 10 rats" quests that you can find in your games today.
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