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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Yahtzee's novel Mogworld available for pre-order]]></title><link>http://massively.joystiq.com/2010/04/06/yahtzees-novel-mogworld-available-for-pre-order/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/06/yahtzees-novel-mogworld-available-for-pre-order/</guid><comments>http://massively.joystiq.com/2010/04/06/yahtzees-novel-mogworld-available-for-pre-order/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;"><a href="http://www.amazon.com/Mogworld-Yahtzee-Croshaw/dp/1595825290/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1270487352&amp;sr=8-1&amp;tag=vglnk-c21-20"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/mogworld.jpg" /></a></div>
Although the Massively staff often has difficulty reading books, what with their "walls of text" and poor graphics engine, we'd be remiss to ignore this terrific news. Ben "Yahtzee" Croshaw, better known as "That <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation?page=1">Zero Punctuation</a> Guy," is looking to increase his considerable fame and fortune by heading into the literary world with his debut novel <a href="http://www.amazon.com/Mogworld-Yahtzee-Croshaw/dp/1595825290/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1270487352&amp;sr=8-1&amp;tag=vglnk-c21-20">Mogworld</a>. The profanely amusing game critic has become well-known for his verbal barrages against titles like <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online"><em>EVE Online</em></a> and <a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/138-Age-of-Conan"><em>Age of Conan</em></a>, as well as being <a href="http://www.fullyramblomatic.com/games.htm">an amateur game designer</a> in his spare time.<br />
<br />
As a comedic fantasy, Yahtzee claims to draw from his MMO experience for Mogworld: <em>In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams and a team of programmers racing a deadline to hammer out the last few bugs in their AI.</em><br />
<br />
You can pre-order Mogworld on <a href="http://www.amazon.com/Mogworld-Yahtzee-Croshaw/dp/1595825290/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1270487352&amp;sr=8-1&amp;tag=vglnk-c21-20">Amazon.com</a> or by staking out a nice, comfy spot at your local book retailer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/06/yahtzees-novel-mogworld-available-for-pre-order/">Yahtzee's novel Mogworld available for pre-order</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Apr 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/06/yahtzees-novel-mogworld-available-for-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19428934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/06/yahtzees-novel-mogworld-available-for-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>amazon</category><category>eve-online</category><category>mogworld</category><category>necromancer</category><category>trillby</category><category>yahtzee</category><category>yahtzee-croshaw</category><category>zero-punctuation</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 06 Apr 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[How online gaming can change the world]]></title><link>http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/</guid><comments>http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/gamer.jpg" alt="" /></a></div>
<a href="http://www.avantgame.com/">Jane McGonigal</a> (a 10-year game designer of projects such as the <a href="http://www.ilovebees.com/"><em>I Love Bees</em></a> ARG for <a href="http://en.wikipedia.org/wiki/Halo_2"><em>Halo 2</em></a>) has a self-professed "crazy idea" -- that gamers have the potential to change the world for the better by doing what they're already doing. At her speech, people chuckle when she first says this, but twenty minutes later they're giving her a standing ovation. <br />
<br />
She begins by stating the obvious: we are a gaming culture that flees the "broken" world to a virtual one that offers a better and more rewarding collaborative environment. <em>"When we're in game worlds I believe that many of us become the best versions of ourselves,"</em> she said. <em>"The most likely to help at a moment's notice, most likely to stick with a problem as long as it takes, to get up after failure and try again."</em><p><a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/" rel="bookmark">Continue reading <em>How online gaming can change the world</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/">How online gaming can change the world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Mar 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19404836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/18/how-online-gaming-can-change-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>halo-2</category><category>i-love-bees</category><category>jane-mcgonigal</category><category>world-of-warcraft</category><category>world-without-oil</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 18 Mar 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Sony Online Entertainment opens annual G.I.R.L. scholarship program]]></title><link>http://massively.joystiq.com/2010/01/20/sony-online-entertainment-opens-annual-g-i-r-l-scholarship-prog/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/20/sony-online-entertainment-opens-annual-g-i-r-l-scholarship-prog/</guid><comments>http://massively.joystiq.com/2010/01/20/sony-online-entertainment-opens-annual-g-i-r-l-scholarship-prog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="https://www.scholarshipamerica.org/gamersinreallife/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/girl-rb-120.jpg" /></a>For the third year in a row, applications are being accepted for <a href="http://massively.joystiq.com/tag/sony-online-entertainment">Sony Online Entertainment</a>'s <a href="http://www.station.sony.com/girl/">G.I.R.L. Scholarship Program</a>, a program created to help educate and recruit more women into the field of video game production and design. The G.I.R.L. scholarship awards the recipient $10,000 toward tuition at the school where she is currently enrolled, as well as an optional 10-week internship at a <a href="http://www.station.sony.com/">Sony Online Entertainment</a> studio. <br />
<br />
<a href="http://massively.joystiq.com/tag/laura-naviaux">Laura Naviaux</a> of SOE says <em>"Our goal is to continue to encourage and reward women who share our commitment and passion for developing cutting edge online games for all demographic groups."</em> Any student who is currently enrolled in an undergraduate program related to video games may apply by the deadline of February 15th, and SOE will choose a winner on or around May 20th. <br />
<br />
