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Pathfinder Online

Pathfinder Online never closes a door without opening a PvP window

Fantasy, Previews, PvP, News Items, Sandbox, Pathfinder Online

I'm sure he just wants to show off his new knife.
Having a settlement you worked hard to build be under constant attack just isn't fun. Pathfinder Online realizes this, which is why settlements are normally defended by large numbers of respawning NPC guards. Not too many to prevent players from scouting a town or stealing a few things, but enough to make a frontal assault fruitless unless you want your corpses to litter the outskirts of town.

If that were always the case, though, attacking a settlement would be pointless. So during a brief window every day, the guard respawn rate decreases, numbers thin, and suddenly the town looks much more vulnerable to attack. A well-developed settlement will still have guards, but a coordinated force will be able to eliminate them... unless players step in to defend the settlement. This also solves the problem of having massive attacks come when no one is awake to know what's happening. Read the full details in the latest development blog on the official site.

Pathfinder Online dev blog talks dynamic PvE, escalation

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, PvE, Sandbox, Crowdfunding, Pathfinder Online

Pathfinder Online dev blog talks dynamic PvE, escalationPathfinder Online's website has updated with a two-pronged dev blog attack. The first salvo concerns Kickstarter updates and more importantly, when backers will start receiving some of their rewards. The game's pledge management system is coming next week, so be sure you have a Paizo.com account set up and ready to receive rewards like the PDF superpack.

The second portion of the update concerns escalation cycles and escalation mechanics which tie into Pathfinder's version of PvE content. "An escalation is a dynamic story event such as a Bonedancer goblin invasion, an outbreak of widespread banditry from the League of the Wood, or a raid of dark elf slavers," the blog explains.

Goblinworks says that its escalation mechanics are such that players will encounter a wide variety of content and story scenarios. "The combination of different types of strength-based advances, expansion preference, stage advances, and quests associated with stages provides us with a wide variety of tools for creating very different experiences from escalation to escalation," the company says. "Some escalations like the barbarian raid will effectively march across the map; some will reach a defensible limit and fort up; some will keep trying to expand indefinitely and attempt to overrun the entire map."

[Thanks to all who sent this one in!]

Pathfinder producer talks player-generated content, archetypes, and more

Fantasy, Classes, Game Mechanics, Interviews, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Pathfinder Online

Pathfinder producer talks player-generated content, archetypes, and more
Goblinworks' CEO Ryan Dancy recently guested on the DM Fiat podcast. The Pathfinder Online producer had plenty to say about the tabletop RPG that's invading the MMO space, including nuggets about Pathfinder's extensive guild/settlement system, the River Kingdoms and expanding beyond them, and player-generated content.

Dancey says that Goblinworks would like for players to create their own PvE content modules and sell them to others, likely via some sort of app store format. He also mentions Pathfinder's archetype system and its numerous advantages over traditional class mechanics. Head to DM Fiat to listen to the podcast.

[Thanks Mark!]

Some Assembly Required: Your guide to MMO sandboxes in 2013 and beyond

Fantasy, Sci-Fi, Darkfall, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Free-to-Play, Guides, EverQuest Next, ArcheAge, Some Assembly Required, Sandbox, WildStar, Neverwinter, Age of Wushu, Camelot Unchained, The Repopulation, Player-Generated Content, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Origins of Malu, Pathfinder Online

Some Assembly Required - Massively's guide to sandboxes
Welcome to Massively's guide to MMO sandboxes in 2013 and beyond. I've collected the essential details on all the major sandbox titles releasing this year and in the near future in one easy-to-reference article. If you're wondering whether ArcheAge forces you to PvP, or if you can't tell The Repopulation from Origins of Malu, this is your post.

I'll be updating it as game features are added, removed, or revealed, so be sure to use the comments to let me know if I've overlooked a particularly noteworthy item. Finally, I want to point out that this isn't an exhaustive list because of the sheer number of sandbox projects ongoing. For now, I'm choosing to focus on the ones that will be playable in 2013/2014 as well as the projects that have a big-name developer attached.

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Pathfinder Online discusses the creed of assassination

Fantasy, Game Mechanics, Previews, PvP, News Items, Pathfinder Online

For more information on assassins, look this up, because it's one of the many stories that shows off how history is often cooler than fiction.
Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just conjecture -- the latest development blog shows how the assassination system is meant to facilitate precisely that sort of outcome under the right circumstances.

Assassination is a system allowing players to put out contracts on other players, whether for long-term gain or just spite. Successful assassins will slowly become better and better at stealth and can prevent targets from resurrecting nearby. They also get access to Disguises, special outfits that change your display name and hide your actual abilities from other players. If you're looking to be the blade in the night that puts down your target, take a look at the official blog for all the details.

Leaderboard: Which Kickstarter project will be the most successful post-launch?

Fantasy, Sci-Fi, MMO Industry, New Titles, Opinion, Leaderboard, Crowdfunding, Camelot Unchained, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Pathfinder Online

Star Citizen Hornet
There are a lot of game developers on Kickstarter these days, several of which are aiming to make MMOs or MMO-like persistent virtual worlds. Star Citizen's crowd-funding success has been well-documented, and both Shroud of the Avatar and Elite Dangerous are now go for full-scale development as well.

And let's not forget Pathfinder or Camelot Unchained, the former of which has been fully funded and the latter of which is well on its way. For today's Leaderboard, tell us which of these five titles you think will be the most successful post-launch. Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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Goblinworks illuminates Pathfinder's spellcasting system

Betas, Fantasy, Game Mechanics, Dev Diaries, Pathfinder Online

Pathfinder's approach to spellcasting is quite daunting
Thinking about becoming a Wizard or Sorcerer in Pathfinder Online? It's not going to be like rolling a mage in another MMO, where you'll instantly have access to infinite firebolt and ice shard spells that are conveniently located on your hotbar. No, it's going to be complex and deep because this is Pathfinder and that is what Pathfinder does.

In a new dev blog, Designer Stephen Cheney spells out (har) the approach the team is currently taking with arcane casters (i.e., Wizards and Sorcerers). While these classes will get a huge reservoir of basic cantrips to fling out during normal combat, their actual spells will be difficult to acquire, powerful to perform, and limited in number of uses.

Cheney talks about how wizards will put together spellbooks, why it's important to have a pouch full of spell components, and what keywords you're going to want to collect in order to build the type of caster you envision. It's a lengthy read, but as a wizard apprentice, you're already used to that, aren't you?

[Thanks to Matixzun for the tip!]

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