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Age of Conan

The Perfect Ten: Holiday shopping for the MMO gamer

World of Warcraft, Age of Conan, City of Heroes, EVE Online, EverQuest, Guild Wars 2, Humor, Runes of Magic, Star Wars: The Old Republic, Final Fantasy XIV, Promotions, Guides, Perfect Ten, Miscellaneous

The Perfect Ten Holiday shopping for the MMO gamer
With Thanksgiving almost under wraps in the states (Canada got an earlier patch of Thanksgiving because the devs love that country), the starter pistol is about to go off for the busiest shopping season of the year. Black Friday, Cyber Monday, and oh-crap-it's-Christmas-Eve-and-only-a-gas-station-is-open are all shopping experiences ahead on the calendar, but perhaps the most challenging experience is that of buying the perfect gift for an MMO gamer.

Sure, you could just phone it in and buy a time card, some cash shop points, a subscription or two, or even a Prima strategy guide if you really hated the person, but a proper MMO gift goes beyond that. For a great gift, you need to put in some effort and actually research the field... or just be lazy and use my following guide. We both know which option you're going to choose.

So while you slowly digest that turkey and moan about having to waddle your butt down to Best Buy at 3:00 a.m., why not allow me to help you with a few shopping suggestions? For this list, I wanted to focus on game-specific merchandise that isn't t-shirts, game cards, or CafePress coffee mugs. I mean, this shirt is the bomb and all, but we can do better!

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Age of Conan dev update talks new armor, crafting components from PvP loot

Fantasy, Age of Conan, Game Mechanics, MMO Industry, PvP, News Items, Free-to-Play, Crafting

Age of Conan dev update talks new armor, crafting components from PvP loot
Funcom is hard at work on Age of Conan's Secrets of the Dragon's Spine content, and executive producer Craig "Silirrion" Morrison has published his customary monthly development update to bring fans up to speed.

There's a good bit of space devoted to new armor creation (including some nifty concept shots and a blurb about upcoming vanity sets). Morrison also says that the team is on track schedule-wise, but there are no dates to report beyond what we already knew about the first of the Dragon's Spine stuff at the end of 2012.

He does mention an interesting tidbit with regard to the crafting revamp and the different ways to obtain ingredients under the new system. "We mentioned in the stream that some ingredients would drop from player loot. That is indeed the plan, and we want the next sets of PVP items and armor to be gained in part from actual conquests on the battlefield, so an important component of the new system will be that some ingredients required for some of the new PVP items will only come from killing other players."

Funcom may incorporate new Schwarzenegger Conan film elements into AoC

Fantasy, Age of Conan, Culture, MMO Industry, News Items, Free-to-Play

Funcom may incorporate new Schwarzenegger Conan elements into AoC
Remember last year's Conan the Barbarian film reboot starring Khal Drogo? Well, forget all about it, apparently. Universal and Arnold Schwarzenegger are hoping to recapture some of Conan's early movie magic with a reboot of the reboot.

Yep, the Governator is set to play everyone's favorite Cimmerian savage for the first time in 30 years, and ostensibly this latest flick will take its cue from the quick shot of an older Conan atop the Aquilonian throne at the end of 1981's Conan the Barbarian.

Age of Conan executive producer Craig Morrison responded to the announcement by saying that Funcom has a great relationship with license distributor Paradox and so some sort of AoC tie-in could well happen. Funcom's Savage Coast of Turan adventure pack expanded on the ideas and locations presented in last year's Conan film, and the firm also made gear from the picture available in-game.

"It's a little too early to tell what form that [a new movie tie-in] will take, but we will have some great opportunities with this as it all comes together," Morrison wrote on the AoC forums. "We are definitely looking forward to seeing what we will be able to do alongside it. With a 2014 release we will have plenty of time to be working on how to best take advantage of another movie."

[Thanks to Duffy for the tip!]