Information on how to apply <a href="https://www.scholarshipamerica.org/gamersinreallife/">can be found here</a>, and more information on the G.I.R.L. program <a href="http://www.station.sony.com/girl/">can be found here</a>. Best of luck to all who apply!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/20/sony-online-entertainment-opens-annual-g-i-r-l-scholarship-prog/">Sony Online Entertainment opens annual G.I.R.L. scholarship program</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://www.scholarshipamerica.org/gamersinreallife/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/20/sony-online-entertainment-opens-annual-g-i-r-l-scholarship-prog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19323714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/20/sony-online-entertainment-opens-annual-g-i-r-l-scholarship-prog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamers-in-real-life</category><category>girl</category><category>girl-scholarship</category><category>laura-naviaux</category><category>scholarship</category><category>SOE</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 20 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: When social and market values collide]]></title><link>http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/</guid><comments>http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/social-title1.jpg" alt="" /></a></div>
<a href="http://www.predictablyirrational.com/?page_id=192">Research into the social sciences</a> suggests that people interact with each other in two separate modes. One mode is governed by primarily social influences and the other by basic market forces. Which one we choose in any given interaction has a profound impact on the way we interact with each other. Perhaps nowhere in the gaming world are these forces played out as strongly as in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, with its lack of economic regulation and <a href="http://massively.joystiq.com/2010/01/11/the-digital-continuum-socialize-now/">tight-knit social structures</a>. <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> players routinely form social relationships with other pilots, their corporation leaders and corpmates. On the flip-side, we interact with hundreds of players we don't know using more selfish market-driven rules as we trade, haggle over prices or even just buy something from the market. But how do these two types of player-to-player interaction coexist in the same universe and what problems can arise when they collide?<br />
<br />
In this complex and in-depth article, I examine the relationships we form with other players, why they're important and what can happen when we inadvertently cross the line from an implied social contract to a market-based business one.<p><a href="http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/" rel="bookmark">Continue reading <em>EVE Evolved: When social and market values collide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/">EVE Evolved: When social and market values collide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/17/eve-evolved-when-social-and-market-values-collide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>market</category><category>relationships</category><category>social</category><category>social-networking</category><category>SocialNetworking</category><category>teamwork</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 17 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Educators find common ground in Second Life, for now]]></title><link>http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/</guid><comments>http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><a href="http://massively.com/tag/education/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/tan-desk-job-225.jpg" /></a>There's no doubt in our minds that virtual environments are here to stay, for a significant fraction of the foreseeable forever. Love them or loathe them they're in their third decade now, and like the Web, it's now more a matter of <em>how</em> they fit in to the rest of the world, rather than <em>if</em> they do.</p>
<p>In education, virtual environments are now a part of an educator's toolbox and as education continues to combine, refine, and recombine tools, virtual environments will find increasingly better, more effective uses in education. There's no doubt about that among educators, even if the technologies aren't ready for widespread educational uses today.</p><p><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/" rel="bookmark">Continue reading <em>Educators find common ground in Second Life, for now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/">Educators find common ground in Second Life, for now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 13 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19315027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/13/educators-find-common-ground-in-second-life-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academic</category><category>andragogy</category><category>chris-collins</category><category>culture</category><category>education</category><category>educators</category><category>fleep-tuque</category><category>ignatius-onomatopoeia</category><category>linden-lab</category><category>montclair-state-university</category><category>opinion</category><category>pedagogy</category><category>second-life</category><category>sler</category><category>trademark</category><category>virtual-worlds</category><category>vwer</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Wed, 13 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What will you change in 2010?]]></title><link>http://massively.joystiq.com/2009/12/31/the-daily-grind-what-will-you-change-in-2010/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/31/the-daily-grind-what-will-you-change-in-2010/</guid><comments>http://massively.joystiq.com/2009/12/31/the-daily-grind-what-will-you-change-in-2010/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.braid-game.com/"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-newgoround-epl-1231.jpg"  alt="" /></a><br />
We can't, sadly, <a href="http://www.braid-game.com/">warp time to go back a full year</a>.  Once we do something, for better or for worse, we're stuck with it.  But we can try and learn from things that happened the last time around, and there have certainly been things to learn from 2009, which we <a href="http://massively.joystiq.com/2009/12/30/massivelys-top-5-news-stories-of-2009/">touched on</a> <a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/">yesterday</a>.  That's where the whole tradition of resolutions for the new year comes from.  And as we all know, the second-best way to force yourself to do something is to make it public.  (The first is to have someone following you around with a shotgun.)<br />
