- Massively's Justin investigated how Hellgate survived being Flagshipped.
- We examined MMOTCG HEX's closed beta and compared it to Hearthstone.
- Elite: Dangerous' pricing scheme was announced.
- Kukulkan, Serpent of the Nine Winds, slithered into SMITE.
- Marvel Heroes welcomed Rogue into its fold.
- The Crew fired up a new gameplay trailer.
- Star Citizen's racing module went live; the team also announced Citizen Con for October.
- Riot Games kicked off a new e-sports documentary.
- Chaos Heroes Online is now in closed beta.
- Heroes of the Storm introduced a 64-bit client for its technical alpha.
- Wanna hear snippets of MMO composer Chance Thomas' Dota 2 score?
- Sci-fi sandbox Beyond Sol angled for Steam greenlighting.
- A new World of Speed trailer wub wubbed its way through Moscow.
- TUG says multiplayer is still on the way.
- DayZ reminds everyone what early access really means.
- Hearthstone planned balance changes, including nerfs to the Leeroy Jenkins card.
- Vainglory is a new MOBA for Apple fanatics.
- Players discovered a serious Diablo III exploit.
- And of course, Destiny launched, patched, and made a bajillion dollars and scored a free song its first week.
You can view the clip after the cut and you can learn more about the game mode at the official website.
Kukulkan isn't actually a new character for the game but a reworked Ao Kuang (who has been temporarily retired). While Kukulkan enjoys a new look, the abilities transferred over from Ao Kuang remain the same. Players who previously owned Ao Kuang will see that character transform into Kukulkan instead.
We've got the full god reveal video after the break, so welcome in your newest nightmare and ally!
[Thanks to Sorenthaz for the tip!]
Thomas previously worked on MMOs such as Lord of the Rings Online and Dungeons and Dragons Online. You can watch the Dota 2 soundtrack video after the jump!
The first episode is available past the cut and runs for about 25 minutes, exploring the origins of several competitive teams and how players first broke into the industry. If you want a deeper look at the culture, or if you're already a big fan of e-sports and want to watch more about them, jump on past the break. The remaining portions of the documentary will be posted later this month, on September 12th and 15th.
Betas, Video, Business Models, Patches, Previews, PvP, News Items, Free-to-Play, Mobile, MMOFPS, Miscellaneous, Not So Massively, MOBA, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Buy-to-Play, Hearthstone
- Destiny is now live! Did you catch the launch trailers?
- League of Legends is rebooting its lore.
- The Stomping Land vanished from Steam.
- What do you play while waiting for Star Citizen's delayed Arena Commander module?
- We looked at Upsilon Circuit, Tome, and Wander at PAX Prime.
- Path of Exile unveiled more of the Hall of the Grandmasters and new flame effects.
- Phantasy Star Online 2's western release isn't a lost cause.
- The Witcher MOBA is now in closed beta on Android.
- Hearthstone announces its sixth season and a new piratey card back.
- Elite: Dangerous released its latest newsletter, this one on exploration.
- Warframe launched on the Xbox One.
- R2Games announced Mythborne, a new OARPG.
- ESPN's head honcho says e-sports aren't sports.
- Firefly Online is recruiting beta testers. (Thanks, Natasha.)
"Designed with fairness in mind, the game features no pay-to-win elements and allows players to unlock every piece of in-game content via gameplay," says a developer posting sussed out by Joystiq. "Closed Beta focuses on balancing gameplay, fixing potential netcode issues, and further refining in-game features."
Gnox goes on to lay out a new plan for the game's storytelling in the future, explaining that there will no longer be a perfect one-to-one correspondence between the game and the lore. While older elements will remain in place, some of them will be allowed to fall by the wayside in favor of more interesting stories and character perspectives. If you've got an investment in the game's world and characters, check out the full blog for more information.
Join Massively's Mike Foster at 7:00 p.m. EDT as he investigates Dota 2's Ability Draft mode (by viewer request!), where skills are picked up à la carte and chaos reigns supreme. He may win, or he may lose, but in Ability Draft, it's more about the journey than the destination.
