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Age of Conan

Age of Conan survey respondents prefer PvE by a wide margin

Fantasy, Age of Conan, Game Mechanics, MMO Industry, PvP, News Items, PvE, Free-to-Play

Age of Conan - Paikang village
It may be early release day for The Secret World, but that doesn't mean Funcom is throwing in the towel on its other MMORPG projects. Case in point is Age of Conan, which is sporting a brand-new game director update as of this morning.

Craig "Silirrion" Morrison presents the findings from AoC's annual summer survey, which amount to an unsurprising PvE-is-way-more-popular-than-PvP conclusion. The scores are weighted, so we don't get to see exactly how many players voted and what they voted for, but it's an interesting peek into the minds of AoC's community in any event. Morrison says that "overall, 70% of responders listed one form of PvE as their primary interest, with the remaining 30% listing a form of PvP."

He also takes a moment to tease AoC's forthcoming adventure pack, which is as-yet unnamed and supposedly set somewhere in the Hyborian south. Full details are at the official website.

The Daily Grind: Is there an MMO zone that you avoid at all costs?

Fantasy, Age of Conan, Culture, MMO Industry, Opinion, Free-to-Play, The Daily Grind

Age of Conan - Kara Korum
I don't normally avoid zones in MMORPGs. Even the ones that people consider poorly designed are typically fun to experience a couple of times either for the visuals, the quest content, or both. Age of Conan's Kara Korum, though, is a horse of a different color.

It's nigh unavoidable if you're playing through the game's Rise of the Godslayer expansion content, and it features dozens of essential faction quests as well as ample gear and monetary rewards. The overarching storyline is rather interesting too. That said, Kara Korum is unequivocally the bleakest, most depressing slice of gaming I've ever experienced. Aesthetically, Funcom has created a pretty good approximation of hell, and the sheer human misery on display via the various NPCs and vignettes weighs heavily on the heart.

Needless to say, I won't be coming back to Kara Korum once I've finally conquered it. What about you, early risers? Is there an MMO zone that you avoid at all costs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Anvil of Crom: On Age of Conan's 'bad launch'

Fantasy, Age of Conan, Bugs, Game Mechanics, Launches, MMO Industry, Opinion, Free-to-Play, The Anvil of Crom

The Anvil of Crom
I recently ran across an internet discussion featuring the worst MMO launches of all time. Age of Conan was in there, of course, and while I'm not going to tell you that the title's debut was perfect, I feel that there's quite a bit of misinformation stemming from the game's early days.

Some of you may disagree and interpret this week's column as a fanboy defense of Funcom, but if you've been reading The Anvil of Crom for more than a month, you'll know that I take the devs to task far more often than not. The stark reality is that AoC's launch simply wasn't as bad as some people make it out to be.

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The Perfect Ten: Worst MMO launches of all time

World of Warcraft, Age of Conan, Aion, Anarchy Online, Star Wars Galaxies, Vanguard, All Points Bulletin, Humor, Final Fantasy XIV, Allods Online, Perfect Ten, Miscellaneous

Perfect Ten
First things first: Whatever MMO release is currently ticking you off is the worst launch of all time. It would be folly of me to try to convince you otherwise. You've been roundly slapped in the face and you don't want me to convince you that the pain was in vain. I understand.

Getting past that, however, would it be possible to examine the subsequent 10 worst launches in the MMO industry? If your trauma isn't too great, that is. It would be? Terrific!

What constitutes a horrible game launch is varied, although each and every one of the following games made an unfortunate blunder that caused the title to stumble instead of sprint out of the gate. It's not the end of the story, of course, but it does make for a good tale to tell to youngsters camping in the open woods or a particularly seedy LAN center.

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Funcom soliciting Age of Conan feedback via annual summer survey

Fantasy, Age of Conan, Game Mechanics, MMO Industry, News Items, Free-to-Play

Age of Conan - Atzel's Approach
If you've ever wanted to give Funcom a piece of your mind when it comes to Age of Conan's development, now's your chance. The latest monthly development update is live, and with it comes the annual AoC summer survey questionnaire.

It's a pretty lengthy set of questions, and it covers everything from item store prices to PvP to potential player housing. And lest you think the survey is just for show, AoC game director Craig Morrison begs to differ.

"It genuinely does have an impact. Many of the answers in the previous surveys became the templates for specific additions, features and new content. People voted for a 12v12 minigame two years ago, and that was what we made for the next minigame. People wanted more solo instances, those arrived as well," he writes.

The Daily Grind: Would you play an adult MMO?

Fantasy, Age of Conan, Culture, Game Mechanics, MMO Industry, Opinion, Second Life, The Daily Grind, Mortal Online

Age of Conan - CasildaYesterday we told you about an adult MMO called Orgia Romanus that's causing a stir due to its focus on sexual content. While the game is certainly taking an over-the-top approach, it's by no means the first MMO to walk this path.