<br />
So, today we ask you just before the clock ticks over: what are you going to do differently in the coming year?  Was there a single event that you learned from, or were there multiple events that contributed to you wanting to make a change?  It could be anything from trying to avoid getting too invested in the pre-launch hype of a game to just trying not to die quite so often when playing a melee character, but we're sure you have at least one thing you'd like to try differently in the new year.  (And if you do find a way to <a href="http://en.wikipedia.org/wiki/Time_travel">rewind time</a>, please, let us know.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/31/the-daily-grind-what-will-you-change-in-2010/">The Daily Grind: What will you change in 2010?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/31/the-daily-grind-what-will-you-change-in-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19298861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/31/the-daily-grind-what-will-you-change-in-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2010</category><category>braid</category><category>end-of-2009</category><category>lessons-learned</category><category>new-year</category><category>new-years-resolutions</category><category>resolutions</category><category>tdg</category><category>the-daily-grind</category><category>time-travel</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 31 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: 2009's defining moment]]></title><link>http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/</guid><comments>http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://tabularasamemorial.org/"><img hspace="4" vspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-standout-epl-1229.jpg" /></a><br />
The look back has already started <a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/">here and there</a>, and we've got only two days left -- assuming you count today. And we've seen a lot of things happen over the last year, which everyone on-staff has their own opinion about. To some, it was the year of <a href="http://massively.joystiq.com/tag/free-to-play/">free-to-play</a>. To others, it was the year of dying games. But there's no way to encapsulate everything about 2009 into just one statement, with the industry still changing and evolving. Sometimes even seemingly small changes are what we remember (fondly or otherwise) when viewed in hindsight.<br />
<br />
Out of all of the things that happened this year, what struck you as the most defining moment? Was it something major, such as the end of <em><a href="http://massively.joystiq.com/category/Tabula-Rasa/">Tabula Rasa</a></em> or <a href="http://massively.joystiq.com/category/The-Matrix-Online/"><em>The Matrix Online</em></a>? Or was it something minor that other players might not even notice? Did it make the whole year better, worse, or was it <a href="http://en.wikipedia.org/wiki/Crossing_the_rubicon">simply a turning point</a>? What seems like it's going to stick in your memory when you think back on the year as a whole? And as a connected topic, what seems like a big deal at the moment that you're pretty certain isn't as important as people say?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/">The Daily Grind: 2009's defining moment</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19297531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/30/the-daily-grind-2009s-defining-moment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2009-in-review</category><category>f2p</category><category>free-to-play</category><category>hindsight</category><category>retrospective</category><category>tabula-rasa</category><category>tdg</category><category>the-daily-grind</category><category>the-matrix-online</category><category>tmo</category><category>tr</category><category>year-in-review</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 30 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you vote with your wallet?]]></title><link>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/</guid><comments>http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-wallet-epl-1228.jpg"  alt="" /></a><br />
There are certain changes, usually big ones, that don't exactly produce... positive reactions.  In fact, they generally produce screaming rants and huge doses of rage at how they were handled and implemented.  You know the sorts we're talking about.  <a href="http://starwarsgalaxies.station.sony.com"><em>Star Wars Galaxies</em></a> and the <a href="http://pc.ign.com/articles/611/611270p1.html">Combat Upgrade</a>.  <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and <a href="http://www.brokentoys.org/2004/12/18/the-unbearable-darkness-of-ultima-online/">Trammel</a>.  <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> and the nerfs to <a href="http://wiki.ffxiclopedia.org/wiki/Beastmaster">Beastmaster</a> "catch and release" tactics.  All loathed changes, many of which led to an exodus of players.<br />
<br />
Really, leaving a game can be the best way to express displeasure with a change.  It's the surest way to send a company the message that they've done something that will no longer justify your monthly subscription.  On the flip side, your individual impact is small, you once loved the game... a lot of players will choose to rough it out, in hopes that things will improve or with the knowledge that the changes can't be all that bad.  And for games where you have a <a href="http://massively.joystiq.com/tag/lifetime-subscription/">lifetime subscription</a> or are experiencing it <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a>, your absence isn't really a deterrent at all.<br />
<br />
So, do you vote with your wallet?  When you're fed up with what's been done, do you head off for greener pastures?  Or are you of the mind that it's not even worth the bother, that they might well not even tie your departure to the change, even if you say so?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/">The Daily Grind: Do you vote with your wallet?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19296247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/29/the-daily-grind-do-you-vote-with-your-wallet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beastmasters</category><category>canceling</category><category>combat-upgrade</category><category>f2p</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-to-play</category><category>game-changes</category><category>lifetime-subscription</category><category>p2p</category><category>pay-to-play</category><category>quitting</category><category>star-wars-galaxies</category><category>swg</category><category>tdg</category><category>the-daily-grind</category><category>trammel</category><category>ultima-online</category><category>unsubscribing</category><category>uo</category><category>wallet</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 29 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[How MMOs infect other games]]></title><link>http://massively.joystiq.com/2009/12/26/how-mmos-infect-other-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/26/how-mmos-infect-other-games/</guid><comments>http://massively.joystiq.com/2009/12/26/how-mmos-infect-other-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div style="text-align: center;"><a href="http://dragonage.bioware.com/"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-mmoinfection-epl-1225.jpg" alt="" /></a></div>
