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Age of Wushu

The Art of Wushu: Learning the basics of combat

Historical, Game Mechanics, PvP, Free-to-Play, Guides, Age of Wushu, The Art of Wushu, MMORPG

The Art of Wushu Learning the basics of combat
Many readers balked when I said Age of Wushu had the best combat in an MMO ever back when I did my first impressions piece. I admit, it was a bold claim. However, even after playing Guild Wars 2, TERA, and numerous other games with "deep MMO combat," I stand by what I said back then. Age of Wushu's PvP combat is the best in any MMO.

If you're coming from a mostly MMO background, combat in Age of Wushu is a bit daunting at first. It's really nothing like combat in any other MMO. It has a bit slower pace than a typical action-MMO, but it is the first to really employ tempo control. Attacking recklessly is a patch to a quick defeat, forcing players to make tough tactical decisions.

If you're like me and came to MMOs from a fighting game background, things readily click into place. Baiting common reactions and punishing them, punishing actions on reaction, and getting in the head of your opponent is better-rewarded than in any other MMO combat system. I don't want to badmouth games like GW2 that have great combat, so don't get me wrong; many other games have excellent combat. Age of Wushu's battle system is just even more fantastic. When I win a fight against an even-leveled opponent (or higher level, though that's rare) without taking an unblocked hit, I feel like a total beast.

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Age of Wushu hosts a Royal Celebration

Fantasy, Events (In-Game), New Titles, Free-to-Play, Sandbox, Age of Wushu

Age of Wushu hosts a Royal Celebration
Party like it's 2013! Snail Games invites players in the world of Jianghu to join in a special Age of Wushu Royal Celebration starting today. This celebration will have various events sprinkled throughout the month, from earning rewards just for just logging in to chances to face and fight world bosses for their loot. And the rewards themselves range from gift packs to buff items to VIP bonuses.

Want to earn a special gift pack? Log in for one hour a day and you'll get one for each day. Players who manage to spend at least two hours online every day for the entire week will earn a much larger reward that includes a 30-day mount and a number of buffs and bonuses. Gain even more rewards for leveling school inner skills and for being a VIP. The event is open to all players regardless of school or skills. For a full listing of the events and their accompanying rewards, check out the official event schedule.

[Source: Snail Games press release]

The Art of Wushu: Understanding the Meridian System

Historical, Game Mechanics, Opinion, Free-to-Play, Guides, Age of Wushu, The Art of Wushu, MMORPG

The Art of Wushu Understanding the Meridian System
Age of Wushu is not the most accessible game. It is full of confusing systems that are hard to decipher, and a large part of the "skill" in the game is being able to wade through the mess of gameplay elements and produce an optimized character.

Meridians are one more extremely confusing system to handle. There are nine meridian lines, advanced characters can activate four of them, and even training them at all is pretty confusing. Training the correct ones adds another layer of complexity to an already confusing game.

I'm not a huge fan of the system -- it causes a number of metagame problems, particularly due to the increased HP inherent to everyone who trains a meridian line. However, it's there and we have to make the best use of it. How do we do that? Read on!

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Drinking and fighting are encouraged in Age of Wushu

Fantasy, Video, Game Mechanics, Previews, News Items, Free-to-Play, Humor, Age of Wushu

I drink a whiskey drink, I drink a vodka drink, I drink a lager drink, I'm no longer wearing pants.
Sobriety is overrated. Sure, a lot of games give players the options to get characters plastered, but Age of Wushu takes it one step further by incorporating the pop culture notion of drunken fighting into the game. A character with a high alcohol tolerance won't just be able to fight after tipping back a few drinks; he'll actually be able to fight better due to an Evade buff granted after imbibing. Characters with lower tolerance, meanwhile, will just stagger and find themselves unable to react appropriately.

That's not the limit of what you can do with liquor in a fight, though. You can also spray your opponent with spirits in mid-battle, hopefully intoxicating and disorienting the other fighter. Of course, if you attempt to use this technique on someone with a predilection for potables, you might find that you've just handed your nemesis a major advantage. Take a look at some plastered punching in the preview video just past the break.

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Age of Wushu retail edition offers Jet Li training session

Fantasy, Trailers, Video, Free-to-Play, Promotions, Sandbox, Age of Wushu

Age of Wushu retail edition offers Jet Li training session
If you're up for dropping some money on the recently launched Age of Wushu, a new special retail edition is available both online and at Gamestop. This box version of the game goes for $20 and offers "more than $80 worth" of in-game goodies.

