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Ultima Online

The Perfect Ten: MMO prisons

World of Warcraft, Age of Conan, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Opinion, Ultima Online, Humor, Champions Online, DC Universe Online, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten Prisons
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.

Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.

So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

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Meet the guild that's lasted over 16 years

Culture, Events, real-world, Guilds, MMO industry, Ultima Online, Miscellaneous

Ultima Online title image
Guilds are a dime a dozen in MMOs today, be they small social guilds or hardcore groups that collect a few hundred players together. Most guildmates you play with will eventually leave the guild, making way for new members giving the game a try. But what if your guild could transcend the game it was formed in, creating a community that stayed together and moved from game to game? The Syndicate is one such guild, boasting a membership of 1,200 players and a 95% retention rate. The organisation celebrates its 16th anniversary this week, having been born as an online community before the release of Ultima Online.

The Syndicate is currently active in Ultima Online and World of Warcraft, having previously been active in EverQuest, Shadowbane and other games. All members agree to follow a charter that forbids stealing, cheating, non-consensual player-killing, and immature behaviour. The Syndicate takes its identity so seriously that it's even trademarked its name and has worked with MMO companies to rename guilds using it. Developers have in turn taken advantage of The Syndicate's huge community size and code of conduct to beta test upcoming games. With its 16th birthday behind it, the guild predates most MMOs on the market today and is still going strong.

Ultima producer's letter teases 2012 content

Fantasy, Game mechanics, MMO industry, Patches, News items, Ultima Online, Sandbox

Ultima Online - Yep, still going...
Did you know that Ultima Online turns 15 this year? It surely does, and if you're not having a geriatric fit over that fact and wondering where the time has gone, well, get off our lawns.

In all seriousness, UO grand poobah Jeff Skalski has favored the masses with a producer's letter, and he drops several hints about what's to come for the 2012 version of Sosaria. Publish 74 is officially live, and the dev team is already hard at work on its followup, which Skalski says will address "a handful of long overdue bugs" as well as further the game's dynamic story arcs.

Skalski also tells us that the artwork for the enhanced client is still in the oven, and in fact the makeover has turned out to be "more challenging than planned." As a result, it's not quite ready for primetime, but rest assured that it is still a priority. As always, more info is available at the official UO website.

The Perfect Ten: Best MMO theme songs (part two)

World of Warcraft, Asheron's Call, EverQuest, EverQuest II, Guild Wars, Sword of the New World, Star Trek Online, Ultima Online, Guild Wars 2, Humor, Runes of Magic, Allods Online, Perfect Ten, Miscellaneous

Perfect Ten
The last time on the Perfect Ten, disaster struck the good ship Poseidon and the surviving readers were running out of air as they tried to escape the flipped-over vessel. Also, we were counting down the top 20 MMO themes, but that's of small consolation to the soon-to-be bereaved friends and families, don't you think?

Because we play these games extensively, it's not uncommon for MMO music -- and themes -- to become vilified by the sheer number of times we've heard them. That's a little unfair to a three-minute piece of soundtrack that slaves every day to feed his wife and kids, doing the best he can in a trying situation. So perhaps we can put aside melodic oversaturation to look at these tracks anew, shall we?

With half of them out of the way, it's time to look into the elite of the elite: the 10 best MMO themes of all time. According to me. A guy you don't know. You've got goosebumps, don't you?

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The Daily Grind: Would you buy an advanced character?

Fantasy, Business models, Classes, Game mechanics, MMO industry, Endgame, Opinion, Ultima Online, The Daily Grind, Miscellaneous, Sandbox

UO advanced character
For many years, Ultima Online has offered an advanced character microtransaction. Well, the term "microtransaction" may be stretching it -- originally priced at $30 a pop, it's more like a macrotransaction. The advanced character token allows you to boost the skills and stats of a single character according to a preset template. It won't give you a capped Bard, Treasure Hunter, or Animal Tamer overnight, but it will get you a big chunk of the way there. And for skills that are notoriously hard to train .1 by .1 all the way to 100 or 120, advanced character tokens can be a huge boon to players who've been there and done that and just want to skip the early grind.

