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The Repopulation

The Repopulation expands alpha and focuses on bots

Betas, Sci-Fi, Game Mechanics, Patches, News Items, Dev Diaries, Sandbox, Housing, The Repopulation, Player-Generated Content

The Repopulation
Above and Beyond has published The Repopulation's end-of-November report, and it's a doozy. The studio discusses the embiggening of its alpha thus far and the addition of new servers to handle the load. The devs have also been working on housing and city locations, a new character versioning system, a new cloning system, nation deeds, facial animations, and tooltips.

Perhaps of most interest to sandbox fans disillusioned with this year's sandbox drama is A&B's focus on its bot detection code. "Our philosophy with bots is that once the game launches it is not really beneficial to ban characters unless they already invested a significant amount of time into the characters, otherwise they can just create a new free account and you need to detect them all over again," the devs wrote. "So we've focused our attention on reducing the benefits of botting. In addition skill gain penalties and stoppage, botters will see their harvesting results capped in quality, and a complete shut off of loot."

Capping off the dev letter are 17,356 words' worth of patch notes. We counted. Check every last one out at the official site.

The Repopulation devs on the mission system and non-violent gameplay

Betas, Sci-Fi, Game Mechanics, Interviews, News Items, Sandbox, Crafting, Housing, The Repopulation

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Check out the full interview at Werit's Blog.

Leaderboard: Have you tried The Repopulation yet?

Sci-Fi, MMO Industry, Opinion, Sandbox, Crowdfunding, The Repopulation

I'm cautiously optimistic about indie sci-fi sandbox The Repopulation. Most of said optimism stems from people I trust comparing it favorably to the late great Star Wars: Galaxies. I haven't played it myself, though, on account of a full gaming plate and an increasing reluctance to throw money at pre-release products not named Star Citizen.

What about you, Massively readers? Assuming you're interested in The Repopulation, have you tested it? Are you going to? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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The Repopulation lowers its alpha access pledge prices

Betas, Sci-Fi, Business Models, News Items, Promotions, Dev Diaries, Sandbox, Crowdfunding, The Repopulation

Repopulation
Crowdfunded sci-fi sandbox The Repopulation has today announced a change to its pledge packages that should increase the number of backers -- and testers. The new packages cost $50 and $25; the $50 version grants immediate test access, while the $25 edition will sweep buyers into the alpha starting on November 21st. Above and Beyond says it will be altering its packages at that time to remove perks like housing plots and NPC naming, but the $25 buy-in will still "be the cheapest for awhile."

During the ongoing testing, the studio has vowed to keep the servers up around the clock outside of patch downtime, and it will avoid region locking, though the servers are located in North America. As the test is an alpha, a strict NDA is in place and pre-release wipes are still expected.

[Thanks, dirtyklingon!]

The Repopulation tweaked housing, vehicles, and shops in October

Betas, Sci-Fi, Game Mechanics, Patches, News Items, Dev Diaries, Sandbox, Housing, Crowdfunding, The Repopulation, Player-Generated Content

Repopulation
The Repopulation's end-of-October report has arrived, and in it, Above and Beyond outlines the significant improvements made to the sandbox over the last month. Of note, player shops and vendors were added, along with a slew of enhancements to the player housing and city systems, like remote shopping and Star Wars Galaxies-style house relocation. Vehicles and mounts, genetic engineering, rogue nations, the interface, and cosmetic styling also received hefty upgrades.

Capping off the update are 15,845 words' worth of build notes. Yes, we counted.

The devs note that backers not yet invited to the alpha should all be gaining access in November.

The Repopulation tweaks healing, creates viable Combat Medics

Sci-Fi, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, PvE, Sandbox, The Repopulation

Sandbox healers, listen up! The Repopulation released a new featurette this week titled Healing and You.

"Gone is the idea of an unengaged, rear-guard healer with zero choice," the diary explains, before mentioning a new healing ability set, First Aid ability enhancements, and some "support and damage abilities for Medics who want to pack a punch." These and other tweaks lead to "an expansive system that creates viable Combat Medics," according to the post, which also says that these CMs are necessary in both PvE and PvP.

The Repopulation is focusing on feature completion

Betas, Sci-Fi, Patches, Dev Diaries, Sandbox, The Repopulation

repop
In what its devs are calling a "very busy month," The Repopulation pushed out three major patches in September, not to mention another one this past week. Above and Beyond says is all being done to fill out the game: "We've been pushing hard to get our experimental tweaks and additions out of the way now as we push towards feature completion."

In addition to pages and pages of patch notes, The Repopulation made significant changes to Medics, added a Points of Ingrigue extension to its enemy camp system, and completely overhauled the tutorial. The sandbox title promises that another round of testers will be invited into the game in the middle of October.

The Repopulation's new alpha trailer features pets, housing, and the open world

Betas, Sci-Fi, Trailers, Video, Previews, News Items, Community Q&A, Sandbox, The Repopulation

The Repopulation
Above and Beyond has just released another alpha teaser video for upcoming sci-fi sandbox The Repopulation. The two-minute trailer sweeps through panoramas and highlights riding mounts, dual-wield electricity-sword combat, fishing, pet taming, dancing, and building and decorating houses in the open world, a set of activities no doubt intended to appeal to fans of a certain other sci-fi sandbox -- not that we're complaining.

The team has also promised another live giveaway and question-and-answer session with fans on Twitch coming up this weekend on Saturday at 2:00 p.m. EDT.

