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Some Assembly Required

Some Assembly Required: City of Heroes' Mission Architect

Super-hero, City of Heroes, Game mechanics, Opinion, Free-to-play, Some Assembly Required

Some Assembly Required
The few. The proud. The quest writers.

At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in City of Heroes you can do just that.

I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of Choose My Adventure, I had the opportunity to check out the system in City of Heroes and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.

Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.

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Some Assembly Required: I saw the wilds of Salem (and lived to tell about it)

Betas, Fantasy, Economy, Game mechanics, Interviews, MMO industry, New titles, Previews, PvP, News items, Opinion, Free-to-play, Hands-on, Massively Hands-on, First Impressions, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - Salem dev tour
I spent an hour romping through the woods of Salem last Friday with Seatribe head honcho Bjorn Johannessen. The tiny indie company (current dev population: two) is hard at work on its followup to Haven and Hearth, an acquired taste of a sandbox game notable for its no-holds barred approach that includes permadeath and the ability to summon (and kill) criminal characters -- even while their lulz-loving puppet-masters are offline.

Publisher Paradox bills Salem as "the crafting MMO," and boy it's not kidding. Over the course of this particular dev tour, I saw crazy amounts of tradeskill functionality, all kinds of cool world-building stuff, and ultimately, more than enough reasons to spend time with the game when it launches later this year.

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Some Assembly Required: Ten years warp by for Vendetta Online

Sci-fi, Events, in-game, Opinion, Massively Event Coverage, Some Assembly Required, Sandbox, Anniversary

Some Assembly Required
If I were to start describing a game where players have zipped about one persistent universe as one of three factions in customizable ships vying for wealth and territory by mining, dodging hostiles, fulfilling missions, blasting one another to bits, docking at stations, blazing trade routes, and pirating for the past 10 years, you would say... Vendetta Online, of course! Perhaps the longest-running epic space-based sandbox MMORPG, the game hit a milestone last week that few others can boast: It turned 10!

Although its major retail distribution was in 2004, Vendetta Online marks its anniversary as the day it was spotlighted in Penny Arcade during the game's completely open and public alpha (which means it basically launched since everyone could dive in and play) and the population exploded! A truly multi-platform MMORPG, Guild Software's game can be played on Windows, Mac, Linux, and even Android, giving pilots the freedom to log in when and where they may, even to surreptitiously check the markets or maybe sneak an event in while at work via a smartphone. After all, who wants to miss an event just because employment gets in the way?

Luckily for those of us without an Android, Vendetta Online celebrated its decennial anniversary with some developer-run in-game events over the weekend. Always willing to join the party, Some Assembly Required strapped into a shiny new ship and blasted right into the thick of things in order to share in the festivities.

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Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

Fantasy, Sci-fi, Darkfall, Game mechanics, MMO industry, New titles, PvP, PvE, Opinion, Some Assembly Required, Sandbox

Some Assembly Required - Catching up with Darkfall and The Repopulation
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics.

Join me after the break, then, for a rundown on what's new with Darkfall and The Repopulation.

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Some Assembly Required: Revisiting Origins of Malu

Fantasy, Economy, Game mechanics, Guilds, Interviews, New titles, PvP, PvE, Massively Interviews, Some Assembly Required, Sandbox, Crafting

Some Assembly Required
Many moons ago when the air just started to cool from summer's heat (aka, last September), Some Assembly Required had the opportunity to talk shop with a new outfit that is developing a promising new sandbox MMORPG, Origins of Malu. And you know me: Sandbox is the magic word! As skeptical as I knew I should be, I still came away from that interview with renewed hope that a game with some of the features for player-generated content could exist again.

Back then, Burning Dog Media made the bold statement that it would absolutely release its flagship game in 2012, with a target of early 2012 to boot. But as the first quarter of the year quickly drew to a close with scant information available, it became pretty clear the game is still a ways off. In the realm of games, no news is not necessarily good news... and we definitely hit a drought in news.

Now that drought has ended. In our second exclusive interview, we spoke with Michael Dunham, Producer, Jason Mitchell, Senior Developer, and Dave Cruikshank, Art Director, to learn what's been going on behind the scenes and get the scoop on more details about those very features that have sandbox lovers salivating.