UO's not alone in this; other games, such as Dark Age of Camelot, allow players to jump past some of the early game on their alts once they've capped a toon and proven they know the ropes of the game. Of course, those games aren't charging for the pleasure. So what do you think: Would you buy an advanced character from a game company? Or do you think you're cheating yourself and those around you by not grinding up the old-fashioned way?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Some Assembly Required: A virtual world roundup

Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

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EA denies Richard Garriott's claims of Ultima Online discussions

Fantasy, MMO industry, Ultima Online

Thumbs up from Astronaut British
What would a recent day in MMO news be without a mention of Richard Garriott? Today's entry is especially interesting in a he-said-they-said kinda way.

A few days ago, Richard Garriott spoke up on the possibility of a reincarnation of the Ultima franchise through talks "at very high levels with Electronic Arts about access to the property." But EA is now denying this claim.

EA's Jeff Brown recently told IndustryGamers in a candid interview that he's not sure what Lord British is talking about. "No one at EA is discussing partnership or licensing opportunities related to the Ultima Online franchise."

Sorry Ultima Online fans, it seem that either the talks were supposed to be confidential, or they simply didn't happen at all.

Garriott's Ultimate RPG 'clearly the spiritual successor' to Ultima

Fantasy, Game mechanics, Interviews, MMO industry, New titles, News items, Ultima Online, Sandbox

Ultima Online - gaggle of players gaggling
The Richard Garriott crazy train is heading toward a section of track that long-time fans of the gaming god might actually appreciate. In a new interview with Eurogamer, the man behind Ultima Online talks a little less about his recent foray into social casino games and a little more about what might be Ultima Online 2.

Yes, we've seen the UO sequel smoke before. This time, though, there may be fire. "We've actually talked to Electronic Arts about [Garriott leading Ultima Online again]. I would love to have access to the Ultima property. We've had discussions at very high levels with Electronic Arts about access to the property," he explained.

Regardless of any EA deals, Garriott says that his new Ultimate RPG is "clearly the spiritual successor of the Ultima series."

Rise and Shiny recap: Ultima Online

Fantasy, Video, Culture, Opinion, Ultima Online, Hands-on, Humor, Rise and Shiny, Livestream

Ultima Online cover art
This might sound silly, but my life is super rough. Well, OK, hardly rough at all, and I'm eternally thankful for that. But once in a while, a feeling of burn-out starts to creep into my everyday gaming life, and I need to take a vacation from the constant search for new titles and trolling through gaming forums to recharge my batteries. It might sound completely dorky, but I can understand how actors can seem so insane: They are. Sometimes you just need to play a good, juicy role to reset your creative self.

There are certain games that we can always go back to, games that will instantly provide a feeling of nostalgia for those of us who have played them before. Ultima Online is one of those games, and it might just be the perfect example of a game that we can use as comfort food for our restless gamer hearts.

So I spent an official week taking a look at the game (again) and found about what I'd expect. Click past the cut!

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Richard Garriott describes his 'ultimate' RPG

MMO industry, Ultima Online, Humor, Miscellaneous

Richard Garriott
Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons & Dragons. Starting with BASIC games on his school's teletype and moving up through the modern era of MMOs, Garriott details how he's been pursuing a dream of creating and refining one RPG to rule them all.

He doesn't have kind words for how Ultima Online's shaped up since his absence, however, saying that elements like Elves and Ninjas were added against his wishes.

"This is only a small example of why and how Ultima has drifted away from Richard Garriott, but I have not drifted away from Ultima," he writes. "It is clear to me that I, Richard Garriott, am an essential ingredient of at least the Ultimate Ultima, if not more broadly the Ultimate RPG. Perhaps one day, now that the people who pushed me out of EA more than a decade ago are long since gone, EA will recognize that together, we could rebuild that franchise in a way that they have failed to do in the intervening years. Richard Garriott is an essential ingredient in the Ultimate Ultima!"

He ends his passionate speech with a few glimpses into the design for this "ultimate" RPG that he and his team are currently designing: "
You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the hero's journey reflected back to the player. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets available to players of the game."