Games are rather viral in the way that their ideas spread around. You start off with perfectly self-contained genres, perhaps, but before long your characters are leveling up in a sports game and going through jumping puzzles in an action game (or a <a href="http://en.wikipedia.org/wiki/First_person_shooter">first-person shooter</a> if you're unlucky). Next thing you know, you're shooting hoops before racing a car and shooting people and then solving a riddle... you get the idea. MMOs seem like they'd be largely immune to this -- after all, many of their conventions not ported from elsewhere, such as persistent online play, are fairly unique to them. However, <a href="http://spinksville.wordpress.com/">Spinks</a> has a fascinating essay regarding the way that, for better or for worse, <a href="http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/">MMOs are becoming closely entwined with other games</a>.<br />
<br />
In short, while she notes that the mechanics haven't always made the jump from, for instance, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> to <a href="http://dragonage.bioware.com/home/"><em>Dragon Age</em></a>, the design of the game's structure and the tactics available have. She notes the increasing prevalence of the "<a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/">holy trinity</a>" in non-MMO games (<a href="http://www.finalfantasyxii.com"><em>Final Fantasy XII</em></a> being another excellent example), the ways in which our ideas about discussing both the game itself and the tactics it requires have expanded, and the ways that our attitudes toward our characters in a game have changed as MMOs have diversified, expanded, and improved. Insightful and astute, fans of gaming should find more than a little food for thought within <a href="http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/">the full article</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/26/how-mmos-infect-other-games/">How MMOs infect other games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://spinksville.wordpress.com/2009/12/23/how-mmos-infect-single-player-games-and-other-syphilitic-themes/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/26/how-mmos-infect-other-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/26/how-mmos-infect-other-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon-age</category><category>dragon-age-origins</category><category>emergent-gameplay</category><category>ffxii</category><category>final-fantasy-xii</category><category>holy-trinity</category><category>massively-singleplayer-games</category><category>mmos-infecting-games</category><category>opinion</category><category>spinksville</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI cracks down on cheating]]></title><link>http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/</guid><comments>http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://media.xbox360.ign.com/media/748/748456/imgs_1.html"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/ffxi-cheaters-epl-1225.jpg"  alt="" /></a><br />
<a href="http://www.square-enix.com/na/">Square-Enix</a> can get very touchy about certain things with <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>.  Revealing the precise numbers and mechanics behind many of the game's elements seems to be one of them that none of the game's fans are terribly pleased with, but they're just as touchy about people cheating in the game, which fans can't help but be happy about.  The game's terms of use clearly state that the use of third-party applications interacting with the game is expressly forbidden, and the game has recently dropped the hammer for good on one of the distributors of third-party hacks.<br />
<br />
The announcement, which can be found on <a href="http://www.playonline.com/ff11us/index.shtml">the official site</a> or <a href="http://ffxi.allakhazam.com/story.html?story=21032">mirrored</a> on <a href="http://ffxi.allakhazam.com/">Allakhazam.com</a>, states that the game's team had been monitoring the sale and distribution of certain undisclosed third-party applications, and they had subsequently shut down both the servers for the programs as well as the sellers.  The specific applications are not named, as is normal for <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> -- they don't want to encourage anyone to seek out the cheats, after all.  The announcement also includes the usual warnings about bannings and account security when connected with third-party cheats.  It's always good news when the less scrupled side of a game's community gets shut down -- now if only we could pass some of this along to <a href="http://www.ncsoft.com/global/">NCsoft</a> for <a href="http://massively.joystiq.com/2009/12/23/ncsoft-taking-first-visible-steps-to-improve-security/">their recent woes</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/">Final Fantasy XI cracks down on cheating</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ffxi.allakhazam.com/story.html?story=21032>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/26/final-fantasy-xi-cracks-down-on-cheating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banning</category><category>bannings</category><category>cheating</category><category>exploits</category><category>ffxi</category><category>final-fantasy-xi</category><category>hacking</category><category>square</category><category>square-enix</category><category>thrid-party</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 26 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[2009 from a developer's point of view]]></title><link>http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/</guid><comments>http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org/wiki/Aviation_accident"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-2009lookback-epl-1223.jpg" /></a><br />