These incentives include a special horse mount, in-game currency, 30 days of VIP access, reputation scrolls, fashion outfits, and boosts for experience and Chi. If that hasn't sold you yet, Snail Games is hoping that some one-on-one time with martial arts film star Jet Li will. Players can train with a digital Jet Li in a special instanced adventure that comes only with this edition.

We direct the curious to the special retail edition trailer after the jump.

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The Art of Wushu: The war for server time [Updated]

Historical, Events (In-Game), Opinion, Free-to-Play, Age of Wushu, The Art of Wushu, MMORPG

The Art of Wushu The war for server time
Scheduled events are a huge part of Age of Wushu. While each player has the option of enjoying the game at his own pace, scheduled events mark the major ways people can have an impact on the world at large. Because these events have to occur at a specific time, their placement will always be convenient for some and inconvenient for others.

Recently -- and without warning -- Snail changed the server time in response to complaints about various events being inconvenient. This time change was influenced by a vote thread on the official forums, but was otherwise invisible; there were no warnings in the game's launcher or via in-game announcements until days afterward. The lack of communication about the time change was bad enough, but unfortunately, listening to the vocal minority had much larger, far-reaching problems for players. [Please see the end of this article for Snail's appended response to these arguments.]

I was going to talk about meridians this time, but addressing this topic was something you requested. You came to the Massively tip jar. You emailed me directly. You messaged me in game. You even came to my house and said, "Hey man, you should write about how messed up the time change is." You asked, and this is my reply.

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Age of Wushu getting new PvP, PvE content

Fantasy, Historical, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, Sandbox, Age of Wushu

age of wushu updates  thank tipster
Snail has updated Age of Wushu's website with its immediate designs for the western version of the recently launched wuxia sandbox. The firm has grand plans to bring content from the game's Chinese server to North America including the Mount Hua PvP competition, new rage skills, and the new Yanmen Pass instance.

Snail also implores gamers to "stop living in the close friend zone" by availing themselves of the game's wedding mechanics. The company has also published its official stance on gold sellers and gold spam, as well as its intention to ban both buyers and sellers.

[Thanks Mikey!]

Age of Wushu opens new server to meet launch demand

Historical, Launches, New Titles, Free-to-Play, Age of Wushu

Age of Wushu opens new server to meet launch demand
The free-to-play action MMO Age of Wushu had such a successful launch day last week that Snail Games has expanded to another server over the weekend.

The Red Phoenix server is now available for new and existing players to enjoy with the same launch events as the original three servers.

Be sure to check out our launch day coverage if you're curious to learn more about the martial arts MMO.

Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond

Fantasy, Sci-Fi, Darkfall, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Free-to-Play, Guides, EverQuest Next, ArcheAge, Some Assembly Required, Sandbox, WildStar, Neverwinter, Age of Wushu, Camelot Unchained, The Repopulation, Player-Generated Content, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Origins of Malu, Pathfinder Online

Some Assembly Required - Massively's guide to sandboxes
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The Repopulation from Origins of Malu, this is your post.

I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.

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The Age of Wushu team on what's coming after launch

Historical, Events (In-Game), Interviews, Launches, Free-to-Play, Age of Wushu, MMORPG

Talking with the Age of Wushu team about upcoming features
A week ago, we asked Snail Games some questions pertaining to Age of Wushu and its launch in the west. Just in time for launch, the studio got back to us with some answers. Sometimes, good things come to those who wait.

We pulled no punches with our questions, asking Snail about the recent Suzhou market fiasco, when the devs plan to add features from other versions of the game, and how they plan to address current game-breaking bugs. Interested in hearing the answers? We know we were!

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The Art of Wushu: Launching into Age of Wushu

Historical, Events (In-Game), Launches, PvP, Opinion, Free-to-Play, Age of Wushu, The Art of Wushu, MMORPG

The Art of Wushu Launching into Age of Wushu
Age of Wushu just launched publicly today, and as you read this, thousands of players are getting into the game for the very first time. For a lot of you first-time readers, you might be wondering what the heck is this game, why should you play it, and what are some of the community resources for the game?