Ultima Online producer's letter promises revitalization of classic content

Fantasy, Game mechanics, Patches, News items, Ultima Online, Dungeons

Bree's (old) house in Ultima Online :D
Did you wonder who was captaining Ultima Online since Calvin "Uriah" Crowner left his role as producer earlier this fall? Apparently, it's been none other than Jeff Skalski, who recently penned a producer's letter to introduce himself to the UO-faithful. In it, he explains that his goals for the grand-daddy of MMOs include heavily increasing the team's interaction with the community, implementing weekly Q&A sessions, squashing bugs, and "breathing life back into areas that have long been forgotten," i.e., revamping older content.

In fact, some of that older content -- Shame, one of the original and iconic anti-virtue dungeons in classic Britannia -- is due for its revamp sooner rather than later. Publish 73, now on the test server, retools Shame with a truly massive itemization overhaul and difficulty scaling as players descend the dungeon's depths.

MMObility: Ten terrific titles for this nifty new netbook

Opinion, Ultima Online, Free-to-play, Browser, Mobile, Hands-on, Casual, MMORTS, Mabinogi, Kids, Wizard101, Sandbox

Inspiron Duo picture
I mentioned this new gaming toy of mine last week, and it finally arrived. I immediately loved how it felt and weighed. Sure, there are lighter netbooks, but many of them feel more fragile. This Inspiron Duo has a rubberized edging to it, and the flip-screen feels snappy but firm. I was happy right away. It's a higher-quality netbook with a decent-quality tablet included.

After I tweaked it and purged it of bloatware, I had to get some games going on it, and not just casual Facebook games but real MMOs. I spent a few days going through my list of titles to see which ones would work on the netbook and how many will work well with the touchscreen. I wanted games that would give a normal netbook fits but not lag excessively. Note that my netbook's screen is 1366x768, while the cheapest ones out there are normally 1024x600. Adjustments might need to be made there. I came up only with 10 games for now, but expect more in the future.

Click past the cut to see the list!

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Ultima Online celebrates 14 years

Fantasy, MMO industry, News items, Ultima Online, Sandbox

Ultima Online ankh
Happy birthday, Ultima Online! In an era when some games last not even a year and others seek to continually reinvent themselves, the grand-daddy of the genre has made it to 14 years.

To usher in the anniversary, Mythic Entertainment released publish 72.0 to the live servers last week. The patch introduces another round of the Clean Up Britannia event, which allows players to trash their junk items (thus cleaning up the servers of wasted data) in return for lucrative rewards. The devs also tweaked the Honesty virtue mechanic and added new anniversary gifts that are claimable through Halloween.

Finally, the UO team has promised a high-resolution art update, one of many graphical overhauls in the game's long history.

Here's to 14 more, old girl.

[Update: After the break, we've embedded an anniversary video by Sosaria Reels over on the official forums at UO Stratics. Enjoy the stroll down memory lane!]

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The Perfect Ten: Non-vanilla server rulesets

Age of Conan, Asheron's Call, City of Heroes, Dark Age of Camelot, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Lord of the Rings Online, Ultima Online, Vanguard, Shadowbane, Humor, Perfect Ten, Miscellaneous

Perfect Ten
I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP.

Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can.

While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, path and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective.

In this week's Perfect Ten, we're going to check out just how wild 'n' wacky server rulesets can get!

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The Daily Grind: Would you play another Ultima MMO?

Fantasy, MMO industry, Opinion, Ultima Online, Massively Meta, The Daily Grind, Miscellaneous

woot, Ultima
The last time rumors of a new Ultima MMO flew, the Massively readership collectively drooled all over our site. This time, it's less a rumor and more a what-if: In an interview with IndustryGamers, Ultima series founder Richard Garriott stated that he has his "own very particular ideas for what Ultima can and should become over time" and that he'd be open to collaboration with Electronic Arts, which currently owns the IP.

Given Garriott's current interest in social media gaming, we have to wonder whether a new Ultima game -- a spiritual successor to the still-going Ultima Online and its canceled sequels -- might someday enter the MMO arena. What do you think? Should Garriott and EA make another Ultima MMO or stick to single-player romps? And if an Ultima sequel actually made it to launch, would you play it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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