| Mail |
You might also like: WoW Insider, Joystiq, and more

PvE

Guild Wars: The winds just keep on a-changin'

Fantasy, Guild Wars, Patches, News items, PvE

ArenaNet has just announced that the third installment of Winds of Change, Miku's Tale, will be going live tomorrow! Part of Guild Wars Beyond, an effort to bridge the story between Guild Wars and Guild Wars 2, Winds of Change has been following the shifting states of affairs in Cantha. The rise of the Ministry of Purity, a new governmental organization, has had a central role in the story. First fighting with player characters against the blighted Afflicted then gangs of criminals, the Ministry slowly grew in influence and power. Guild Wars players aided the Ministry of Purity in its fight for justice until a chance encounter at a Ministry rally turned things sour. Since then, players have been rescuing captives, working with the Tengu, and generally making a nuisance of themselves as far as the Ministry is concerned. Now, with things in Cantha at the edge of chaos, we can once again pick up the story -- and dive into the final chapter of Winds of Change.

If you'd like to see the new content in action, join us tomorrow, February 9th, at 7 p.m. EST for a special edition livestream. Our own Richie Procopio will be joined by ArenaNet staff as he streams the game live on our Twitch channel!

Wings Over Atreia: The top 19 ways to get your dungeon crawl on

Fantasy, Aion, PvE, Wings Over Atreia, Guides

Wings Over Atreia header
You know 'em -- those places shrouded away from the everyday grind of the world where you can chill-out without being interrupted (excepting spouse aggro), a private nook where you know there is a definite beginning and end to your adventure, one that offers the best possible loot. They are areas often steeped in lore.

They are... the instanced dungeon.

There are actually 19 separate PvE dungeons currently in Aion where Daevas can get their dungeon crawl on. If you include the Fortress instances, you can add another 10 dungeons to this list. Adding PvP instances raises the number even higher. However, since fort instances are seriously lacking in lore and fort ownership is required (so availability is not assured), we will forego including them. We'll also omit the Dredgions and PvP arenas to keep the list PvE focused -- after all, there are times you really may not want to bother with fighting the enemy!

This week, Wings Over Atreia explores the first half of the dungeon list for the benefit of both young whippersnappers and old-timer Daevas alike. Why would veterans need it? Because dungeons aren't just for certain levels anymore. For a change of pace or to break out of a rut, grab yourself some lowbies, mentor down, and check out one instance a day -- you'll pass two weeks before ever repeating. You might even have fun, meet new friends, and renew your enthusiasm for Aion.

Continue Reading

The Daily Grind: What mob type is too cute to kill?

Game mechanics, PvE, The Daily Grind, Humor, Miscellaneous

SWTOR
In Star Wars Galaxies, it was the Gubbur. In Star Wars: The Old Republic, it's the Bantha. In World of Warcraft, it's those weird flower-monsters called Lashers. Every game has a super cute mob that I just feel horrible killing. Sometimes I suspect that the devs are purposely adding adorable things to MMOs and asking us to kill them just to mess with our heads in the service of some sort of Milgram experiment. Or maybe it's just meant to put us in our place out of pure revenge: "Flame my game on the forums, will you? Here's a zone full of fluffy Vorpal Bunnies that can one-shot you. Eat it, suckers!"

So what say you? What MMO creature is simply too cute to kill?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Know your path with this handy SWTOR infographic

Sci-fi, News items, PvE, Star Wars: The Old Republic, Dungeons

Star Wars: The Old Republic leveling chart
Are you playing Star Wars: The Old Republic? Are you a completionist who wants to ensure that you don't miss a thing? Well, thanks to this handy chart from the folks over at OldRepublic.net, you don't have to worry about that again. The flowchart gives the planetary leveling path for both Empire and Republic players and includes all of the flashpoints currently in-game and at which point in the game they should be tackled. Now you'll never accidentally skip over another flashpoint again (but that won't make Balmorra any less harrowing, unfortunately). For the full chart, just click on through the link below to OldRepublic.net

DCUO's game update 9 brings the world together with role-optional alerts and team buffs

Super-hero, Patches, News items, PvE, Free-to-play, DC Universe Online, Dungeons

Screenshot -- DC Universe Online
DC Universe Online's Game Update 9: Assemble For Battle is now live and operational, and it brings with it a few very interesting features, especially for players interested in group content. One of said features is the addition of role-optional alerts. As any MMO player knows, there's often a rather large population disparity between various roles. Generally, there's a ton of DPS with much lower numbers of tanks and healers, which can make finding a group a PITA if you're in the former camp.

