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A Mild-Mannered Reporter

A Mild-Mannered Reporter: The obligations to the useless

Super-hero, City of Heroes, City of Villains, Game mechanics, Opinion, Free-to-play, Humor, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.

I'm not actually a very good City of Heroes player.

I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very skilled at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.

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A Mild-Mannered Reporter: A critical year

Super-hero, City of Heroes, City of Villains, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
It's been a little over two years now that I've been writing a regular column on City of Heroes, and in one sense that still feels very strange to me. I'm guessing that the novelty of doing this for a living is never going to entirely go away, for reasons that really have nothing to do with the topic of this column. But I'm not going to dwell on the more meta facts here; I'm going to focus instead on the past year of the column.

This year was a try for something slightly different in both the tone and approach that I'd been taking with these columns. I finished off one major project, started another one, and along the way, I found that I gathered a very different attitude over time. In relationship terms, the first year of A Mild-Mannered Reporter was apparently still the "gushing" phase of a new relationship. This year has been much more about the flaws that City of Heroes has, both in structure and in design choices.

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A Mild-Mannered Reporter: Issue 22 is all juiced out

Super-hero, City of Heroes, City of Villains, Patches, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
On Christmas, Ms. Lady and I received a power juicer.

This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us.

Issue 22 of City of Heroes strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.

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A Mild-Mannered Reporter: Be the nemesis

Super-hero, City of Heroes, City of Villains, Culture, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I have a nemesis, but it's not a person. It's an idea, and that idea is optimization.

Given enough time (about seven minutes), people will figure out the best builds and abilities for pretty much every single character class in any game. This is great if all you're interested in doing is banging out the best possible character to tackle endgame challenges, but it's kind of disappointing if you like creating odd characters, ones that play strangely or feature under-utilized abilities or specs. That's the sort of stuff that I like, the things I find fascinating.

City of Heroes is hardly the first game to do this, so I've had plenty of time to learn how to fight my nemesis. And so I offer you today the lessons of nemeses, the path to figuring out how to make your bad character into a force to be reckoned with. There are certain rules to being a nemesis rather than simply an adversary, and some of them aren't what you think.

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A Mild-Mannered Reporter: Spotlight on the 5th Column and the Council

Super-hero, City of Heroes, City of Villains, Lore, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header image by A. Fienemann
There are certain villains that just resist all logic and refuse to go out of style. Case in point: Nazis. Despite the fact that they were a political party in a war that ended about 70 years ago, somehow it's still satisfying to beat them up. That was the basis behind the initial placement of the 5th Column on the launch of City of Heroes... a position that was later usurped, then reclaimed, and now remains in a sort of back-and-forth limbo.

You can't talk about the 5th Column without talking about the Council because the two groups are almost the same. Of course, one is a lot more reprehensible than the other, which oddly makes them far more interesting. Put simply, it's a tangled web of subterfuge and backstabbing, and the two organizations are still struggling for dominance on the streets of Paragon City. They're like a slightly more accessible version of Nemesis for one another.

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A Mild-Mannered Reporter: What we need on the road ahead

Super-hero, City of Heroes, City of Villains, Patches, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
Here we are after the kick, and I have to say, thus far 2012 feels pretty much the same as 2011 but with fewer weather effects. But it also brings the opportunity to ask for a new round of features from City of Heroes, and as I think you've all learned by now, I'm always willing to ask for new stuff for the coming year. Just look at all my requests from last year and you'll see what I'm talking about.

So did I get what I wanted? Well, we got a big new dump of improved content after all, which sort of fulfilled my first request. There's been no word on any new archetypes, and we only got two full issues last year, unless you count the little half-issues in between. Let's call it an even half. But those weren't predictions, after all; they were just wishes. So what do I think we should wish for over the next year?

