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Star Citizen

CIG kicks off Star Citizen Meet the Devs video series

Sci-Fi, Video, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Star Citizen

Cloud Imperium has kicked off a new video series called Meet the CIG Devs. Episode one focuses on production coordinator Darian Vorlick, who is profiled via a question-and-answer vignette that's long on personal info but relatively short on game-specific stuff.

Still, it might be worth watching if you're curious about the personalities behind the curtain on the largest crowdfunded project of all time. Click past the cut to view Episode 1.

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Not So Massively: Destiny's patch, Hearthstone's lawsuit, and Lost Ark's reveal

Betas, Video, Business Models, Game Mechanics, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, Dev Diaries, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Buy-to-Play, Hearthstone, E-sports, OARPG

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Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Daily Grind: Should EVE Online add manual flight controls?

Sci-Fi, EVE Online, Business Models, Expansions, Game Mechanics, MMO Industry, Patches, PvP, News Items, Opinion, The Daily Grind, Dev Diaries, Sandbox, Subscription, Star Citizen, Elite: Dangerous

The Daily Grind title image
On Friday, developer CCP Games stunned us with the news that EVE Online will be adding manual flight controls in December's Rhea update. Gamers have been asking for twitch controls since EVE launched in 2003, but the idea has always been shot down as infeasible because it would put the server under extremely heavy load. CCP mentioned its interest in twitch controls during Fanfest 2013, and I speculated on a possible server-friendly implementation in an EVE Evolved article shortly after, but the fact that the feature is about to be released still comes as a huge surprise.

The new controls will be optional and quite limited. Ships will be able to rotate clockwise or counterclockwise and pitch their ships up vertically up and down, but we won't be able to do loops or rolls like in a dogfighting game. Developers also want to add joystick support soon, but so far there are no plans to add manually targeted ship weapons. Many players are excited for the new controls, and some of them are already asking for further features like the ability to lock the camera behind their ships for a more hands-on flight experience.

The announcement has prompted debate in the EVE Online community, and not everyone is convinced it's a good idea. Some have complained that twitch controls don't suit EVE as the ships are supposed to be massive starships with full crews rather than single-pilot fighter craft. There's also some cynicism over whether the feature is only being worked on now due to the growing popularity of Star Citizen and Elite: Dangerous. EVE could be positioning itself as a viable alternative for any players who are disappointed with the new space games, a strategy that has worked in the past to help it absorb players from games like Earth & Beyond and Star Wars Galaxies.

What do you think? Should EVE add manual flight controls, and is this an attempt to appeal to the mass market?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Star Citizen's crowdfunding total tops $61 million

Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

What's better than $60 million in crowdfunding support? $61 million, of course, and that's what space sim sandbox Star Citizen's sitting at today. Cloud Imperium boss Chris Roberts has penned his usual Letter from the Chairman in response to another million-dollar milestone. This particular milestone unlocked the Espera Prowler, which Roberts says will be interesting to watch during the build process since it's an alien design that will be retrofitted for human use.

The letter also features a poll that allows backers to choose Star Citizen's third starter ship.

Star Citizen's Roberts on job boards, affecting AI, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Star Citizen

Got a few minutes for a Star Citizen update? Good, because this week's 10 for the Chairman is available for viewing. If you're new to 10FtC, it's a video sitdown with Chris Roberts where he fields subscriber questions and does his best to answer them.

Roberts talks about everything from in-game job boards (both NPC- and player-run) to capturing capital ships to the effects of player action on Star Citizen's AI. Click past the cut to watch the full episode!

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Star Citizen passes $60M in fundraising, becoming 'single, coherent vision'

Betas, Sci-Fi, Sandbox, Crowdfunding, Star Citizen

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Star Citizen appears to be unstoppable, with the in-development space sim passing the $60,000,000 crowdfunding mark this past weekend.

The $60M barrier unlocked the Aegis Bulldog fighter stretch goal. Moving forward, Chris Roberts revealed the next few milestone goals: the Espera Prowler boarding ship ($61M) and the Genesis-class Starliner ($62M).

"I think I speak for everyone on the team when we say it really feels like Star Citizen is starting to go from a series of modules to a single, coherent vision," Roberts said before teasing "a few more surprises" before the year is out.

Get your first look at Star Citizen's FPS gameplay

Betas, Sci-Fi, Screenshots, Video, MMOFPS, Sandbox, Star Citizen

star citizen
Star Citizen's first-person shooter gameplay has often gone overlooked in its large (and mostly space-bound) features package, but this weekend it's been the star of the show at PAX Australia.