We're finishing up our <a href="http://massively.joystiq.com/2009/12/03/massivelys-end-of-the-year-readers-choice-awards/">2009 Reader's Choice Awards</a>, but that doesn't mean we can't take note of the fact that the last year of the decade hasn't exactly been a stellar years. We've watched a recession hit hard, several games turn the lights off for good, several others lose staff, and generally not had the best of years. And it's something that's even more obvious if you're in the thick of game development. <a href="http://brokentoys.org/">Scott Jennings</a> has taken a few moments to look back at what he sees as the <a href="http://www.mmorpg.com/showFeature.cfm/feature/3864/Scott-Jennings-2009-That-Horrible-Year.html">three major developments of 2009</a>: layoffs, <a href="http://www.facebook.com">Facebook</a>, and microtransactions.<br />
<br />
Of course, as someone who had <a href="http://massively.joystiq.com/2009/10/30/unraveling-the-mystery-of-john-deere-online/">an unpleasant brush with the recession</a>, it's understandable that <a href="http://massively.joystiq.com/tag/scott-jennings/">Jennings</a> wouldn't be predisposed to mention things such as the <a href="http://massively.joystiq.com/category/free-to-play/">free-to-play</a> model making large inroads via high-profile titles such as <a href="http://www.freerealms.com"><em>Free Realms</em></a> and <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>. But <a href="http://www.mmorpg.com/showFeature.cfm/feature/3864/Scott-Jennings-2009-That-Horrible-Year.html">the article</a> is interesting as a retrospective of the many south turns the industry took this year, as are his guesses from a year ago regarding what things would look like. Here's hoping that 2010 provides us with slightly better news -- believe it or not, we don't like announcing <a href="http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/">shutdowns</a> or <a href="http://massively.joystiq.com/2009/11/09/rumor-80-more-layoffs-hit-mythic/">layoffs</a> any more than you like reading them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/">2009 from a developer's point of view</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/feature/3864/Scott-Jennings-2009-That-Horrible-Year.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19293044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/25/2009-from-a-developers-point-of-view/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2009-retrospectives</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>facebook</category><category>free-realms</category><category>free-to-play</category><category>john-deere</category><category>layoffs</category><category>lum-the-mad</category><category>microtransactions</category><category>opinion</category><category>scott-jennings</category><category>year-in-review</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are unlimited trials more tempting?]]></title><link>http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/</guid><comments>http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.champions-online.com"><img align="top" hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/co-freetrials-epl-1222.jpg" /></a><br />
Free trials can be... stressful. We recently even <a href="http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/">had a piece</a> about trying to make the most of the limited time in them, if the point must be stressed. That's no doubt the reason why several companies have begun moving away from unlimited access for a brief time, and started to spread their trials out for as long as the player wishes. <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, <a href="http://www.champions-online.com"><em>Champions Online</em></a>, <a href="http://www.freerealms.com"><em>Free Realms</em></a>, and <a href="http://www.alganon.com"><em>Alganon</em></a> all allow players a chance to try a limited portion of the game for as long as they want. And for someone without a lot of time, it's a perfect way to expand your window of playtime.<br />
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Of course, if you've got plenty of time to devote to the trial, it's a bit obnoxious to hit a hard limit before having really gotten to explore the meat of the game at all. For some players, the fact that they're giving away the starting area or first few levels tends to imply they're not good enough to pay for in the first place. Do you find unlimited free trials more tempting or less than the traditional model? Or do you see it as a sign that the game is in trouble or otherwise undesirable?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/">The Daily Grind: Are unlimited trials more tempting?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19291753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/23/the-daily-grind-are-unlimited-trials-more-tempting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alganon</category><category>appeal</category><category>champions-online</category><category>co</category><category>fr</category><category>free-realms</category><category>free-trial</category><category>tdg</category><category>the-daily-grind</category><category>timed-trial</category><category>unlimited-trial</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Attacking the holy trinity of MMOs]]></title><link>http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/</guid><comments>http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://commons.wikimedia.org/wiki/Holy_Trinity"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-holytrinity-epl-1221.jpg"  alt="" /></a><br />
If you've played MMOs for any length of time, you've probably grown very familiar with the trinity.  You can't help but be acquainted with it in any sort of group content, where in more games than not there's that split between the tank, the healer, and the DPS.  Certainly there are subdivisions and extra roles, but for the most part those extra roles are slight twists on one of the existing roles.  (Controllers in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> are DPS with a debuffing/controlling aspect and slightly less damage, for instance).  <a href="http://www.psychochild.org/">Brian "Psychochild" Green</a> has an article on <a href="http://www.gamasutra.com/">Gamasutra</a> <a href="http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php">examining the issues with the holy trinity in game design</a>: what purposes it serves, what its drawbacks are, and how useful it might be to get rid of it entirely.<br />
<br />