Age of Wushu is an open-world PvP sandbox set in a fictional Ming Dynasty China where traditional MMO elements like sorcery and character levels are eschewed for martial arts and proficiency in a wide variety of different skills. I'm fond of saying that Wushu is "like EVE in China." Many of AoW's features are similar to EVE's systems, including an emphasis on leveling breadth versus depth, a true player economy, and social maneuvering and backstabbing. At the same time, Wushu is a fundamentally different creature, with skill-based gameplay and a much clunkier interface. It's also a bit simpler than EVE, but the barrier of entry is still pretty high.

The Art of Wushu column is about lowering that bar a bit, and I'm simultaneously proud and sad to say that the English fan-made wiki still currently provides much less in-depth information than this column does. If you're already playing the game, check out some of the previous articles as they are pretty useful things that I link people to regularly. If you're not a new player yet, well... this one's for you.

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Age of Wushu launch day roundup [Updated]

Fantasy, Historical, Launches, Free-to-Play, Guides, Sandbox, Age of Wushu

Age of Wushu launch day roundup
Don't let the delicate beauty of Age of Wushu's looks fool you: This is one savage MMO. We've been tracking the progress of Snail Games' localization and tweaks for Western audiences for months now (as well as voting the game our most anticipated of last year's E3 awards), and the day of its launch is finally here.

Age of Wushu is a free-to-play martial arts sandbox that's set in a semi-historical China. On top of several schools of fighting styles, the MMO includes unconventional features such as kidnapping, offline professions, crafting battles, and weddings.

Check out Massively's extensive coverage of Age of Wushu after the jump and stay tuned for Patrick's impressions of the launch!

[Update]: Snail has released an Age of Wushu launch trailer, viewable after the break.

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Age of Wushu shows off guild warfare

Fantasy, Historical, Video, Guilds, Previews, PvP, News Items, Free-to-Play, Age of Wushu

Not to be confused with guilt warfare, practiced by disapproving mothers the world over.
Do you think that your guild is the best group of people anywhere? Age of Wushu encourages that line of thinking, because you're going to need to stand together if you want to defend yourself from all of the other guilds thinking the exact same thing. The latest development blog on the game explains how guilds can control territories as well as how they can lose those lands if they fail to defend against their enemies.

Guild territories are attached to existing zones seamlessly without a loading screen, although you have to speak to an NPC to teleport there. Structures on controlled territories can be upgraded for various benefits, but those upgrades can be lost if a rival guild assaults the territory. Check out a video of guild warfare in action just past the break, and get ready for the game's official launch this Wednesday by getting ready to pick your enemies and burn all they own to the ground.

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Age of Wushu China introduces factions, dating, and weather

Betas, Trailers, Video, Game Mechanics, New Titles, Patches, News Items, Free-to-Play, Sandbox, Age of Wushu

A storm's brewing as Age of Wushu introduces factions, dating, and weather
A content update is blowing in for Age of Wushu players on the Chinese server, one that adds a few new features to the sandbox game including factions, dating (yes, really), and an active weather system.

Players who never settled on a school will soon have even more options to choose from; instead of joining a school, they can join a faction. However, players who're already members of a school can also join a faction either by school betrayal, requesting permission to wander, or facial surgery. Each method affects school skills to varying degrees. The two known factions are Rootless Clan and Palace of Moving Flowers, both of which feature very stringent admission requirements (castrated males and pretty females, respectively).

Players can also participate in online dating, Age of Wushu-style. Dating allows players to choose an offline player with whom to build a relationship through various quests.

On top of these changes, players will also enjoy a more robust and active environmental system that includes a day/night cycle, seasons, and weather -- even eclipses! Although this content update is currently slated for the games Chinese servers, you can still enjoy a look at the weather systems in the following trailer.

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Jet Li: There's 'no good reason to debunk virtual gaming as a sport'

Fantasy, Culture, Game Mechanics, Interviews, MMO Industry, PvP, News Items, Free-to-Play, Age of Wushu

I want to be Jet Li when I grow up
Jet Li may be known for his martial arts prowess, but he's also an avid gamer according to an interview translation at MMO Culture. Li recently attended an Age of Wushu PvP tournament and had some interesting things to say about e-sports and the validity of video gaming as a sport in general.

"If poker card games and chess both have the players sitting down and are considered sports, why not virtual gaming as well," Li explained. "There are two kinds of sports: one physical and one mental. There is no good reason to debunk virtual gaming as a sport, and I believe the participants of such virtual PvP events have the same mentality as physical athletes."

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