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Age of Conan

The Perfect Ten: MMO prisons

World of Warcraft, Age of Conan, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Opinion, Ultima Online, Humor, Champions Online, DC Universe Online, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten Prisons
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.

Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.

So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

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Age of Conan prepares to pillage 2012 with basketweaving

Fantasy, Age of Conan, Previews, Free-to-play, Dev Diaries

Age of Conan
The Funcom team is happy with its bone-crunching achievements in Age of Conan last year, but it has moved on to bigger and better conquests. In a new development update, the devs outline their roadmap for 2012 -- and it might not be what you'd expect.

According to the update, the team felt torn between adding more content to the game and going back to rework and tweak systems that needed it: "Our problem there in 2011 was that with so much content to support, the majority of the systems time was consumed by the creation of everything that is needed for the content itself." As a result, the first half of 2012 looks to be light on the content side of things -- although with new tier-four raids, it won't be non-existent.

Instead, the team will be reworking the tradeskill system this summer to make it more involving and complex than the modern "point and click" setup. Other improvements on the way include enlarging bank space, a dual-specification system, class balancing, and single-server development.

Following these projects, the team will shift back into content-creation mode, starting with a new adventure pack for later this year.

Age of Conan's Craig Morrison talks conquest vs. competition

Fantasy, Age of Conan, Game mechanics, MMO industry, PvP, News items, Opinion, Free-to-play

Age of Conan concept art
PvP is a naturally contentious subject, particularly when focused on its various flavors in the MMO space. Everyone thinks they know best, and whether they're arguing for a three-faction system, full loot, or open-world objectives, the discussion often devolves into verbal throw-downs every bit as violent as their in-game counterparts.

Age of Conan game director Craig Morrison recently waded into the fray via his personal blog, and he says that defining PvP in an MMO context involves separating the wish for conquest from the wish for competition.

Morrison touches on several interesting aspects of MMO PvP, including a bit of history relating to the arenas and battlegrounds that are usually reviled by hardcore player types. "The needs of accessibility dictated that designers try and find a way to accommodate the appeal of the conquest style of play while also retaining the fairness of the competitive desires of the players," he explains.

Ultimately, Morrison offers a bit of hope for those who prefer open-world conflict. "It's great to finish a great story and storm the castle and beat the bad guy. It is something else altogether to get to keep his castle, and for you to become the bad guy for the next would-be hero to try and conquer," he says.

Age of Conan opens up the House of Crom

Fantasy, Age of Conan, Patches, News items, Free-to-play, Dungeons

My house!  Okay, technically Crom's house, but he lets me stay here rent-free as long as I clean the gutters.
Whether you've been playing Age of Conan since launch or you just recently jumped on board with its transition to free-to-play, today will give you a reason to be excited. Today marks the launch of the House of Crom update, offering players a chance to explore the eponymous structure that sprawls through two enormous dungeons. But that's just the tip of the iceberg in terms of lore, with the two dungeons giving players two different ways to explore the new content.

One of the two dungeons is an instanced dungeon, but the other one is a social dungeon, allowing multiple groups to explore it at the same time and reap the rewards for braving its perils. Players will be tasked with exploring the structure left by the ancient Atlanteans, hoping to discover the evil that befell this ancient race of people. You can check out the latest screenshots of the update in the gallery below, or you can log in and start exploring the dungeons now.

[Source: Funcom press release]

The Perfect Ten: Best MMO theme songs (part one)

Age of Conan, Darkfall, Final Fantasy XI, Pirates of the Burning Sea, Wurm Online, RuneScape, Humor, Mabinogi, Wizard101, Star Wars: The Old Republic, Blade & Soul, Perfect Ten

Perfect Ten
As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout and Kirby. Video game scores can be right up there with the best that the film industry puts out, and the fact that they tie into personal experiences that we've played through can lend them sentimental weight.

So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there.

Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.

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Funcom teases AoC's House of Crom

Fantasy, Age of Conan, Game mechanics, MMO industry, Patches, News items, Free-to-play, Dungeons

Age of Conan - inside the House of Crom
The House of Crom is basically the Hyborian equivalent of Duke Nukem Forever. It was announced quite a while ago, it was expected long before its actual arrival date, and at long bloody last, it's finally on its way to an Age of Conan server near you.