Examining the roots of the trinity design in <a href="http://www.wizards.com/DnD/"><em>Dungeons &amp; Dragons</em></a> and common gameplay types it offered, <a href="http://massively.joystiq.com/tag/psychochild">Green</a> goes on to take a look at how the structure has become codified, what other potential systems could be put in place, and if there's even an advantage to doing so.  He discusses the issues of hybrid classes, group versus solo design, and proposes a potential alternative that remains rooted in the core elements of the design.  Anyone with an interest in design should take a look at the <a href="http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php">full article</a>, as it contains some interesting insights and analysis of one of the core underpinnings of our genre.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/">Attacking the holy trinity of MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4219/rethinking_the_trinity_of_mmo_.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19290132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/attacking-the-holy-trinity-of-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>brian-psychochild-green</category><category>city-of-heroes</category><category>class-mechanics</category><category>coh</category><category>dps</category><category>dungeons-and-dragons</category><category>gamasutra</category><category>healer</category><category>healing</category><category>holy-trinity</category><category>hyrbids</category><category>psychochild</category><category>tank</category><category>tanking</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 Dec 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Making the most of the free trial period]]></title><link>http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/</guid><comments>http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.finalfantasyxi.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/feat-freetrials-epl-1220.jpg" /></a><br />
The whole point of a free trial is to get you to buy the game. This is a fact of the genre, and we all know it. Correspondingly, we don't usually sign up for the free trial unless we're relatively certain we'd like to try the game in the first place. But all too often, we try the game for one session, and then we miss the rest of the free trial period and never really form a cohesive opinion about the game. So the company doesn't get your money, you don't get to try the game, and your characters languish forever in the waiting room.<br />
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Needless to say, this isn't ideal for anyone. You want to make the absolute most out of your free time in the game, whether you signed up for a free 12-hour trial or you've got a game with an endless free trial a la <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>. Doing so is something that takes a little extra work, before and after playing, but the upshot is that you get to more completely enjoy the game you're playing and decide if you really want to spend money on it every month. Read on for how to keep yourself in the game, engaged, and aware of whether or not the game deserves your subscription.<p><a href="http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/" rel="bookmark">Continue reading <em>Making the most of the free trial period</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/">Making the most of the free trial period</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19285308/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/making-the-most-of-the-free-trial-period/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>featured</category><category>ffxi</category><category>final-fantasy-xi</category><category>free-trial</category><category>time-management</category><category>trial-tips</category><category>trying-new-games</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 Dec 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The dangers of PvP-focused games]]></title><link>http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/</guid><comments>http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://massively.joystiq.com/category/guild-wars"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/gw-pvpfail-epl-1220.jpg"  alt="" /></a><br />
The trouble with <a href="http://massively.joystiq.com/category/PvP/">PvP</a> is... well, there are several problems with PvP.  The problems of balance are always there, of course, as they are in every aspect of the game.  There are the problems of making PvP both accessible to new players and rewarding for veterans, their are issues with keeping people engaged in the game without being gimmicky, there are issues with even such little things as how players get equipment.  But as <a href="http://www.brokentoys.org">Scott Jennings</a> notes in his most recent column, <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3838">a lot of the problems with PvP-centric games center around perceptions</a> -- both those of the players, and those of the developers.<br />
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Developers who make PvP-centric games frequently are players of games themselves, of course, and so when they strike off to make a game with "PvP done right" they can sometimes fall victim to tunnel vision regarding their game.  (Jennings cites <a href="http://en.wikipedia.org/wiki/Shadowbane"><em>Shadowbane</em></a>, <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, and <a href="http://en.wikipedia.org/wiki/Fury_%28computer_game%29"><em>Fury</em></a> as examples here.)  But there's also a problem of perception from the player end, as whether or not a class is overpowered often pales in comparison to whether or not the players <em>believe</em> it's overpowered.  From <a href="http://www.guildwars.com"><em>Guild Wars</em></a> to <a href="http://www.eveonline.com"><em>EVE Online</em></a>, every PvP game has had to contend with these issues, so it would be well-advised to <a href="http://www.mmorpg.com/showFeature.cfm/loadFeature/3838">take a look at the full column</a> if you're at all interested in the design of games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/">The dangers of PvP-focused games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/showFeature.cfm/loadFeature/3838>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288387/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/the-dangers-of-pvp-focused-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>ccp-games</category><category>darkfall</category><category>developer-perception</category><category>eve</category><category>eve-online</category><category>fury</category><category>guild-wars</category><category>gw</category><category>lum-the-mad</category><category>player-perception</category><category>pvp</category><category>pvp-balance</category><category>pvp-focus</category><category>pvp-games</category><category>scott-jennings</category><category>shadowbane</category><category>trammel</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 21 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How do you learn the game?]]></title><link>http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/</guid><comments>http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://paragonwiki.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-learnthegame-epl-1218.jpg"  alt="" /></a><br />
