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Skyforge defrosts the Cryomancer class

Fantasy, Galleries, Screenshots, Trailers, Video, Classes, Game Mechanics, Previews, News Items, Miscellaneous, Skyforge

Obsidian and My.com have just revealed Skyforge's Cryomancer, the latest addition to the playable roster of this class-switching MMO. As you might have guessed from the name, the Cryomancer is an ice mage, a "lord of ice and snow," who slows, immobilizes, and shatters enemies. Enjoy the full reveal, including screenshots, a class trailer, a partial spell list, and even a bit of lore.

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Skyforge previews its Lanber Forest zone

Fantasy, Sci-Fi, Galleries, Screenshots, Lore, Previews, News Items, Dev Diaries, Skyforge

Obsidian and Mail.ru have just unveiled Lanber Forest, a key area in the companies' upcoming sci-fantasy MMO Skyforge. Lanber Forest was once "an oasis of pristine nature" distant from industry and politics but is now overrun with a dark evil awakened by a traitorous god, along with more mundane baddies like "looters, smugglers, [and] evil men, who have decided to cash in on the grief of others." That, of course, is where you come in.

Read on for the complete lore description and a few screenshots of the (damn pretty) zone.

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Skyforge abandons leveling in favor of a prestige system

Betas, Sci-Fi, Free-to-Play, Community Q&A, Skyforge

The Skyforge development team has been on a streak of answering pressing community questions over on the game's Facebook page, with one question answered per day over the previous week.

A few of the questions centered around how Skyforge has eschewed a traditional leveling format in favor of a "prestige" system. Prestige is like gearscore, a sum total of the stats from a player's equipment. As a player gains more prestige, more content, gear, and followers are unlocked. "Instances are tied to the amount of prestige your character has," the team explained. "The better your character[s are] developed, the higher their prestige is and the more adventures they can go on."

Other questions concerned whether there will be a test server (there will be) or a global chat channel (there won't be). The team did indicate that there would be a multi-platform chat system on launch, however: "Our programmers wrote a special chat service that will allow players in the game to chat to friends that are reading messages from other devices. This means that you can chat with other players regardless of whether they are in the game or not."

[Thanks to Dengar for the tip!]

Skyforge's Divine Observatory and rewards detailed

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Skyforge

Skyforge has this thing called the Divine Observatory, which is a sort of global surveillance and warning system that monitors the pleas for help from Aelion's mortals and sends immortal player characters to their aid.

Said players "will have access to more than 40 exciting solo and group PvE adventures, five different types of PvP competitions and 10 massive open world locations to explore," according to the latest My.com press release.

"As players complete adventures, they will receive rewards including credits, the most common currency on Aelion, Gems of Insights, which are used to develop skills and talents, unlocking new classes and characteristics, and Exotic Currencies, which can be used to buy new outfits to customize the look of the characters," the firm says. Click past the cut to read the full spiel and don't forget to have a look at the screenshot gallery while you're at it.

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E3 2014: Hands-on with Skyforge, World of Speed, and Armored Warfare

Betas, Fantasy, Real-Life, Classes, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, PvE, Free-to-Play, First Impressions, Events (Massively's Coverage), Skyforge

I won't lie: I went to an E3 meeting with publisher My.com thinking only of Skyforge. I'd heard about Armored Warfare and World of Speed, but I didn't expect much from either title. I'd seen tank games and racing games trying to move into the MMO sphere, and while they were sometimes interesting, I didn't pay a whole lot attention.

And ultimately they weren't as interesting to me as Skyforge, but I did walk away thinking they are titles that will appreciated by a portion of the MMO audience.

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E3 2014: Skyforge previews classes and customization in new video and images

Sci-Fi, Galleries, Screenshots, Trailers, Video, Events (Real-World), Game Mechanics, Previews, News Items, Dungeons, Skyforge

Sci-fi MMORPG Skyforge has landed at E3 with a brand-new video and new screenshots. Allods Team and Obsidian Entertainment promise players "a glimpse of Skyforge's unique Ascension Atlas, the Sunken Temple location, and three new character classes: the weapons-centric Gunner, the ruthless Berserker, and the merciful Lightbinder." The atlas itself allows players to customize their characters in "billions of ways with adapted skills, talents and spells."

We'll have more from our E3 Skyforge demo later this week, but for now, enjoy the previews!

[Source: My.com, Allods Team and Obsidian Entertainment press release]

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Skyforge's world trailer sure is pretty

Fantasy, Trailers, Video, MMO Industry, New Titles, News Items, Skyforge

There's a new Skyforge trailer making the rounds, and it's worth a look-see if you're interested in the new fantasy MMO from Obsidian and the Allods Team. There's a bit of lore, a bit of combat footage, and of course the high production values we've seen in previous clips.

Click past the cut to see for yourself.

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The Daily Grind: Do huge dev teams give you pause?

MMO Industry, New Titles, Opinion, The Daily Grind, Star Citizen, Skyforge

We recently discovered that the Skyforge dev team numbers nearly 300 people. Star Citizen's team is over 200. Those are pretty crazy numbers, even for alleged AAA games and even for full-featured massively multiplayer online things.