The video is below.

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The Repopulation rolls out open-world housing and tournaments

Betas, Sci-Fi, Game Mechanics, News Items, Sandbox, Housing, The Repopulation

'Cause every time we touch, I get this feeling.
The Repopulation is looking back over its updates through the month of August and letting fans and backers alike know how the game is developing. The biggest addition was the rollout of open world housing in PvE regions; the team has changed how plots are placed to allow players more freedom in choosing locations. City plots will see a similar restructuring for contested regions. More people than before will get to try these changes, as well; the price for early access to the game has been dropped to $100 and all of the Round 1 backers should be invited to the game's test by the coming weekend.

Player-created tournaments were also rolled out for testing; while the final version will be available in player-run cities, the current implementation is in a testing instance. The minigame system got its basic implementation, and of course there was the usual array of tweaks, balance changes, and bugfixes. Check out the full update for all of the details if you're watching the game from afar with eager eyes.

PAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses

Sci-Fi, Interviews, Events (Massively's Coverage), Sandbox, The Repopulation

Above & Beyond Technologies Lead Developer Josh Halls has been on a very long journey with The Repopulation, a journey that began back in 2009 and isn't even close to being over yet. I met with Halls at PAX Prime to talk about where this sci-fi sandbox has been and where it's going as it angles for beta testing.

The Repopulation released its Alpha 3 build this past April and will be sticking with that for the duration of alpha testing. Halls told me that there's a pretty dedicated group of testers in the game, with around 1,500 having picked up the title so far and around 20 to 40 playing at any given moment. Those numbers are primed to increase when the game transitions into beta and Steam Early Access later this year.

While it's not terribly sexy, bug tracking and fixing is vital to the development process and foremost on the team's mind. Player feedback during the alpha has helped to refine the game in other ways, such as to make gathering less of a click-fest and more of a community effort. Right now a group of players can work together to enhance a region in order to gather better materials.

Other big to-do items include putting in a fishing minigame and opening the doors (so to speak) for open-world housing. Fishing will pave the way for other possible minigames, and open-world housing is the next step from the game's existing instanced homes.

Halls said that the dozen or so members of the team are hard at work to prepare The Repopulation for the larger gaming public and that the studio is currently operating in the black.

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Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

Opinion, Humor, Perfect Ten, Miscellaneous, Crowdfunding, Camelot Unchained, The Repopulation, Star Citizen, Shroud of the Avatar, Pathfinder Online, Trove

sota
Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed?

We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth.

So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

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The Repopulation looks back at its July test updates

Betas, Sci-Fi, Patches, Previews, News Items, Sandbox, The Repopulation

The world is big, and so are we.
The end of the month means a new update for those on the outside looking in at The Repopulation, and July brought with it some sizable changes. For example, the game introduced 27 new areas, with several existing areas seeing new improvements and a lot of extra paths opening up. Any explorer has plenty of new stuff to see throughout the game, from new ways to see old regions to old regions just filled with new things.

July also saw the inclusion of the training mechanic, which allows players to spend training points to improve various abilities. Pharmaceuticals, equipment fittings, and music also saw large-scale overhauls for players, and the development team launched a survey to get a better idea of the player types watching the game closely. You can see the full list of patch changes with the official update, along with more details on the overhauls and plans moving forward.

The Repopulation allows you to queue up 100 recipes at a go

Betas, Sci-Fi, Dev Diaries, Sandbox, Crafting, The Repopulation

The Repopulation
If you consider that The Repopulation will feature crafting so heavily, is it any surprise that the team is working hard to beef up that portion of the game during its alpha test? In its end-of-June update, the devs say that they've added a batching system into the game that allows players to queue up 100 items at once. Even so, doing the job by hand will generate better results, albeit over a longer time frame.

Other changes in the game include improvements to harvesting info and the inquiry system. Players can now use the latter to generate missions to take camps in order to get better resources.

According to the letter, The Repopulation is "getting closer" to transitioning into beta testing.

The Repopulation improves abilities and combat in May

Betas, Sci-Fi, Game Mechanics, Previews, News Items, Sandbox, The Repopulation

Standing in an open field, just waiting for adventure to come to him, he is John Protagonist.
May has finally come to an end, and The Repopulation comes ever closer to release with a larger pool of testers on both weekends and a regular basis. It also means that more big changes have been rolled out to the game, starting with Ability Enhancements. These slotted tricks fit into abilities similar to item fittings, with a variety of different enhancements available to improve a character's skills. The enhancement slots are limited, however, which forces players to think about how they want to specialize their characters.

Combat has also received a major tuning tweak, with a new off-hand option for those who'd prefer not to dual-wield melee weapons and a number of improved abilities. The refined combat system includes new openings and counter-attack support, which makes the system play nicer in a group setting. You can see the full patch notes and read more details on the official site.

[Thanks to J.C. Smith for the tip!]

The Repopulation team has squashed a lot of bugs

Sci-Fi, Bugs, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, The Repopulation

The Repopulation art
Above & Beyond has released its latest monthly recap for crowdfunded sci-fi sandbox MMO The Repopulation. April saw the launch of Alpha 3, and the dev team says that next week they'll start inviting "preview weekenders" to grow the tester numbers yet again.

The team's primary focus right now is bug fixing, as there have been "quite a few new things that we never expected to happen bug-wise." Most of them have been dealt with, though, as the massive list of fixes in the update makes clear. You can read the full report at The Repopulation's official web site.

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