In 1996, Richard Bartle
published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds
, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft
hit the scene, but many of the principles Bartle laid out still hold true. In fact, if you don't believe me, take it yourself: GamerDNA
still has an online test based on the Bartle study.
Bartle categorized players based on their interests in the game; I would like to do the same this year as I did last year for Star Wars: The Old Republic
since it's a good way to measure the game against the average expectations of certain types of players. Bartle divides us all into Achievers, Socializers, Explorers, and Killers. I'll explain what each of those means as I discuss the different aspects of SWTOR
. If you know what that means and so you have a point of reference, my profile is SEAK, which means that I interact with all types of players.
For fun, I've added a grade-card-style of rating system: A, B, C, D, or F. Just remember the information I give about that score counts for more than the score itself.