Taking into account that budgets vary wildly from project to project and company to company, do large numbers of devs on an MMO project give you pause? Why or why not?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Nearly 300 people are working on Skyforge

Fantasy, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Skyforge

MMO Culture has posted part three of a Q&A with Allods Team and Obsidian developers. The subject is Skyforge, an upcoming sci-fantasy MMORPG that lets players become gods. Interesting interview tidbits include the size of the dev team (nearly 300 people), the lack of trash loot ("every item that you can loot in the game has its impact upon your character's powers"), and the level-free progression system.

"A leveling system is hard to manage, that is why we decided to get rid of it. Basic specification of Skyforge heroes can be compared to gear score," the team says.

Skyforge discusses PvP philosophy and world space

Fantasy, Sci-Fi, Game Mechanics, MMO Industry, News Items, PvE, Races, Community Q&A, Crafting, Housing, MMORPG, Skyforge

As promised earlier this month, the team behind Skyforge has answered another round of community questions on the official forums. The highlights?
  • Expect no Oculus Rift or gamepad support at launch.
  • The game will not force players to participate in PvE or PvP. In fact, "with both types of activity you gain the same resources for character development."
  • The optional PvP will have a mild death penalty: "By MMO standards, it is practically non-existent."
  • The gameworld is made up of both large open spaces and small instances. It is not seamless, but it will encourage exploration. At one point during development, "the total area exceeded ​​50 square kilometers."
  • The team is planning large guild battles of "at least 100 players."
  • Flying and crafting are both in. Housing is a maybe: The "gods have their own piece of 'property' and it's larger than a hut."
Community Manager ​Freitag also mentions that the Allods Team and Obsidian Entertainment will be monitoring player opinion and metrics during the beta for feedback on planned systems.

Skyforge posts Q&A on character development and more

Fantasy, Sci-Fi, Classes, Game Mechanics, News Items, Free-to-Play, Community Q&A, Skyforge

The Skyforge team today selected and answered 10 community questions on the official forums ranging from "when's beta" (effective answer: no comment) to "how will names work" (answer: given name plus surname). Perhaps the most interesting tidbits focused on character development: The team confirmed that you can switch classes on the fly "whenever you like" and that because of this mechanic, you're unlikely to need alts. Moreover, says the team, "character progression in the game is not level based," and "players will always have ways to advance their characters further."

The free-to-play sci-fantasy MMORPG's full Q&A is available on the official forums. The developers have promised to post more answers every two weeks.

[Thanks to Paul for the tip!]

Skyforge shows off the Paladin class

Fantasy, Classes, New Titles, Skyforge

Skyforge Paladin
After revealing the Cryomancer a few days ago, the Skyforge team is showing off the second class that was spotlighted during its GDC demo: the Paladin.

In addition to the usual fighter abilities you'd find with a Paladin, Skyforge's holy warrior wields a powerful artifact that is used to both inspire allies and threaten enemies.

"The Paladin is capable of performing devastating attacks and engage in prolonged battles with abilities such as the Righteous Blow, Seal of Light, Punishing Bolt and Celestial Shield," the forum announcement states. "The Paladin is one who not only inflicts damage on his enemies, but also protects his friends, making him an excellent brother in arms!"

[Thanks to Dengar for the tip!]

Skyforge gives a glimpse into The Factory

Betas, Sci-Fi, Galleries, Screenshots, Free-to-Play, Skyforge

Skyforge is looking better and better, as the team released a new set of pictures today for the upcoming MMO that focus on the title's industrial side.

The three new pictures showcase the high-tech Factory, a large installation that's recently seen a riot by intelligent robots. Players will no doubt be asked to go in and quell in the microchip insurrection. "Cleaning up the plant is not an easy task," the devs teased. "Lives of the personnel are the price of a failure."

You can take a peek at the Factory in the gallery below.

[Thanks to Dengar for the tip!]

Skyforge releases new screenshots of Dankit Island

Fantasy, Sci-Fi, Galleries, Screenshots, New Titles, News Items, Free-to-Play, MMORPG, Skyforge

Skyforge: Is it sci-fi or fantasy? Who cares -- it's pretty. Obsidian and Allods Team have just released brand-new screenshots of the upcoming MMORPG; they feature a location named Dankit Island, which is so pretty that it's obviously home to evil, rat-like creatures called Virth. Naturally, players will be saving Dankit Island from said evil. That's just what players do. Enjoy the screens!

[Thanks to Paul for the tip!]

Allods Team and Obsidian unveil Skyforge announcement trailer

Fantasy, Sci-Fi, Trailers, Video, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Free-to-Play, Skyforge

Obsidian is getting into the MMO business, as we initially reported almost a year ago. Now, the famed RPG maker and developer Allods Team have officially announced the Skyforge project to western audiences via a new video.

Yes, that's the same Allods Team responsible for Allods Online, and it's also worth noting that the game is bankrolled by My.com which is a subsidiary of Russian publishing giant Mail.Ru.

Skyforge is a free-to-play sci-fantasy MMORPG "set in a brand new universe of gods and heroes who use futuristic technologies to fight off incredible creatures and protect their planet against space invasions," according to the announcement post on the game's official forums.

You can view the trailer after the cut.

[Thanks Feodor!]

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