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WildStar

WildStar eyes Chinese release

Sci-Fi, MMO Industry, WildStar, Subscription

WildStar
WildStar may have a new audience for its sci-fi western ways, as 2P.com reports that the game will be headed to China somewhere between late 2015 and early 2016.

The MMO will be operated by Giant Interactive, which also handles ZT Online. However, NCsoft and Carbine have yet to officially announce the partnership.

A new market for WildStar may be just what the beleaguered title needs to shore up its financials. The Q3 2014 earnings report from NCsoft showed that the new MMO had dropped sales dramatically compared to the previous quarter.

[Thanks to Mason for the tip!]

WildStar's next big update and holiday surprise

Sci-Fi, Game Mechanics, Patches, Previews, Endgame, News Items, WildStar, Dungeons, Subscription, Buy-to-Play

Now if you'd jut say that Glory is available from shiphands, we'd be moving somewhere!
The first major WildStar update of 2015 is available on the test servers now. Yes, there's a little time before it actually goes live for everyone. Creative Director Chad Moore took the opportunity today to explain to the community everything contained within the new update, starting with the addition of two new dungeons (the Protostar Academy and the Ultimate Protogames), a new Shiphand mission, and the addition of veteran-level Shiphand missions that can still be cleared solo or in a group as you'd like.

This update also includes new housing options, cosmetic options for characters (including the ability to edit your appearance post-character creation), and the addition of the new Glory currency for completing dungeons and raids, which can be exchanged for high-end equipment. Last but not least, it's the update that includes the long-discussed drop of the Datascape raid down to 20 players, making it less of a challenge to assemble a roster for this content. While it remains to be seen how well the update actually plays, it looks to be filled with a number of positive changes for the game.

In other WildStar news today, the studio is running holiday promotion during December. "Carbine wanted to wish everyone a Happy Holiday and spread some cheer by giving out 12 Days of Boom Boxes," wrote Community Manager Tony Rey yesterday. "Everyone that has logged into WildStar during the month of December (12/1-12/15) will receive these sweet little bundles of potential."

WildStar begins testing Drop 4 and 20-player Datascape raid

Sci-Fi, Patches, Previews, WildStar, Dungeons, Subscription

wildstar
WildStar's upcoming Drop 4 is now on the public test realm, and despite Carbine's reluctance to post patch notes, the news on the street is that this content update will be a doozy.

Among the changes and additions coming to next year's Drop 4 are new costumes for all of the races, more daily and weekly quests, an underground bunker housing option, the ability to see different armor models at character creation, a character customization vendor, loads of class changes, and a low-level shiphand mission called Fragment Zero.

Datascape, the former 40-player raid that is now being retooled as a 20-player instance, is also on the test server for those with 19 good friends.

Carbine's Chad Moore on WildStar's fresh focus on lore

Sci-Fi, Interviews, Lore, News Items, WildStar, Subscription, Buy-to-Play

Sure, you could make some jokes about corresponding events, but that just seems like a series of cheap shots.
There's a big focus on WildStar's lore recently. Aside from the big lore drops, dubbed "Loremageddon" by Carbine Studios, the game's official site has begun releasing a series of short stories detailing important moments in the game's history, from the first space voyage of the Cassian people to dealing with the Genesis Prime now. That's a lot of storytelling, the sort that should be continuing on well into next year.

We had a chance to sit down and ask a few questions of creative director Chad Moore regarding what we've seen thus far for the game and what the goals are with this renewed focus on the game's setting and story. If you'd like to know a little more about the setting and what players can expect from the ongoing history lesson, check out the interview just past the break. There's also a new story available today detailing the first contact between the Cassians and the Eldan.

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One Shots: Cult worship

Screenshots, Culture, Guild Wars 2, One Shots, The Secret World, Humor, RIFT, Miscellaneous, WildStar

tsw
Have you ever been running along in an MMO and come screeching to a halt because other players are doing something inexplicably weird? Then perhaps you'd sympathize with reader Tyler in this situation.