Indie titles like Sociolotron and portions of virtual worlds like Second Life are renowned for their focus on various taboo topics, while more traditional titles like Age of Conan and Mortal Online have dabbled in avatar nudity and adult-oriented quests.

But what if an MMO came along that managed to incorporate adult topics in a manner devoid of sensationalism? Sure, it's a tall order, but let's assume it's possible. Would you play it, or do you steer clear of anything with the "adult" label?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Anvil of Crom: Downgrading an Age of Conan account to F2P

Fantasy, Age of Conan, Business Models, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Anvil of Crom

The Anvil of Crom - Comparing Age of Conan's free and premium services
As I mentioned last time, I'm currently test-driving the EU servers. As such, my Age of Conan subscription fee is spoken for, and my US server characters are now relegated to free-to-play status. Since I'm still deciding on an EU main (I just rerolled after getting a PoM to 22), I figured I'd use this week's column to take a quick look at my veteran account through the eyes of a free-to-play customer.

When AoC Unchained debuted last summer, I read the account services matrix like everyone else, but to be frank, I didn't pay it much attention because I'd always been a subscriber. In the back of my mind, I figured that anyone who's halfway serious about Age of Conan would want to sub up, and my experiences this weekend have only reinforced that notion.

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The Anvil of Crom: Age of Conan turns four, taps SWG for crafting inspiration

Fantasy, Age of Conan, Game Mechanics, Interviews, MMO Industry, News Items, Opinion, Free-to-Play, The Anvil of Crom, Crafting

The Anvil of Crom - Age of Conan turns four, looks to Star Wars Galaxies for inspiration
The last time I did an anniversary retrospective for Age of Conan, we had a recent expansion, some new dungeon content, and several class revamps fresh on our minds. The year before that, we had the earth-shaking combat and itemization changes. This past year, the major development was, of course, the switch to a freemium business model, followed closely by the game's first adventure pack.

Join me after the break for a quick rundown on the last 12 months as they happened in Hyboria, as well as an anniversary interview with game director Craig "Silirrion" Morrison that sheds a bit of light on the crafting revamp.

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Hands-on with The Secret World character creator

Horror, Real-Life, Video, Age of Conan, New Titles, Previews, Opinion, Hands-On, The Secret World, Hands-On (Massively's), First Impressions, Miscellaneous

Image
The real secret to The Secret World is that it's the Matrix (see the above picture from the character creator that resembles Carrie-Anne Moss).

Actually, the first and most important stop for an MMO gamer is the character creator. When you're in beta, it might not be as important because the character will be tossed away in a few short weeks. However, in the live game, this character will not only be the same one you might see for years to come; it's also a reflection of you as a player. There are some players who insist on playing the ugliest races in the game, while others want the prettiest or the strongest. Personally, I lean toward playing female characters. I'm not sure what that says about me.

The creation of our character says so much about us, so it is extremely important that western RPGs and especially MMORPGs allow us to express ourselves. The Secret World's character creator has its good elements and its bad, but the most important part is how much Funcom's version allows us to express our personalities.

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The Anvil of Crom: Four reasons to return to Age of Conan

Fantasy, Age of Conan, Opinion, Free-to-Play, The Anvil of Crom

The Anvil of Crom - Reasons to come back to Age of Conan
A couple of weeks ago, one of Massively's more eloquent commenters referred to yours truly as "Funcom's biznitch." Well, OK, biznitch wasn't the exact word, but you get the idea. This bit of nerdrage was amusing for multiple reasons, not the least of which was that I hadn't covered (or played) Age of Conan for nearly five months at the time.

You know what, though? I do like Age of Conan, and I did miss Hyboria.

Sure it's got its issues, omissions, frustrations, and WTF-were-they-thinking design decisions, but it's also got a game world unlike any other in the MMO space. Join me after the cut for a few reasons I came back (as well as a preview of what the future holds for The Anvil of Crom).

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The Daily Grind: Should veterans and newbs be on equal footing?

Fantasy, Age of Conan, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind

Age of Conan - newb in Tortage
Age of Conan game director Craig Morrison recently tweeted a frank reply to one of his followers. The reader asked why Funcom doesn't revamp PvP items to make everyone's minigame stats equal, thereby relegating grindtastic PvP gear to the game's vanity armor slots and providing theoretical balance.

Morrison's response: "Not everyone wants a new player and a two-year veteran to be on equal footing. Many want that to count, aside from knowledge."

