MMObility: The argument for a time-limited server
Screenshots, A Tale in the Desert, Business models, Culture, PvP, Opinion, Free-to-play, Browser, Casual, MMORTS, MMObility
Time-limited servers end, just as I described. While I have not seen the mechanic much in "standard" MMOs, only appearing really in a handful of titles like A Tale in the Desert, there are quite a few MMORTS titles that use it. In fact, some of the most popular MMORTS games out there use time limits in their games. It would seem that many players enjoy the occasional destruction or closing of their worlds.
Would the mechanic work for other games? How can mobile gaming benefit from the short-term servers?




