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Some Assembly Required: Is The Secret World a sandbox?

Fantasy, Horror, Economy, Game mechanics, MMO industry, Opinion, The Secret World, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - Is The Secret World a sandbox?
I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches.

The real-world setting and horror-fantasy elements have always been appealing, but a general lack of info throughout 2011 -- coupled with Funcom's decision to add a cash shop to a subscription game -- conspired to knock The Secret World down a few pegs. Now I'm almost willing to forgive the business model faux pas because it seems like the game will feature significant sandbox elements.

Is it a sandbox, though?

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Some Assembly Required: Six must-haves for creative expression

Fantasy, EverQuest II, Game mechanics, Opinion, Star Wars Galaxies, Ultima Online, Free-to-play, Roleplaying, Virtual worlds, Xsyon, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?

Wait, gaming?! You betcha!

Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what Some Assembly Required is about.

Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, compose melodies, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.

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Some Assembly Required: A look at Vendetta Online

Sci-fi, Game mechanics, MMO industry, Opinion, Some Assembly Required, Sandbox

Some Assembley Required - architectural plans banner
The setup is pretty familiar.

It's an MMO, it takes place entirely in outer space, and your avatar is your spaceship. There's a lot of trading, a lot of missioning, and PvP if you want it -- possibly even if you don't. Crucially, there's freedom to go your own way and precious little hand-holding. It's clearly inspired by Elite, and there's a fair bit of the X series in there as well.

Nope, I'm not talking about EVE Online but rather Vendetta Online, an indie sandbox MMORPG that actually has more in common with classic space-trading sims than it does with CCP's New Eden.

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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Fantasy, Game mechanics, Interviews, MMO industry, New titles, Free-to-play, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - architecture banner
Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them.

Salem is being advertised by publisher Paradox as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's Haven & Hearth.

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Some Assembly Required: Xsyon picks up speed

Contests, Events, in-game, Xsyon, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
Last year, I had the opportunity to meander around Xsyon for Choose My Adventure. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt.

I won't complain if the momentum that Xsyon has shown in the last month keeps up. Announcing multiple events and an architecture contest? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them.

And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, Some Assembly Required explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.

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Some Assembly Required: A Mortal Online interview

Fantasy, Game mechanics, Interviews, MMO industry, PvP, PvE, Mortal Online, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - blueprint header
I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox.

Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new Awakening expansion as well as a glimpse into Nave's future.

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Some Assembly Required: A look at EQII's dungeon maker

Fantasy, EverQuest II, Game mechanics, MMO industry, Free-to-play, Roleplaying, Some Assembly Required, Sandbox, Dungeons, Crafting

Some Assembly Required - architectural banner
So you're an armchair game designer, eh? Well, EverQuest II invites you to put your money where your mouth is -- at least as it relates to dungeon creation.

While Sony Online Entertainment's venerable fantasy title is no stranger to player-generated content given its spectacular player- and guild-housing mechanics, this winter's Age of Discovery expansion upped the ante a little bit in the form of the new dungeon maker toolset. The system is a bit rough around the edges, but it's nonetheless a fantastic first iteration that adds a lot of fun and replay value to an MMO that was already chock-full of both.

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Some Assembly Required: A virtual world roundup

Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

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Some Assembly Required: In defense of player-driven story

Game mechanics, MMO industry, Opinion, Roleplaying, Miscellaneous, Some Assembly Required

Some Assembly Required - architectural banner
To say that I feel strongly about player-created stories and the MMOs that support them is an understatement of epic proportions, and as such I was disheartened after reading one of Eliot's recent Storyboard columns that pooh-poohed player creativity in favor of dev-driven narrative.

I feel that a dissenting viewpoint needs equal time in the Massively spotlight, so join me after the cut for a few reasons why there's no substitute for player-driven stories.

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Some Assembly Required: One last jump to lightspeed

Sci-fi, Events, in-game, Game mechanics, MMO industry, Opinion, Star Wars Galaxies, Some Assembly Required, Sandbox

Star Wars Galaxies - Tatooine twin sunset
Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text.

The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.

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