By "that," Morrison meant time spent playing the game and paying your character dues, as it were. This brings up an interesting debate, since MMOs have a reputation for rewarding geared players over skilled players in both PvP and PvE. What say you, Massively readers? Should veterans and newbs be on equal footing?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Age of Conan dev blog outlines stamina changes, multi-spec functionality

Fantasy, Age of Conan, Classes, Game Mechanics, MMO Industry, Patches, News Items, Free-to-Play

Age of Conan - Strom's Keep
Funcom may be gearing up for The Secret World's imminent launch, but the company hasn't abandoned its other Dreamworld-powered MMO. Yes, Age of Conan is still going strong, as it's closing in on its fourth anniversary and pumping out updates on a semi-regular basis.

Today's traditional end-of-the-month development letter focuses on said updates, in particular a few systems changes slated for the near future. Funcom's Craig Morrison gives us an update on extensive changes to AoC's stamina mechanics, which have long been a thorn in the side of PvPers and PvEers engaged in lengthy battles. The new system boasts "a new personal resource that will be used just for sprinting. It is also not observable by other players," the dev blog states. Stamina will now be used exclusively for combos, and caster classes no longer have stamina at all.

Age of Conan is also getting multi-spec functionality with respect to the game's feat system. Switching between specs can be done almost anywhere in the game world (aside from raids and group instances). Look for these changes on the live servers "later in the summer," Funcom says.

Finally, class updates are in the works, beginning with the Tempest of Set and continuing on to the Bear Shaman, the Herald of Xotli, and the Necromancer. There's more too, so head to the official AoC site to read it all.

Leaderboard: Age of Conan's score vs. Guild Wars' score

Polls, Age of Conan, Guild Wars, Opinion, Miscellaneous, Leaderboard

Leaderboard
Believe it or not, there are actually loads of incredible MMO soundtracks. Oh, I know we all bellyache about the repetitive music and how we turn it off and just listen to speed metal or Justin Bieber while we grind boars, but the scores are often wonderful when removed from infinite looping.

Today we're going to pit two of the greatest MMO soundtracks against each other as they vie for your approval. In the first corner is Age of Conan's score, which was composed by Knut Avenstroup Haugen. It's not only award-winning and famous outside of MMO circles but hauntingly beautiful to listen to as well. In the other corner is Mr. Jeremy Soule's epic Guild Wars soundtrack (we'll lump all four of them together for this poll), which many claim to be just as memorable as the game's visuals.

It's the cream of the audio crop presented for your judgment: Age of Conan's score vs. Guild Wars' score. Give each one a listen and then let us know which you'll vote for after the jump!

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The Anvil of Crom Extra: Craig Morrison on new content, crafting, and customizable communities

Fantasy, Age of Conan, Classes, Game Mechanics, Interviews, MMO Industry, Patches, PvP, News Items, PvE, Opinion, Free-to-Play, The Anvil of Crom, Dungeons

The Anvil of Crom - Spring 2012 Craig Morrison interview
It's been a little while since we've interviewed Age of Conan executive producer Craig Morrison. In the intervening months, Funcom's bloody fantasy MMO has added developers, new content, and fresh ideas at a fairly steady pace.

This week sees the introduction of tier four raiding content in Khitai as well as a lengthy Morrison-authored update letter that provides a roadmap for the rest of 2012. Follow along after the break as we talk raiding, the upcoming crafting revamp, and the community potential (and perils) of Funcom's spiffy new single-server technology.

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Age of Conan dev update details free content, spiffy server tech

Fantasy, Age of Conan, Game Mechanics, MMO Industry, Patches, News Items, Free-to-Play

Age of Conan - angry Conan concept art
Hullo Hyboria fans, and welcome to the traditional end-of-the-month update letter recap. What's the update letter, you ask? It's Funcom executive producer Craig Morrison's way of keeping players abreast of development happenings on Age of Conan.

This month there are quite a few interesting tidbits, including a mention of the game's next adventure pack, the crafting update, and of course, the new tier four Khitai raids in and around the Jade Citadel. Also noteworthy is the latest mention of Funcom's single-server tech. You may recall that Morrison mentioned this in 2011 as a way for players to form their own niche communities within the larger server community. Not much has been said about it since, but Funcom's Dreamworld engineers have been working on it behind the scenes to get it ready for its debut in The Secret World.

After that, Morrison says, the tech will make its way into AoC, and chances are you'll have a chance to vote on the implementation. "This will most likely be the main subject of our summer surveys this year given how radically we could change the experience with this technology," Morrison explains. "It is one of those things that could be implemented in a way that you don't even notice, or it could be deployed to make things work in ways that are not typical for MMO games (like potentially allowing players to define their own communities, or even, at the furthest fringes of what's possible, defining their own rulesets!)."

Look for our exclusive interview with Morrison later this afternoon.

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