The exploit took place on certain maps and allowed players to advance 17 times faster than normal. D'Angelo said that only around 250 players were engaging in these actions and that "intensive data analysis" was used by the team to determine who was abusing the exploit on purpose and who had accidentally triggered it.
"I'm certain that at least some of the players feel they were acting in the right," D'Angelo wrote, "that errors the dev team makes should be fair game. There are likely some others who feel that I drew the line in the wrong place, either too high or too low. It is challenging to walk the line between protecting the playe base that wants the game to be fair, and allowing players to be efficient and 'game the game.'"