As of this update, all alerts are considered role-optional, which means the longer a group waits in the group-finder for a certain role (such as a tank or a healer), the less picky the group-finder will be about filling that role. For instance, if a healer can't be found after a substantial period of time, the role will be filled by another available role. This is possible thanks to the team buff. Any time three or more group members are within range and line-of-sight of one another, the whole group will gain a buff to compensate for missing roles. For instance, a group missing a tank will get a damage mitigation buff, a group without a healer will get a health regeneration buff, and so forth. The official post notes that "the buffs are by no means a replacement for having the actual role in your group. But with some self-reliance, it will... allow you to complete the Alert successfully." For the full details on the new system, plus other features such as Novice Raids, click on through the link below to the official site.

Pathfinder Online promises to let players stumble into adventure

Fantasy, Game mechanics, Previews, News items, PvE, Sandbox

I'm not sure where the judicial branch comes in, but I'm thinking it should be on here.
Pathfinder Online is still too early in the development process to do much more than talk about principles, but said principles are certainly of interest to fans. The most recent development blog about the project discusses that game's PvE arm, which is meant to be an important part of the game without being the sole driving force. Instead of the game being driven by players going, gathering quests, and then going out to kill monsters, the development team hopes to create an environment where players go out to do something and then find themselves in the midst of a quest.

Four basic types of interconnection are outlined, ranging from wandering monsters to potential beasts attracted by overharvesting an area. (Cut down too much wood in an area and wood-dwelling creatures my start attacking lumberjacks... or some nasty flying monsters might decide the cleared area would make for an excellent nest.) It's certainly an interesting set of principles going into design, making the entry well worth a read for sandbox enthusiasts.

RIFT details upcoming Expert Mode dungeon changes

Fantasy, Patches, Previews, Endgame, News items, PvE, RIFT, Dungeons

Screenshot -- RIFT
RIFT's patch 1.7: Carnival of the Ascended is bringing with it some pretty neat things, such as in-game marriage, PvP improvements, and the eponymous Carnival of the Ascended. But long-time, high-level players are probably most curious about the changes coming to Expert Mode dungeons. Tier 1 and tier 2 Expert Mode dungeons are merging into a single Expert tier.

What this means is that all players with tier 1 gear will keep that gear (which will be improved by item changes being introduced in the patch), but it will never drop again. The upgraded versions of tier 1 gear will drop in its stead. Previous tier 1 dungeons have had their difficulty increased to be more on par with tier 2 dungeons, and Trion Worlds has also "turned the dials up a bit higher on some encounters to keep things interesting with your flashy new gear."

For the full details on all of the changes coming to the Expert Mode system and the endgame gear system, just click on through the link below to the RIFT official site.

Some Assembly Required: A Mortal Online interview

Fantasy, Game mechanics, Interviews, MMO industry, PvP, PvE, Mortal Online, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - blueprint header
I recently had the opportunity to fire off a few questions to Henrik Nystrom, and the Star Vault CEO was kind enough to provide some interesting insights into the firm's Mortal Online fantasy sandbox.

Though Mortal is thus far renowned for its full-loot PvP ruleset, it's also got a number of nifty features that you may be unaware of, with more on the way. Join me after the cut for a lengthy discussion of the new Awakening expansion as well as a glimpse into Nave's future.

Continue Reading

Behind the Mask: Throwing stones at their glass houses

Super-hero, Game mechanics, PvE, Opinion, Free-to-play, Hands-on, Champions Online, Behind the Mask

This week on Behind the Mask, we're going to take an in-depth look at Champions Online's new Earth powerset. It took me quite a while to review Wind, and Earth is relatively new. Why the time disparity?

The real answer is that I looked at Wind long before last week, but I didn't really find anything fun or exciting at a first look. Earth is a lot different. Earth has a lot of potential for combining powers between the set; it can Stagger enemies and then exploit that Stagger for damage or bonus effects. Because a lot of the Earth tricks eat your Stagger stacks, you have to choose between keeping Stagger on your targets for the debuff or eating it for the bonus power effects. On top of that, it has the first viable Brick archetype heal, making the Mountain the second reliable Archetype tank. Earth is a lot of fun.

Continue Reading

Star Wars: The Old Republic highlights upcoming Kaon Under Siege flashpoint

Sci-fi, Video, Patches, Previews, News items, PvE, Star Wars: The Old Republic, Dungeons

Screenshot -- Star Wars: The Old Republic
Despite only having launched about a month ago, Star Wars: The Old Republic is already gearing up for its next content update. As BioWare ramps up to release the update, it wants its fans to be getting excited for it as well. In that vein, the studio has released a new video highlighting Kaon Under Siege, one of the new flashpoints in the upcoming patch,

The story behind this flashpoint continues the game's current storyline, this time giving players a glimpse at the Tion Hegemony sector of the galaxy. Prior to the flashpoint, the Rakghoul plague has spread across multiple world in the system, killing the lucky and transforming those less fortunate into Rakghouls themselves. A few lucky survivors on the planet of Kaon have managed to hold out against the Rakghoul menace, and of course both the Empire and the Republic wish to rescue these survivors, eradicate the Rakghoul plague, and ultimately negotiate an alliance with the Tion Hegemony. For the full video preview of Kaon Under Siege, just click on past the cut.