Thankfully, that's where the similarities end, as the new dungeon is looking quite impressive -- if Funcom's marketing blurbs are anything to go on.

The latest such features a few paragraphs of textual description regarding the Threshold of Divinity and Vile Nativity dungeons (the House of Crom isn't just one dungeon, but rather a massive new area that supports multiple groups and amounts to the largest indoor dungeon that Funcom has created to date). Head to the official AoC website for more info, including screenshots of some of the new armor available throughout the instance.

The Anvil of Crom: Quality-of-life improvements for 2012

Fantasy, Age of Conan, Game mechanics, Lore, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - Angry man header
This week's Anvil of Crom took a bit of thought because honestly, I haven't felt very motivated to play lately. It's one part burnout and two parts wandering eye, as there are a lot of MMOs out there that I keep hoping Age of Conan will emulate in the interests of becoming a more complete game.

It's certainly not a bad game as is; I've been traveling Hyboria for four years now (and writing about it for two), and you don't do that with titles you have to force yourself to play. Like most things, though, AoC could be better.

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Funcom tops Oslo stock exchange, invests heavily in The Secret World

Fantasy, Horror, Age of Conan, Business models, Economy, MMO industry, New titles, News items, Free-to-play, The Secret World

The Secret World - Dude with a big shotgun
Funcom's future is looking pretty bright according to a report at Views and News from Norway. The site says the development firm behind Anarchy Online, Age of Conan, and The Secret World topped the Oslo stock exchange last year and saw its share price rise by 227%.

AoC has "sold well and still generates income for Funcom," says the report, but the real cause for optimism is the positive buzz surrounding The Secret World. Funcom head honcho Trond Arne Aas says that the firm has received "very good feedback" from both testers and journalists, and it's a good thing since the company absorbed a third quarter loss despite its share price increase.

"We're investing heavily in The Secret World now, therefore the loss," Aas explained. "But we're hoping for major income after the launch in April."

The Anvil of Crom: Greatest hits vol. 2011

Fantasy, Age of Conan, Game mechanics, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
By Crom! Can you believe we've made it through another year? Well, almost, at any rate. Technically there are a few days left in 2011, but as I'll be taking some of them off for the purposes of gaining weight and opening presents, it seems like as good a time as any to do a little recapping.

Saying that 2011 was a big year for Age of Conan probably qualifies as severe understatement rather than simply understatement. The big news, of course, was the Unchained free-to-play conversion, but that was really just the tip of the gigantic Hyborian iceberg. Join me after the break for my top seven Anvil of Crom issues from the past year.

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[Updated] On the eleventh day of giveaways, Funcom gave to me...

Fantasy, Age of Conan, Contests, Free-to-play, Giveaways

Age of Conan
[UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!]

On the eleventh day of giveaways, Funcom gave to me... eleven prize packages!
On the tenth day of giveaways, PerfectWorld gave to me... ten grab bag items!
On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos!
On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts!
On the seventh day of giveaways, NCsoft gave to me... seven years of memories!
On the sixth day of giveaways, GamersFirst gave to me... six retail packs!
On the fifth day of giveaways, Trion gave to me... five subscription codes!
On the fourth day of giveaways, Nexon gave to me... four pet items!
On the third day of giveaways, Wargaming.net gave to me... three premium years!
On the second day of giveaways, BioWare gave to me... two warring factions!
On the first day of giveaways, Turbine gave to me... a lifetime VIP
!

We're almost finished with our 12 Days of Giveaways, but Funcom is making sure we approach the end in style with a series of prize packages guaranteed to excite both Age of Conan and Bloodline Champions fans. We have five gift packs each containing one year of premium account status for Age of Conan, a Bloodline Champions starter edition, and one thousand Funcom points. Five more packages contain a Bloodline Champions starter edition and one thousand Funcom points, while our final prize is a Titan edition of Bloodline Champions.

Ready to enter? Read the contest rules for eligibility, then leave a comment letting us know why you love Funcom's games and should be one of our winners. The deadline is tomorrow, December 24th, at 7:00 p.m. EST, so be sure to enter before then. Good luck!