Age of Conan dev letter talks new content, scheduling

Fantasy, Age of Conan, Game Mechanics, MMO Industry, Patches, News Items, PvE, Free-to-Play, Dungeons

Age of Conan dev letter lays out update schedule
Age of Conan's monthly dev update is here, and Funcom's Craig Morrison uses the latest installment to talk about the fantasy title's content release schedule.

The near future will bring an update to the Amphitheatre of Karutonia aimed at level 80 players. Tweaks for the Conqueror and Bear Shaman classes should make the cut as well. After that it's on to The Secrets of the Dragon's Spine updates, which Morrison says will release in stages over the end of 2012 and the first quarter of 2013. The long-awaited tradeskill update also falls into this release window.

Finally, Funcom is planning to revamp several of AoC's old-world dungeons as well as add a new PvP minigame and a new raid. More updates are in the planning stages, too, but you'll need to head to the official AoC website for more details.

The Daily Grind: Does new content bring you back to an older game?

Fantasy, Age of Conan, Game Mechanics, MMO Industry, Patches, Opinion, Free-to-Play, The Daily Grind

Age of Conan - Dragon's Spine concept art
My Age of Conan playtime has dropped considerably in recent weeks. The blame falls squarely on The Secret World and a spate of single-player games, though Guild Wars 2 is nudging into the picture as well.

News of AoC's Secrets of the Dragon's Spine updates was both interesting and a little bit irritating, then, as there's only so much time in my MMO day. While I'd love to come back and check out the new dungeons, mounts, and an outdoor playfield that is reportedly as expansive as Turan, I'm loathe to trade the fun I'm having in TSW for the old, familiar confines of Hyboria.

What about you, dear readers? Do new content updates compel you to leave your current flame for an older MMORPG?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Age of Conan heralds Secrets of Dragon's Spine update series

Fantasy, Age of Conan, Patches, Previews, Free-to-Play

Age of Conan heralds Secrets of Dragon's Spine update series
Hyboria's about to get a lot more rowdy, as if that was possible. Funcom announced that it is planning a series of updates for Age of Conan called Secrets of Dragon's Spine, with the first update coming in the next few months. The key focus for this content will be in the titular desert region of the Dragon's Spine, located southwest of Pteion.

These updates will not only introduce a new zone, but also plenty of additional quests, dungeons, challenges, and even a new mount type. Funcom says that the Dragon's Spine will be around the same size as the coast of Ardashir, and will feature a new raid and PvP area. The three dungeons to be introduced are the Coils of Ubah Kan, the Sepulchral of the Wyrm and the Slithering Chaos.

Creative Director Craig Morrison hopes that this announcement gets fans pumped up: "Our version of Hyboria has grown into a vast online world since we launched back in 2008. With the Secrets of Dragon's Spine update, we are moving into an incredibly exciting part of Robert E. Howard's work, and I think both Age of Conan players and fans of Howard's work alike will find a lot to enjoy once they get to explore this new content."

[Source: Funcom press release]

Massively Exclusive: Funcom's Morrison on player-driven games, new Age of Conan content

Fantasy, Age of Conan, Game Mechanics, Interviews, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, Sandbox

Massively Exclusive - Funcom's Morrison on the future, new Age of Conan content
This month's Age of Conan development update had the potential to be quite depressing in light of Funcom's recent layoffs. There's actually a lot of good news, though, as game director Craig Morrison reveals some juicy bits about AoC's upcoming content release plans.

Due to the downsizing, what was once an adventure pack on par with last year's Savage Coast of Turan will now be released in installments over the next few months. The collective title for all the new content is Secrets of the Dragon Spine, and it will take place in various new playfields along the border of Stygia and Keshan. There will be a new raid, a new outdoor playfield (approximately the same size as Turan), several new dungeons, a new mount type, and a new PvP area.

We had the chance to ask Morrison about the new stuff as well as Funcom's future, and he had some interesting things to say regarding player-driven content and the kind of games the company plans to make going forward. Join us after the cut for the full interview.

