I'm going to go ahead and totally dispense with any vagueness here because we already know that WildStar
will have a raiding endgame and a PvP endgame. That's great, that's valuable, that's absolutely nothing
. That's exactly what lots of games launch with. It's what lots of games consider their bread and butter.
It's also not going to cut it. If WildStar
sells itself on providing the exact same endgame that we've seen in every other game ever, I'm hesitant to say "it will fail," but it sure as heck won't be dazzling anyone three months out from release.
You can't make a game with the selling point of "play however you like" and then surreptitiously add "except when you get to endgame, and then you'd better raid, buddy." With that in mind, let's talk about what the game needs in terms of endgames that we don't
see on a regular basis.