MMOs are complicated beasts.  In most games you have at least a detailed set of <a href="http://massively.joystiq.com/category/game-mechanics/">game mechanics</a> and <a href="http://massively.joystiq.com/category/pvp/">combat</a> <a href="http://massively.joystiq.com/category/pve/">systems</a> to learn.  That's not even getting into things like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> with its maddeningly expansive crafting, or <a href="http://www.eveonline.com"><em>EVE Online</em></a> and the detailed economy, or <a href="http://www.champions-online.com"><em>Champions Online</em></a> and a costume creator that some find more engaging than the actual gameplay.  There's a reason why most popular games spawn countless websites, forums, chat channels, and so forth -- because there's a great deal to learn, a large number of mysteries, and often a limit to how much useful information the game itself gives you.<br />
<br />
So how do you learn your game?  Do you browse forums and ask questions, building up advice from a community?  Do you read the numerous sites devoted to the games, such as databases and wikis?  Do you buy print strategy guides and try and adapt to the changes as they come, piece-by-piece?  Or do you eschew all of the above, preferring to just let yourself amble along and learn things by example and inference?  There are a lot of resources out there, and we all have our preferred ones, but today we want to know about yours.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/">The Daily Grind: How do you learn the game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19287605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/the-daily-grind-how-do-you-learn-the-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>character-creation</category><category>co</category><category>crafting</category><category>discussion</category><category>economy</category><category>education</category><category>eve</category><category>eve-online</category><category>fallen-earth</category><category>fan-pages</category><category>fansites</category><category>fe</category><category>forums</category><category>learning</category><category>self-education</category><category>tdg</category><category>the-daily-grind</category><category>wikis</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 20 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What little bug is a big problem?]]></title><link>http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/</guid><comments>http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org"><img hspace="4" border="1" align="top" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-bugs-epl-1218.jpg" /></a></div>
You know the one. It's a tiny <a href="http://massively.joystiq.com/category/bugs/">bug</a>, a problem that only comes up once in a blue moon -- if it's even a problem and not just a slight problem like a model clipping issue. You really shouldn't care one way or the other, it's so irrelevant... but you care. You can't help but care. The very thought of it bothers you. And even though it's something so obscure that you're not sure if anyone has even bothered reporting it other than you, or so rare or so unnecessary, you still get angry when all sorts of other minor bugs get fixed and this one persists.<br />
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We're not talking about bugs that people can legitimately point to as impacting quality of play today, like the infamous <a href="http://www.wowwiki.com/Vanish#Known_bugs">Vanish bug</a> in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. We're talking about those minor issues that you can't let go of, sometimes even long after you've stopped playing the game. What small and ultimately irrelevant bug just can't help but get your goat every time it comes up? How do you try to work around it? Have you reported it once, multiple times, or not at all with the expectation that the developers must know about it already?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/">The Daily Grind: What little bug is a big problem?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 19 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19287599/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/19/the-daily-grind-what-little-bug-is-a-big-problem/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anger</category><category>annoyance</category><category>annoying</category><category>bug</category><category>bugs</category><category>irritation</category><category>issues</category><category>minor-bugs</category><category>small-bugs</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 19 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What kind of weapons do you long for?]]></title><link>http://massively.joystiq.com/2009/12/18/the-daily-grind-what-kind-of-weapons-do-you-long-for/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/18/the-daily-grind-what-kind-of-weapons-do-you-long-for/</guid><comments>http://massively.joystiq.com/2009/12/18/the-daily-grind-what-kind-of-weapons-do-you-long-for/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://en.wikipedia.org/wiki/Kusarigama"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-weapons-epl-1216.jpg" alt="" /></a><br />
There's not exactly <em>nothing</em> to do in many games if you don't want to hurt anyone, but outside of certain environments such as <a href="http://secondlife.com"><em>Second Life</em></a>, you're going to be spending a good amount of your time racking up an impressive string of kills. Rather than <a href="http://johntynes.com/revland2000/rl_powerkill.html">considering the in-depth moral ramifications of that</a>, it's probably better to focus on the more pertinent issues of <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ImprobableWeaponUser">what crazy items you can use to inflict said kills</a>. Whips and chains, for instance, put in a miserably small showing across the variety of games that are on the market, despite having <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ChainedByFashion">obvious advantages</a>.<br />