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A Mild-Mannered Reporter: 2011, year of freedom

Super-hero, City of Heroes, City of Villains, Events, in-game, News items, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
It's just about time for us to bit 2011 a fond farewell, something that I'm sure some of us will be glad to do. And just as I did last year, I thought now would be a good time to look back at the five biggest stories pertaining to City of Heroes over the last 12 months -- including the very obvious one. But there were other stories, some of which might not be about the game proper do but still impact the market.

I will definitely say that last year seemed to have a larger number of stories that shook up the status quo in the game. In comparison to last year's various major changes, Paragon Studios took this year in a bit more of a low-key route, the huge shift in the game's business model notwithstanding. But it was still a year of changes, just like every year, so let's take a trip down memory lane at my picks for the top five stories.

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A Mild-Mannered Reporter: The story's the thing

Super-hero, City of Heroes, City of Villains, Expansions, Lore, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
Story is important in the superhero genre. For most people, stories are what originally makes the genre interesting over the more ubiquitous fantasy or science fiction options. And for every superheroic comic with lackluster execution you can point to, there's something else you can point to that provides some fascinating new takes on the archetypes and ideals.

OK, maybe that correlation isn't quite one for one, but the point is made. Stories are a big deal, and as a result, the way story works in City of Heroes is worth examining, especially since another game has recently come out with an emphasis on storylines. So, doubly relevant.

If you're only going to read the introductory blurb here, though, I can bottom-line it for you without the rest of the column -- the approach is pretty schizophrenic. The game has some moments of brilliance and some moments of idiocy, and there are also some near-choked with a general apathetic vibe. It's kind of what you'd expect from a story told by hundreds of people over seven years. The times when it's on, sadly, are somewhat scattershot, which makes it hard to say, "This is worth playing just for the story."

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A Mild-Mannered Reporter: The power reset

Super-hero, City of Heroes, City of Villains, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
Respecs are a powerful tool in MMOs. They're a way for you to feel confident that no matter what choices you make when developing a character, you can make better ones further on down the line. Instead of worrying with each character decision that you're locked in to something you never wanted, you know with confidence that you can always back out if turns out that your abilities are actively causing you to die in horrible and unwanted ways.

And in City of Heroes, you get three of them.

This is the sort of thing that raises a few eyebrows, since having a limited number of choices to rectify your already-limited number of choices is not something to inspire confidence. And I'm not going to lie to you: It's certainly not the brightest decision in the world. But the hard limits on the total number of respecs you get doesn't actually mean you're forever locked in to terrible decisions. The fact of the matter is that for a number of reasons, you won't really care.

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A Mild-Mannered Reporter: Spotlight on the Vahzilok

Super-hero, City of Heroes, City of Villains, Lore, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
A lot of the villains in City of Heroes started out as pretty nasty characters and only got worse from there. You can certainly justify why the Skulls feel the need to be a bunch of vandalizing thugs, sure, but it doesn't change the fact that the gang formed because a couple of thugs got to be top dog in the area. The Sky Raiders have always pretty much been out for piracy, the Circle of Thorns are one side of a battle of evil against evil, and the good acts that come out of Crey are more a testament to the size of the organization than anything.

And then you have the organizations that started out with good intentions. Often times these groups still have good intentions, in fact -- it's just that they don't have good ways of executing them. So it goes with Dr. Vahzilok and his loose coalition of involuntary surgeons. Oh, sure, they're modern boogeymen on the streets of Paragon City, but their goals are noble -- a fact that's easy to forget when you're faced with zombie bombs.

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A Mild-Mannered Reporter: The Incarnate divide

Super-hero, Game mechanics, Endgame, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
The other week, our regular feature Global Chat featured an interesting comment by Blackcat7k regarding the City of Heroes Incarnate system. I'm not going to duplicate the entire comment here, but I'd encourage you to go read it so that we're all on the same page. In case you're in too much of a hurry to read, however, let me sum up: It's essentially lamenting that the Incarnate system has fundamentally broken the game's leveling and endgame structure, forcing players down a very narrow path in order to participate in most of the recent content additions.

