When I originally started playing
World of Warcraft, things were different. Priests were still waiting on their first big class patch. Regular mounts required level 40; most players couldn't afford the 100ish gold fee without a loan from their guild. Epic mounts were so prohibitively expensive as to be considered rare.
Raids required the dedication and skill of 40 players, and only a couple of guilds per realm actually even bothered to run high-end content.
WoW was, as they say, srs bsns.
But that was eight years ago. Since then,
World of Warcraft has seen four enormous expansions (
Burning Crusade,
Wrath of the Lich King,
Cataclysm and
Mists of Pandaria) and countless minor content updates. Edges have been softened, skills refined, classes reinvented. Subs have ballooned to a peak of over 12 million, waffled up and down for a few years, then fallen
most recently to 9.6 million.
Some would argue that the
World of Warcraft of 2013 bears only a passing resemblance to the one we played in 2005. Others would claim it's still the same excellent/terrible game, just gussied up with fresh paint.
As a longtime
WoW lover but recently lapsed subscriber, I ventured into
Mists of Pandaria to sort it out for myself.
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