Continue Reading

Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

Sci-fi, Video, Lore, New titles, Patches, Previews, PvP, PvE, Massively Interviews, Star Wars: The Old Republic, Dungeons

A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be introduced to a brand-new level 50 flashpoint as well as a completed version of the Karagga's Palace 8-to-16-man operation.

In the official press release for 1.1, BioWare founder Greg Zeschuk notes, "A month ago when we launched the Early Game Access program for Star Wars: The Old Republic, we promised our fans that this would just be the beginning of our journey together." That's all well and good, but we want details. So we rang up BioWare's Gabe Amatangelo to discuss the new flashpoint, Karagga's palace, Ilum, and the future of SWTOR PvP.

Be aware that there will be some minor spoilers, but we'll warn you in advance!

Continue Reading

Flameseeker Chronicles: ArenaNet talks PvE vs. PvP

Fantasy, Guild Wars, Interviews, PvP, PvE, Guild Wars 2, Flameseeker Chronicles

Ascalon Catacombs GW2 dungeon
"I don't care for PvP, so Guild Wars 2 doesn't really interest me."

This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive Guild Wars 2 as a PvP-only game? Really, just take a look at what we've seen from the development team and how PvE-centric it is and it seems that you'd get the impression that if anything, there's more of a PvE focus.

Of course, I can see where this perception comes from -- Guild Wars 1 holds the same perception for a lot of people, so it carries over. As a huge fan of both games and a pure PvE player, I thought it would be fun to take this week and clear things up. Eric Flannum and John Stumme were kind enough to help, stepping in to answer a few questions about the balance of things both past and present. Curious about what they have to say? Click past the cut and take a look!

Continue Reading

Captain's Log: Will two cloud bursts cure a drought?

Sci-fi, Launches, PvP, Endgame, PvE, Opinion, Star Trek Online, Free-to-play, Captain's Log, Crafting

USS Taranis NX Class
After the most tumultuous year in Star Trek Online's history, we stand on the cusp of the game's second anniversary and full-blown evolution to free-to-play. Early F2P entrance for former subscribers was opened last Thursday. And now, unfortunately, loyal subscribers have been informed that the anticipated flood of new story-based content might more accurately be described as a trickle.

In his most recent Dev Diary #11, STO's acting Executive Producer Stephen D'Angelo outlined his future hopes for the game in 2012. As players are wont to do, we read between the lines and noticed not what was contained in the blog but rather what was blatantly missing: a detailed outline of future playable content.

Continue Reading

Hyperspace Beacon: Sensing the future

Sci-fi, Bugs, Game mechanics, Guilds, Lore, PvP, PvE, Opinion, Star Wars: The Old Republic, Hyperspace Beacon, Dungeons

Hyperspace Beacon: Sensing the future
I like making predictions. When it comes to Star Wars: The Old Republic, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge of the Sith. It's a good thing I don't have anything to lose by guessing what I think will happen in the future for this game.

In 2011, we saw TOR launch with astronomical numbers, and all you have to do is look at our front page to realize how much people have been talking about this game. Hopefully, the future of the game is just as bright. Thankfully, developers at BioWare have been very talkative about what's coming in the future.

Let's combine what players have said with the plans developers have spoken about to predict the future of the game. After the break, I'll mix the news with my Force powers to see in the the future... the future... the future... echo... echo...

Continue Reading

Massively Exclusive: The Force ghosts of past, present, and future with SWTOR's James Ohlen [Updated]

Sci-fi, Culture, Economy, Interviews, New titles, PvP, Endgame, PvE, Massively Interviews, Star Wars: The Old Republic, Crafting

Fans have been sitting on pins and needles, waiting for their blessed early access emails for Star Wars: The Old Republic. What can you do while we wait to reserve your character names before the noobie rush on December 20th? You could check out the awesome guide Massively released on Monday to scout out which class you want to play before you play it. You could read the Hyperspace Beacon that came out yesterday; it may take the edge off the anticipation. Or maybe you could have a chat with SWTOR Creative Director James Ohlen about the current state of the game and what's coming down the bend.

We went with the last one.

After the break, find out what Ohlen had to say about SWTOR's legacy system, customizable ships, and other future content.

Continue Reading


Featured Stories

Engadget

Joystiq

WoW

TUAW