Long-time readers and perpetual archive trawlers will remember that I did an article about precisely what could happen when the Incarnate system went live about a year ago. Well, we've had quite some time to see the system in action and find out what works, what doesn't, and so forth. And the thing is, the comment was right. The bad outcome has come to pass, in many ways. The endgame is the Incarnate rush, and if you're not a part of it, you're on the sidelines.

Of course, I'm not entirely convinced this isn't the best that could be hoped for.

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A Mild-Mannered Reporter: Spotlight on the Snakes

Super-hero, City of Heroes, City of Villains, Lore, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
For the first several villain group spotlights, I haven't been focusing on problems that are unique to the Rogue Isles. This is not entirely by accident -- City of Heroes was what came first, and generally speaking, I'd say the most relevant villain groups started out in Paragon City. And most of those groups do wind up interfering with your activities for Arachnos, too, so it sort of balances out. But Mercy Island faces its own problem, one that starts slithering up from the depths...

Unfortunately, this is also a threat that very quickly gets sent back underground. The Snakes are not really what you'd call a big-ticket villain group; they skulk in the shadows and are very quickly supplanted by other villainous organizations. And with the revamp to Mercy Island, they're no longer even your first enemies off the boat. So it's probably for the best that we remember the Snakes now because there might be no more Snakes to remember tomorrow.

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A Mild-Mannered Reporter: Topical cannon

Super-hero, Polls, City of Heroes, City of Villains, Culture, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header image by A. Fienemann
One thing I've been asked, on occasion, is whether or not I'm ever going to run out of things to write about City of Heroes so long as the game is still live and getting updates. The answer, in a word, is "no" -- I started writing when the game was already fast approaching its sixth anniversary, and with everything that's changed since then, I still don't think I can possibly tackle everything under the game's banner.

But that having been said, there are also things that I naturally find more interesting than others. PvP is a fine example. I've stated before that I have zero interest in the game's PvP scene beyond an academic curiosity, although I definitely do want the players who are interested to be happy. (They aren't, in case you weren't aware.) And if there's one thing I'm being reminded of recently, it's that there's a certain charm to letting things go out of your hands and letting the readers pick out what you're doing.

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A Mild-Mannered Reporter: Spotlight on the Lost

Super-hero, City of Heroes, City of Villains, Lore, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
Paragon City has the same problems as any large city. Drug addiction, financial ruin, and any number of other horrible circumstances have conspired to give the city a large population of the homeless and hopeless, left wandering the streets and trying desperately to survive. But something emerged within the homeless population of the city, something that smells of a familiar evil and a problem that was never appropriately dealt with the first time. If your goal is to defend the system, your enemies will find the people whom the system has failed...

The Lost are among the saddest of all of the villainous groups in City of Heroes because at their core the group is made up of people who in many ways simply had no options. It's not even that they turned to crime out of desperation. These are people who, for better or worse, were blameless of anything more than minor crimes and poor decisions. And then they found themselves knee-deep in a war, moving from one sort of victim to another.

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A Mild-Mannered Reporter: My plans lie in shambles!

Super-hero, City of Heroes, City of Villains, Expansions, Game mechanics, PvP, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
Welcome to another installment of A Mild-Mannered Reporter, where you've all stumbled into my trap. Yes, you thought that I was going to have a column discussing another villain group due to the end of the last column, but no. Today might not quite be the anniversary of City of Villains, but it's close enough for our purposes to look back at the impact that the first expansion had on...

Wait, what? You mean I already did that? Foiled again!

Of course, it's not really a surprise. It's hard to picture a world without the villains running around, even if the world conspires to give them a bad name -- not to mention the bad name they give themselves. But in honor of this anniversary, I want to look back and reminisce about a couple of nefarious features that the expansion brought with it that haven't held up quite as well, for better or worse.

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