Richard Garriott: 'Exceptionally unusual pressures' helped tank Tabula Rasa
Sci-fi, Interviews, MMO industry, Tabula Rasa
Garriott sat down with Eurogamer for a candid dissection of what went wrong with Tabula Rasa. Ultimately, he feels that he did not do enough to make the game the best it could've been. Initially, Garriott's team brought on several Asian developers to help shape the title to be appealing to the Eastern market.
The partnership didn't work out, and after two years the team basically started over. By then, Tabula Rasa was already struggling. "So Tabula Rasa started its two-year late restart under exceptionally unusual pressures and with understandable corporate discontent, which made it very difficult to finish," he said.
Garriott then acknowledges that the MMO's failure has caused players to be wary about his future projects: "Since Ultima Online was a fair time back and Tabula Rasa had its troubles, it makes perfect sense that people would go, 'I'm cautious as to what my expectations are.'"














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