In a 10-minute demo, the devteam ran a four-player co-op mission through a dilapidated space station. Eurogamer notes that animations are synced between viewpoints and players, and that players can move their heads independent of their guns.

The FPS module is currently scheduled to be released (among other things) in 2015. You can get your first look at this combat in the screenshots and video below.

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Star Citizen's latest patch adds ESP, improves control

Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Cloud Imperium has officially released version 0.9.2 of Star Citizen's Arena Commander. It's kind of a big deal thanks to something that the company is dubbing ESP, or Enhanced Stick Precision. CIG's Chris Roberts explains how this latest version of the alpha software, which combines ESP with significant changes to the ITTS and HUD systems, comes the closest so far to achieving "the level of control and sense of dogfighting that I had in my head when I first pictured how space combat should feel back when I started the journey that is Star Citizen."

The latest patch also doubles the size of Arena's Commander's maps. You can read the full patch notes here.

CIG also unveiled the Drake Herald this afternoon. Be sure to click the web page's decrypt button to see all the details.

[Thanks Cardboard!]

Star Citizen explains its ship design pipeline

Betas, Sci-Fi, Previews, News Items, Sandbox, Star Citizen

Not included: the part where it costs half a million to get the new ship added.
How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of concept and moving on to the level where the ship is ready for everyone to take into space.

The process is a fairly straightforward one, moving from initial renders and tweaks during the concept stages to having a specific internal layout and then a map of damage areas on the final model. You can also check out the blog for a complete listing of all the ships currently in planning and moving through the concept process. It's not an easy path to go from the idea to a full, working version of the ship, so if you want to get a more detailed look, check out the full breakdown.

Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Fantasy, Sci-Fi, Super-hero, Trailers, Video, Culture, Events (Real-World), Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Path of Exile, Buy-to-Play, E-sports, OARPG

LoL Samsung White
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Star Citizen pimps out the Drake Cutlass

Betas, Sci-Fi, Trailers, Video, News Items, Sandbox, Star Citizen

Spoiler warning!
Are you considering purchasing a new ship in Star Citizen? Do you anticipate yourself frequently dodging raider attacks while listening to up-tempo instrumental music? Are you generally fond of using car commercials to determine your purchases? If you answered in the affirmative for all of that, you might be well-served by checking out the new commercial for the Drake Cutlass embedded just past the break.

The entire commercial is rendered in-game (except for one specific gesture), so it serves the dual purpose of showing off the ship and showing off the ships themselves. If you'd like, you can view the commercial in stereoscopic 3-D as well. And if you like what you see from the commercial, you can step into your own Cutlass starting at $115, although you can currently only explore the ship rather than actually using it for anything.

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Here's everything that happened at SC's Citizen Con 2014

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

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Here's an early look at Star Citizen's planetside gameplay

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds.

Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and environments!

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Cloud Imperium is OK with Star Citizen's grey market

Sci-Fi, Business Models, Culture, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of middlemen who have made significant amounts of real-world money by facilitating digital spaceship swaps.

In many cases, the perceived value of a Star Citizen spaceship is tied to whether or not it has lifetime insurance, which was originally offered to backers during the game's early crowdfunding days. Cloud Imperium says that the insurance will function as a convenience item instead of a must-have in the final game, but that hasn't stopped speculators and collectors from paying a premium for LTI-equipped ships, even though some of them can't be used in Star Citizen's currently available hangar and dogfighting modules.

Eurogamer reports that CIG and Chris Roberts have "no desire" to interfere in the trading of pretend spaceships for real cash.

Star Citizen's Roberts: 'A working universe is much more interesting than just a battlefield'

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Do you think Chris Roberts keeps a stack of future Letters from the Chairman in his desk drawer? It would make sense, given the fact that Star Citizen regularly blasts through million-dollar crowdfunding barriers (each one prompting a new letter).

The latest milestone to fall by the wayside is $56 million, and the latest letter talks up the sci-fi sandbox's non-combat bells and whistles. Roberts writes that he's pleased to see the new Reclaimer salvage ship striking a chord with backers, as it confirms his "feeling that a working universe is much more interesting than just a battlefield."

He also mentions a community poll that determined the role for Star Citizen's initial fourth wave ship. "The results of the poll also confirmed my belief that the community understands the broader reach of Star Citizen: an overwhelming number of backers voted for the research and hospital ship!"

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