CONTEST FAQ OFFICIAL RULES

Age of Conan dev update talks open-world PvP, House of Crom

Fantasy, Age of Conan, Game mechanics, MMO industry, Patches, PvP, News items, Free-to-play, Dungeons

Age of Conan - inside the House of Crom
Funcom game director Craig Morrison has released his monthly Age of Conan development update a couple of weeks early. Morrison usually closes each month with a summary of where the game has been and where it's going, and the December version is no different save for the mid-month release date.

While there's a lot of info, the most interesting bits concern the projected live date of the long-awaited House of Crom dungeon. Morrison says that the new content will most likely debut on January 11th or 12th, and that the dungeon will be playable on AoC's test shard over the Christmas holidays.

Also new this month is a detailed explanation of the game's upcoming open-world PvP content. When the new feature was first announced, the game's hardcore PvP community unleashed an epic tidal wave of tears due to suppositions about "PVE sheep trying to pass in PVP wolf's clothing," not to mention concerns about a possible rehash of the game's disastrous Shrines of Bori mechanic. Morrison spends several paragraphs of this month's update explaining what Funcom has learned since Bori, and how that knowledge is going to translate into a fun system that isn't exploitable via PvE mechanics. You can read the full update at the official AoC website.

The Anvil of Crom: The winter of our discontent

Fantasy, Age of Conan, MMO industry, Patches, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
Well, winter isn't just coming, folks -- it's here. And it's not one of those balmy south Florida winters when the temperature rarely drops below 50 degrees. No, this is a blustering Cimmerian winter, complete with hard freezes, winds of change, and dare I say a little Hoth-like chill in the air.

Age of Conan's 3.1 patch rolled out to the live servers a few days ago, and along with all the Dreamworld tweaks, it also brought a decent helping of bugs and general discontent. Join me after the cut for a deeper look.

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Age of Conan dev update talks House of Crom, upcoming content patches

Fantasy, Age of Conan, Game mechanics, MMO industry, Patches, News items, Free-to-play, Dungeons

Age of Conan - Turanian coast
Craig Morrison has posted his latest monthly Age of Conan dev update. Funcom's game director is known for his interaction with fans and for his verbosity when it comes to all things AoC, and this month's letter is no exception.

The lengthy read lays out current and future AoC updates in a linear fashion, beginning with yesterday's 3.1 patch (which Morrison says was slightly delayed and also slightly problematic due to the slew of behind-the-scenes tweaks that were performed on the game's Dreamworld engine). The extra time apparently benefited the upcoming 3.2 patch, though, because it gave Funcom artists even more time to add both beauty and detail to a patch that will add both Khitai raids and the huge House of Crom dungeon instances.

Head to the official AoC website for a look into Morrison's Hyborian crystal ball.

Funcom releases Age of Conan 3.1 update, Dreamworld tweaks

Fantasy, Age of Conan, Bugs, Game mechanics, MMO industry, Patches, News items, Free-to-play

Age of Conan - Night on the Turan coast
In case you missed it (and we did, since it was 3:00 a.m. and we do occasionally sleep), Funcom posted the latest Age of Conan patch notes on the boards earlier today.

Yep, the 3.1 update is here, and while the bulk of the new code is devoted to Dreamworld engine tweaks, there are also quite a few class-related changes to peruse. Players have also been reporting various issues due to running custom user interfaces, and various fixes and workarounds have also begun showing up in the official 3.1 feedback thread. As always, more info is available at the official AoC website.

The Anvil of Crom: Thanksgiving leftovers and what's new in Hyboria

Fantasy, Age of Conan, Game mechanics, Interviews, MMO industry, Patches, News items, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
What's up, Age of Conan fans? Hopefully all of you had an overindulgent Thanksgiving (I'm picturing clusters of barbarians hunched around roaring campfires, gnawing the blackened meat off the bones of whatever game animal happened to pass by).

For my part, I spent the last couple of days avoiding work, gaining weight, and catching up on recent news from Funcom's Hyboria. I've been a bit distracted with various online shooters lately, but I always find myself coming back to AoC because of its unique fantasy world and rough-and-tumble themepark mechanics. Join me after the break for a few recent tidbits that piqued my interest.

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