Most studios would be overjoyed to have pioneered one significant advancement in video game history, but then again, most studios aren't
Kesmai. While it's not a household name today, it's reasonable to say that without the heavy lifting and backbreaking coding that this company shouldered in the '80s and '90s, the MMO genre would've turned out very different indeed.
Last week we met two enterprising designers,
Kelton Flinn and
John Taylor, who recognized that multiplayer was the name of the future and put their careers on the line to see an idea through to completion. That idea was
Island of Kesmai, an ancestor of the modern MMO that used crude ASCII graphics and
CompuServe's network to provide an interactive, cooperative online roleplaying experience. It wasn't the first MMO, but it was the first one published commercially, and sometimes that makes all the difference.
Flinn and Taylor's Kesmai didn't stop with being the first to bring MMOs to the big time, however. Flush with cash and success, Kesmai turned its attention to the next big multiplayer challenge: 3-D graphics and real-time combat. Unlike the fantasy land of
Island of Kesmai, this title would take to the skies in aerial dogfighting and prove even more popular than the team's previous project.
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