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Today, we ask you what sort of bizarre weapon you'd like to see in your game of choice. Whether it be something practical with a solid basis such as the <a href="http://en.wikipedia.org/wiki/Kusarigama">kusarigama</a> pictured above or something <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ParasolOfPain">unwieldy and unlikely to be reasonable</a>, there are probably weapons that are nowhere to be found or at least only found in a few settings that you still harbor a soft spot for. What do you want your character to tote around as an engine of destruction?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/18/the-daily-grind-what-kind-of-weapons-do-you-long-for/">The Daily Grind: What kind of weapons do you long for?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/18/the-daily-grind-what-kind-of-weapons-do-you-long-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19284486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/18/the-daily-grind-what-kind-of-weapons-do-you-long-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armaments</category><category>chains</category><category>hurting-things</category><category>impractical-weapons</category><category>ridiculous-weapons</category><category>second-life</category><category>tdg</category><category>the-daily-grind</category><category>weapons</category><category>whips</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[Too late to start playing Lord of the Rings Online?]]></title><link>http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/leveling/" rel="tag">Leveling</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.lotro.com"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/lotro-toolate-epl-1215.jpg"  alt="" /></a><br />
The trouble with any long-running game is that it gets top-heavy. This is especially a problem in games such as <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a>, where you simply have to group to accomplish most things in the game, but it's really a problem even in the most solo-friendly game with an expansion or two. After all, more often than not there's an ever-raising level cap, gear curve, and expected knowledge about the game, not to mention stretches of previously endgame content that's no longer relevant. When <a href="http://www.casualstrolltomordor.com/">A Casual Stroll to Mordor</a> asks if <a href="http://www.casualstrolltomordor.com/2009/12/too-late-to-start-playing-lotro/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cstmfeed+(A+Casual+Stroll+to+Mordor+Blog)&amp;utm_content=Google+Reader">it's too late to start playing</a> <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, the question could be extended to many other games. <br />
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Of course, it's probably not exceptionally surprising that the conclusion is "no," duly pointing out that the only time it's technically too late is when the game is shutting down soon. There are also<a href="http://www.casualstrolltomordor.com/2009/12/too-late-to-start-playing-lotro/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+cstmfeed+(A+Casual+Stroll+to+Mordor+Blog)&amp;utm_content=Google+Reader"> tips about making the areas at lower levels less of a ghost town</a>, which largely boil down to being proactive. People will almost always have alts or restarted characters, and actively trying to get your foot in the door can make up for a lot of inexperience. It's as true in <a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/"><em>Lord of the Rings Online</em></a> as it is everywhere: putting forth the effort makes a lot of difference, even if it won't close the expanded level gap by itself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/">Too late to start playing Lord of the Rings Online?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19281837/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/16/too-late-to-start-playing-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-casual-stroll-to-mordor</category><category>alternate-characters</category><category>alts</category><category>early-game</category><category>grinding</category><category>level-cap</category><category>leveling</category><category>lord-of-the-rings-online</category><category>lotro</category><category>low-levels</category><category>social-game</category><category>too-late-to-play</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Ithaca College hosts panels and posters on MMO topics in Second Life]]></title><link>http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/</guid><comments>http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><div style="text-align: center;"><a href="http://slurl.com/secondlife/Park%20Communication/155/190/25"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/ithacapresentation-1260831324.jpg"  alt="" /><br />
</a></div>
If you're a game theory/design nut, or you just really love talking about MMOs in an academic sense, or even listening to others talk about MMOs in an academic sense, then we've got the opportunity for you!<br />
<br />
This week is finals week for many universities around the country and Kim Chihuly's (real life's <a href="http://www.ithaca.edu/faculty/kgregson/">Kim Gregson</a>) Games &amp; Society class at <a href="http://www.ithaca.edu/">Ithaca College</a> is taking the opportunity to present their final posters and presentations inside of <a href="http://www.secondlife.com"><em>Second Life</em></a> for the public. The presentations will cover a wide swath of topics from gold farming, to MMOs versus single player experiences, to <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> versus Casual MMOs and much more.<br />
<br />
Each event will give the public the chance to ask the students questions and discuss their individual topics in an open forum. The the poster pavilion can be found <a href="http://slurl.com/secondlife/Park%20Communication/155/190/25">here at this SLurl</a> while the panel amphitheatre can be <a href="http://slurl.com/secondlife/Park%20Communication/89/118/29">found at this link</a>.<br />
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Looking for the full schedule of events? We have it right after the break, or you can keep an eye on the <a href="https://secondlife.com/my/community/events?lang=en-US">Second Life Events page</a>, under the heading of "discussion."<p><a href="http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/" rel="bookmark">Continue reading <em>Ithaca College hosts panels and posters on MMO topics in Second Life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/">Ithaca College hosts panels and posters on MMO topics in Second Life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://slurl.com/secondlife/Park%20Communication/155/190/25>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19280816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/14/ithaca-college-hosts-panels-and-posters-on-mmo-topics-in-second/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academics</category><category>college</category><category>finals-week</category><category>ithica-college</category><category>mmo-discussion</category><category>mmo-study</category><category>presentations</category><category>second-life</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 14 Dec 2009 19:00:00 EST</pubDate></item></channel></rss>