"There are times in games -- especially games like The Secret World -- when one stumbles across something they simply can't explain," he submitted. "But nothing I have seen is as surreal as the sight that greeted me when I stepped into Agartha during the recent Halloween event: a circle of Atenists worshipping a girl in a bikini whilst chanting "ATEN! ATEN! ATEN!' I asked around in general. No one had any explanation for what in God's name was happening. It is a mystery for the ages."

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Global Chat: Gamers Secret Santa

EverQuest II, Culture, Events (Real-World), Dragon Nest, Global Chat, Miscellaneous, ArcheAge, WildStar, Neverwinter

rift
One of the yearly traditions in the blogosphere that I always look forward to is Stargrace's Annual Gamers Secret Santa. Currently in its sixth year, Gamers Secret Santa accepts any and all who want to sign up to be a part of a gift exchange. You'll end up sending a gift ($20 maximum) to someone and will receive a gift from another person during the month of December. There's even a digital exchange for more remote locations.

It's always a blast to see what gifts I end up getting (and they are always geeky), and I wanted to encourage others to be a part of this. You'll need to sign up by December 1st if you do, however! It's grown every year, but this year I'm giving a bit of Massively publicity, so let's see if we can make this the biggest year ever!

Another blogger-driven Christmas initiative is Syl's Blogosphere Xmas Countdown, during which she's assigning various blogs a day to write about the theme of positive gaming and community. Keep an eye on MMO Gypsy to see this advent countdown progress!

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WildStar releases Voyage of the Nomad, plans story rollout

Fantasy, Sci-Fi, Lore, News Items, Roleplaying, WildStar, Subscription

WildStar
Carbine Studios has just announced new content for WildStar... well, for the WildStar website, anyway. Voyage of the Nomad, a short story that "recollects the tale of the Cassians' first steps into the vast world of deep-space exploration," will go live on the official site's story page today.

And it won't be a lone entry. Carbine plans to publish 11 such tales starting today and running every other Tuesday until the plots are played out. "The stories will unfold chronologically, until they reach the events that players have already experienced in WildStar's main story," says the press release.

Hey, at least the lore-fiends among the greater MMO playerbase will be happy!

The Nexus Telegraph: Is WildStar's raid size change too late?

Sci-Fi, Endgame, Opinion, WildStar, Dungeons, The Nexus Telegraph, Subscription, Buy-to-Play

You cannot play potential.  You cannot enjoy what could be fun.  You can only play the game that there is, and a pile of wasted potential does not make a game worth caring about.
Very few people are going to contest that scaling WildStar's biggest raid down to 20 people is a good move. Some will, yes, but when 400 players are working on content five months after release, that's a good sign that it's not doing the most basic job of getting people to play it. Bringing Datascape's size down is an indisputable good thing.

The question, of course, isn't about that. It's about whether it's too small a change too late in the game.

Make no mistake, this is a change that is significant enough to merit an announcement, but it's one that just missed the big patch we finally received not too long ago. (My initial reaction to that is middling, for the record, neither bad nor really a break from form or something that justifies its long delay.) I would be surprised if we see this change actually live in the game before next year. And it's a change of more conceptual significance than anything else because unless someone very quietly managed to clear Datascape without telling anyone, the end of that raid has gone unseen.

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WildStar is scaling Datascape down to 20 players

Sci-Fi, Endgame, News Items, WildStar, Dungeons, Subscription, Buy-to-Play

Yeah, it's all right to just comment with LOL to this one.
WildStar brought 40-player raids back to the forefront. The game is now pushing said raid size back away from the forefront, as the game's 40-person raid pinnacle is getting scaled down to 20 players. The official post on the subject notes that the number of people entering was far too low and the attrition rate far too high, so the raid is being rebalanced (but not nerfed) to account for having only half of its originally designed population inside.

Several reasons are cited for the changed, such as the game's combat working best with a smaller number of people, the lowered demands on computers, and a consistent raid size for future raid content which will hopefully make guild management easier. While the topic stops shy of saying that the 40-player versions are never coming back, that is certainly the implication. So it'll at least be marginally easier to form a group for Datascape soon if you're able to get through the first raid successfully.

