CEO Ryan Dancey
gave a presentation earlier today at GamesBeat 2013
focused around Pathfinder Online's
approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persistently reflects the cumulative effects of their actions."
The sandbox paradigm is the solution to both problems, Dancey explained, as is a community-driven initiative that GoblinWorks calls crowdforging. Crowdforging revolves around feature implementation that is heavily influenced by the game's community. Pathfinder
"maximizes meaningful human interaction, and a minimum viable product allows us to build our game with a small, agile team," he explains, before citing a few of the project's Kickstarter numbers. Dancey also shows off in-game footage from the game's most recent milestone.
Finally, Dancey says that Pathfinder
monetization will begin following an alpha in early 2014. The monetization will take the form of an early enrollment system akin to Gmail's beta. "We're on schedule, on budget, and ready to change forever how MMOs are made," Dancey concludes.
We've embedded a lengthy GamesBeat video stream after the break. The Pathfinder
presentation starts around the 03:23:00 mark.