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Path of Exile

Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website

Betas, Fantasy, Sci-Fi, Video, Business Models, Culture, Events (In-Game), Game Mechanics, Patches, PvP, News Items, PvE, Free-to-Play, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen, Path of Exile

Not So Massively Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive tournament scene with two new weekly $1,000 tournaments. Rise of Immortals also announced its first competitive tournament since the Battle For Graxia update and revealed details of its hilariously-named ranged centaur character Murderhoof.

League of Legends revealed the new custom item set feature coming in Patch 3.7 and published a new champion spotlight video on classic ranged carry Ashe. Guardians of Middle-Earth also released its latest paid DLC character, The Mouth of Sauron, based on a character who was originally cut from the cinematic release of The Lord of the Rings: The Return of the King.

Diablo III celebrated the first anniversary of its release on May 15th with anniversary livestreams and a magic-find bonus for all players. The latest patch also raised the increments in which money can be sold on the Real Money Auction House to ten million in response to massive oversupply. Path of Exile revealed details of its upcoming Patch 0.1.1.0 that will add new party loot options and other features, and Star Citizen showed off its new website with a special e-commerce section in which players can buy ships for cash.

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Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

Betas, Sci-Fi, Video, Economy, Events (In-Game), Game Mechanics, Launches, Lore, New Titles, Patches, PvP, News Items, Opinion, Free-to-Play, Casual, Dev Diaries, Sandbox, MechWarrior Online, MOBA, Diablo III, Star Citizen, Infinite Crisis, Path of Exile

Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

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Not So Massively: New Star Citizen column, Path of Exile Season Two, and MOBA news

Betas, Fantasy, Sci-Fi, Video, Bugs, Game Mechanics, Launches, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Firefall, Crowdfunding, Star Citizen, Path of Exile

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If you've been following the development of upcoming crowdfunded sci-fi sandbox Star Citizen with interest, Massively has a brand-new column you might enjoy. The Diablo III test realm hinted at upcoming boosts to life regeneration and the damage output of a few spells, but Blizzard also suggested that a nerf to the Wizard Archon Form might be on the way. Path of Exile started its second season of race events, with over 200 events to take part in and massive prizes to be won.

Third-person MOBA SMITE added the 34th god to its roster this week with acrobatic assassin Ne Zha entering the fray, and Guardians of Middle-Earth released new DLC character Kili the Dwarf. Rise of Immortals added support for game replays and introduced and interesting new White Knight feature that lets players take over from characters who have disconnected or quit in the middle of a game.

Heroes of Newerth announced a huge upcoming balance patch that may finally get rid of the paid-for early hero access and promises to rebalance much of the game's expansive roster of characters. Dota 2's streamlined abuse report update backfired when players discovered they could use the report feature itself to abuse other players. And Firefall may finally be edging toward release with the announcement of a date for the start of open beta.

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Path of Exile Season Two starts April 19th, adds solo challenge

Betas, Fantasy, Events (In-Game), MMO Industry, New Titles, News Items, Free-to-Play, Path of Exile

Path of Exile Season Two starts April 19th, adds solo challenge
Although still in open beta, Path of Exile has already wrapped up one round of its popular race events, where players joined short-term leagues on brand-new characters in a race to complete objectives and rack up points. And now Grinding Gear Games is all set for the next round: Season Two begins on April 19th and runs through June 1st in North America.

Season Two differs from its predecessor with a few new offerings, including a larger variety of unique prizes. Players can achieve prizes more easily and in new ways; participants who complete at least one goal within the race can be awarded random spot prizes. Also added are new "Signature Events" -- solo events of a consistent-length that are run multiple times during the season. When the season concludes, the best performing characters of each class will receive a prize similar to the top 20 overall for the entire season. For a complete listing of events, check out the full schedule.

[Source: Grinding Gear Games press release]

Not So Massively: D3's patch 1.0.8, Dota 2 DDoS, and Prime World's closed beta

Betas, Fantasy, Sci-Fi, Trailers, Video, Game Mechanics, MMO Industry, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Star Citizen, Infinite Crisis, Path of Exile

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Patch 1.0.8 was released to the Diablo III public test realm this week, adding some big multiplayer upgrades and fixing quality of life issues with the Wizard class, crafting and the auction house. Path of Exile published its first series of articles in a new Development Manifesto forum looking into the thought process behind upcoming game changes and features. And sci-fi sandbox Star Citizen tackled the age-old problem of letting players have unique names without breaking immersion.

The European Dota 2 servers experienced heavy disruption this week as what appears to be a DDoS attack interfered with the DreamHack Invitationals and the G-1 qualifier tournament. A research firm also claimed that the game had recently passed giant of League of Legends in peak concurrent users despite publicly released statistics to the contrary.

Following on from its huge success in Russia, castle-building MOBA Prime World officially entered its English-language closed beta this week. Newly announced DC Comics MOBA Infinite Crisis released a champion profile video on new hero Green Lantern, and Heroes of Newerth published a classic hero spotlight on fan-favourite Devourer.

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Not So Massively: Jumping on the MOBA bandwagon

Betas, Fantasy, Video, Business Models, Game Mechanics, MMO Industry, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Player-Generated Content, Infinite Crisis, Path of Exile

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It seems as if everyone is jumping on the MOBA bandwagon lately and trying to cut a slice of the action for himself. Creative Assembly announced that the next game in the Total War series will be a MOBA with RTS elements named Total War: Arena. MMO developer Turbine has also thrown its hat in the ring, teaming up with Warner Bros. and DC comics to develop a MOBA based on the Infinite Crisis DC storyline.

League of Legends continued its plans to revamp old characters with overhauls to Sejuani and Trundle. Developers also revealed upcoming Ice Witch champion Lissandra, a crowd-controlling mage who can cast some of her spells mana-free. Guardians of Middle-Earth finally released Frodo Baggins as a DLC character, and Heroes of Newerth announced that the $60,000 grand final of HonTour Season One will take place later this month in Las Vegas.

In a new Diablo III developer journal, Blizzard discussed its efforts to get players into multiplayer and public games, including some gameplay improvements and a new matchmaking tag system. Path of Exile's Patch 0.10.5 went live today, adding three powerful new support gems, four new unique items, and several balance changes and bug-fixes. And Torchlight II gave modders a huge gift this week by releasing its in-house development tools to the public and officially adding Steam Workshop support to the game.

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Path of Exile interview reveals plans for player-generated races

Events (In-Game), Interviews, New Titles, Free-to-Play, Events (Massively's Coverage), Some Assembly Required, Player-Generated Content, Path of Exile

Path of Exile interview reveals plans for playergenerated races
Although there is no Some Assembly Required in the title, don't let that fool you; today's focus is on one of the founding precepts of this column, player-generated content. It's just not sandboxy player-generated content like we've covered before. Today's special edition explores the PGC proposed for the decidedly non-sandbox action RPG Path of Exile.

At GDC I sat down with managing director Chris Wilson and technical director Jonathan Rogers to discuss Path of Exile and their idea of adding player-run races to the game. A fan favorite, these timed gaming experiences are currently only officially sponsored events grouped into seasons, the first of which just concluded. However, devs would like to give players the opportunity to create and host unofficial events (meaning results won't have any bearing on the seasons) to allow players to enjoy this wildly popular facet of the game in a place where they can practice skills, test themselves against friends, or just enjoy a unique challenge.

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