WildStar gold exploiters may get lifetime bans

Fantasy, Sci-Fi, Culture, Game Mechanics, MMO Industry, News Items, PvE, WildStar

Carbine is working on a hotfix for a WildStar gold exploit that many players have mentioned via social media and the game's forums. Community manager Tony Rey says a rollback isn't necessary because "the current scope of abuse is not outside of our ability to manually correct where necessary."

Rey goes on to mention the possibility of lifetime bans, though he does note that players who have used the exploit have until tomorrow to contact customer support for a reduced punishment to include the removal of ill-gotten gains.

NCsoft's third quarter report is glowing; WildStar's revenues are not

Aion, Lineage, Lineage 2, Business Models, MMO Industry, News Items, Guild Wars 2, Blade & Soul, Miscellaneous, WildStar

NCsoft
NCsoft's unaudited third quarter 2014 financial report is in. Do you want the good news first or the bad?

Let's get the bad out of the way. WildStar's revenues plummeted between the second and third quarters, down 42.9% (the sales units in the table above, please note, are in millions of Korean Won). Variable expense, NCsoft wrote, also fell "largely due to decreased box sales of WildStar." Guild Wars 2's revenues also fell slightly over the quarter, down 8.5%.

But the good news is that global sales and operating profit are very much up, up, up in total quarter-over-quarter and year-over-year, thanks primarily to the continuing popularity of Aion and classic Lineage.

WildStar slashes box prices by 33%

Sci-Fi, Economy, WildStar, Subscription

wildstar
In a day after releasing its third major update to the game, WildStar has gone on sale by reducing the cost of both editions by 33% if purchased through the official website. This brings the standard edition down to $40 and the digital deluxe edition to $55. Both editions come with a month of game time included.

Earlier today we reported on an interview in which the studio said that its publisher was standing behind the game and that it had strong though unspecific box sales. Yesterday, WildStar released Drop 3, Mystery of Genesis Prime, a content patch with over a hundred pages of bug fixes.

NCsoft 'sees a future' for WildStar

Fantasy, Sci-Fi, Business Models, Interviews, Patches, News Items, WildStar, Subscription

I also see a future for WildStar. I'm not sure it's the same future.
Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they see a future for WildStar," Donatelli explained. "And as far as NCsoft is concerned, they're going to support us, and I take them at their word for that when they've made a commitment to us for the future, so I feel very comfortable making that statement." Moore noted that Carbine still has "hundreds" of employees in spite of recent layoffs, and while he wouldn't outright condemn negative Glassdoor reviews, he did recommend they be taken "with a grain of salt."

Regarding sales, Donatelli told Eurogamer the game sold "many, many, many times" the hoped-for 250,000 boxes, but he doesn't mention current subs. Back in October, he told Massively that the game had "hundreds of thousands of active players." NCsoft declined to clarify that ambiguous phrasing when asked.

WildStar's Mystery of the Genesis Prime patch launched yesterday.

Global Chat: Why we blog

World of Warcraft, Culture, Opinion, The Secret World, RIFT, Global Chat, Miscellaneous, ArcheAge, WildStar

tsw
Why an MMO player decides that he or she needs to take up an additional hobby of writing about these games isn't much of a mystery. We may all blog about a huge variety of topics, but the impetus behind it tends to be very common: We have so many thoughts about and so much love for these games that we can't hold it in.

To blog is to open up and share experiences, observations, and hopes. It's to connect with others and to perhaps give another layer of meaning to the time that we spend in-game. We don't blog because we have to; we blog because we simply could not not blog.

So let's see a few examples of what MMO bloggers couldn't keep inside of them! From spooky stories to rapturous tales of exploration, it's a testament to the power of words and goofy rejoinders.

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WildStar's Mystery of the Genesis Prime is live today [Updated]

Sci-Fi, Patches, News Items, WildStar, Subscription, Buy-to-Play

It'd be nice to actually learn what Drusera has spent the entire lifespan of the game apologizing for, yes.
It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus.

The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein.

[Source: Carbine Studios press release]
[Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

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