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Funcom layoffs confirmed as temporary [Updated]

Horror, Sci-Fi, Age of Conan, Anarchy Online, MMO Industry, The Secret World, Legal

Funcom layoffs confirmed
Apparently having suffered a mediocre launch with The Secret World and a severe dip in its stock value, Funcom has announced temporary layoffs to its staff. The layoffs are part of a company-wide cost-cutting strategy in response to TSW's failure to hit expected sales scenarios, which Funcom predicted in a press release earlier this month. The layoffs appear to confirm parts of the anonymous tip we referenced in our Secret World column last Thursday.

Funcom Director of Communications Erling Ellingsen confirmed the layoffs to Gamer.no, stating that operations on Funcom's three MMOs will continue and that The Secret World's revenue model will continue as planned.

Unconfirmed reports put the layoffs at 50% to 60% of the studio's workforce. "We're in the middle of the process and we can not go into more detail now," Ellingsen said. On its Twitter feed, Funcom posted the following: "Thank you for your warm thoughts and support. More information to come soon."

[Update: Funcom has made a new statement to Massively in light of the layoffs, stressing that the layoffs are temporary. "As we announced in the stock notice that went out on August 10th, Funcom is in the process of reducing operational costs and this process includes temporary layoffs as well as other initiatives. As we are currently in the middle of this process we can not provide any further comment at the present time. Rest assured however that we have long-term plans for the company and that we remain fully committed to all of our games. We aim to provide more information soon."]

GDC Europe 2012: Funcom's Morrison says focus on the why, not the what

Age of Conan, Game Mechanics, Interviews, MMO Industry, The Secret World

MMOs as a rule tend to have a focus on providing content for us, the players. It makes sense; they want us to play their games, so they give us as much stuff to do as possible so that we'll keep playing. But why do we want to do that stuff in the first place? Craig Morrison, creative director at Funcom Montreal, posed that question at his GDC Europe talk, saying that MMO design needs to shift to consider that option. Gamasutra covered what he has to say: "Everytime a player logs in, they need a 'why'," noted Morrison. "What we really need to be thinking about is the why -- it's the bit that we don't really consider enough. Players need a reason to be playing it. What is motivating them?"

Referencing both Maslow's hierarchy of needs and Simon Simek's work on motivation, Morrison's talk ranged from discussing how games go wrong by focusing on only one kind of player to encouraging the development and fostering of community. "Unless you expose the players to the community and encourage community interactions, there's not that much difference between your game and a single-player game," he opined.

Age of Conan merging Set, Wiccana servers this week

Fantasy, Age of Conan, MMO Industry, News Items, Free-to-Play

Age of Conan - Warmonk Monastery boss fight
Server merges are coming to Age of Conan this week, and Funcom has posted a lengthy FAQ on the game's official forums that answers most of the inevitable questions.

For starters, the big day is August 7th. American PvE servers Set and Wiccana will be merged, with the resulting server retaining the Set name. If character name conflicts arise, they will be resolved based on account status (with actives given priority), character level (higher levels get priority), and account age.

Guilds will keep their names but will have their server-of-origin name appended. Guild cities will retain their playfields and spots, with new instances being created when necessary. Battlekeep spots will be cleared, and currently, occupying guilds will see their resources reimbursed. Hit up the AoC forums for further details.

Age of Conan's plans to borrow tech from The Secret World

Fantasy, Age of Conan, Game Mechanics, Previews, News Items, Free-to-Play

You could probably import more stuff from The Secret World, really.  Howard and Lovecraft were contemporaries.
Funcom's focus of late has obviously been on The Secret World, but that doesn't mean the company has forgotten about Age of Conan. Quite the opposite, in fact; the success of The Secret World's single server technology means that Age of Conan can start moving to an equivalent server architecture. According to the newest monthly update, the process will probably not be finished until early next year, but it will allow people to freely switch shards to play with friends and enjoy cross-server events.

One of the other updates -- and one that will have far-reaching implications for the game -- regards the current pace of content development and deployment. The development team is considering moving away from large content updates and toward smaller updates at a faster pace. Feedback is being requested from the community on this and other topics, so if you're an Age of Conan stalwart, you should examine the full letter and give the company your opinion.

The Anvil of Crom: Finding an Age of Conan hidden faction

Fantasy, Age of Conan, Game Mechanics, MMO Industry, PvE, Opinion, Free-to-Play, The Anvil of Crom, Guides

The Anvil of Crom Finding an Age of Conan hidden faction
A couple of weeks ago, I stumbled across an odd quest chain in the Kara Korum portion of Khitai. It was odd because there was no real indication of its existence, at least in terms of the usual NPC exclamation point or any sort of standard MMO visual signal.

How did I find it? That's a long story, the short version of which is that I needed a base texture for some new Anvil of Crom graphics that were in the works. Some of the village buildings in Khitai have this nifty moss-covered stone look to them, and as I zoomed in to get a good screen cap, I saw a funky symbol on the wall. It was clickable, and doing so rewarded me with a pop-up window, a quest called Telltale Signs, and my first brush with one of Age of Conan's hidden factions.

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Chaos Theory: The Secret World's single-server tech

Fantasy, Horror, Age of Conan, Game Mechanics, MMO Industry, Opinion, The Secret World, Chaos Theory

Chaos Theory: The Secret World's single-server tech
Something went missing during this month's launch of The Secret World. Do you know what it was? No, snarkonauts, it wasn't "fun." The game is certainly an acquired taste, but it's nonetheless doing pretty well for itself in terms of word-of-mouth and happy early adopters.

No, what was missing was a parade of lengthy launch-week queues (and QQs for that matter). I've been present for every AAA MMO kickoff since Star Wars Galaxies in 2003, and The Secret World marks the first time I've been able to log in when (and where) I wanted to log in on day one.

RIFT, Star Wars: The Old Republic, Aion, Lord of the Rings Online -- all of these were "polished" launches by most accounts, and yet all of them featured horrendous launch queues that often stretched from minutes to hours. Why was The Secret World so different?

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The Anvil of Crom: Three features Age of Conan needs right now

Fantasy, Age of Conan, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Anvil of Crom

The Anvil of Crom - Three features Age of Conan needs right now
Well, I'm still dodging buckets of boiling oil and flaming arrows on account of my last column. Before I embark on another bit of shoddy journalism, irresponsible cronyism, and revisionist history -- known colloquially around these parts as an opinion piece -- I'd better take a few moments to clear the Occupy Massively folks off my front lawn.

OK, all set. They're crusading against the man in another comment section, so won't you join me after the cut for a look at some missing (and essential) Age of Conan features?

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Previously on MV TV: The week of June 23rd

Video, Age of Conan, EVE Online, EverQuest II, Previews, PvP, PvE, Opinion, Vanguard, Free-to-Play, Casual, Humor, Champions Online, Star Wars: The Old Republic, Livestream, Miscellaneous, Previously on MV TV

Previously On banner
Whoa, what a week! It's possible that this last week of livestreaming was the greatest week of all of time! OK, sure, that's open to interpretation, but it is possible that you might have missed the greatest stream ever and never knew it. Luckily for you, I have collected some of the last week's highlights and assembled them into an easy-to-digest pill. Just to be sure to take them on an empty stomach and rest afterward.

This week we have some Champions Online and EVE Online action with Mike; Star Wars: The Old Republic PvP with Psykopig; and adventures in Vanguard: Saga of Heroes, EverQuest II and Age of Conan with MJ. I round it off with a livestream of Divina, a new free-to-play Anime title. Be sure to bookmark our livestream guide so you'll never need to ask "What game is this?" in the chatroom again!

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