Game: Dota 2
Host: Mike Foster
Date: Tuesday, September 2nd, 2014
Time: 7:00 p.m. EST
Enjoy our Stream Team video below.
There are four types of ships from which players can choose when they step into a match. Destroyers are smaller and faster with torpedoes, battleships are hulking gun platforms, and cruisers are straddling the line between the two. Then there are carriers (which we did not get to see) that eschew big guns for a squadron of planes to send out. Unfortunately, submarines aren't part of the mix, as the team decided that they wouldn't be fun for this type of game.
Each ship is as historically accurate in its looks and is hideously detailed, with up to 500 parts and 270,000 polygons. This detail comes into play when ships are damaged in certain sections, disabling features and abilities. The team is planning on launching with around 75 ships between the starting nations of the United States and Japan.
Tome may not look much different than its contemporaries, with a grounded fantasy setting and typical setup, but underneath the hood it's sporting a few ideas that should make it more friendly and convenient to a larger audience. The team's decided against including last hitting while putting in handy features such as healing quickly and buying items anywhere while not in combat.
Another core principle of Tome is that it embraces aggressive gameplay. Matches should take 12 minutes or less to complete, with design elements such as hardier minions and limited ammunition towers making turtling an undesirable option.
Betas, Fantasy, Sci-Fi, Trailers, Video, Classes, Events (Real-World), Game Mechanics, Patches, PvP, News Items, War, Free-to-Play, Marvel Heroes, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Buy-to-Play, Hearthstone
- Massively's Justin took The Crew's beta and Shroud of the Avatar out for a spin.
- Dota 2 landed e-sports on the front page of the New York Times over the weekend.
- We took a look at MOBAs Strife (now in open beta) and Heroes of the Storm at PAX Prime. HOTS released an interactive battleground page as well.
- Star Citizen's Arena Commander V0.9 patch was delayed.
- Diablo III's 2.10 patch released with week of in-game bonuses.
- Why Marvel Heroes is the industry's surprise success story.
- We talked to the Hearthstone team, which just added a new member, about its upcoming expansion (yes, another one). The latest season of ranked play has now ended.
- Chaos Heroes Online posted a new core features video.
- Elite: Dangerous' latest newsletter discusses upcoming mission additions.
- We got the scoop on State of Decay and Moonrise at PAX.
- NGames announced closed beta for Call of Alliance.
- Pre-order Destiny on Xbox One to pre-load it before launch.
- Heroes & Generals topped 2.6 million registered players.
- We gave away a ton of Dizzel in-game item keys.
- Motiga introduced two new Gigantic heroes via livestream and showed off new gameplay footage.
- TUG's latest update included predators, apothecary, alchemy, and terrain tweaks.
Strife was definitely in full force around PAX Prime this weekend. The team had not only a prime spot by the show doors (complete with a mechanical dragon that players could ride) but a spot at a local grill where prizes and cosplay repairs took place.
My key question for the devs was, "What makes Strife any different from the dozens of other MOBAs on the market?" This question led into a discussion of how the team has been pulling the best elements from the genre while discarding what didn't work -- denying, for example, is not a part of Strife in the least, nor is the commonplace "last hit" mechanic.
Instead, Strife seeks to be enjoyable both as a MOBA and as a single-player experience. The solo content was put in to flesh out the story of the world (MOBAs have story?) and give players a different kind of experience between matches. I was also interested in the pets that characters can acquire and wield for their special abilities.
Strife went into open beta this past weekend, so give it a whirl and let us know what you think!
Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!
At PAX Prime, I asked the team what was going to make Heroes of the Storm stand out from the rest of the MOBA pack -- or whether it was merely content to ride the Blizzard name to big sales. The response was that this game is shaping up to be one of the most friendly and welcoming MOBAs on the market. Gone are mechanics like denying and last hits and in are new concepts like shared team levels. The devs said that the root of the toxic atmosphere seen in many MOBAs is game design that focuses more in individual selfishness and potential ways to hurt your own team. There also won't be any chatting with the opposing team in HotS to cut down on potential sass-mouth.
Tonight, Massively's Mike Foster is exploring a different game mode known as Random Draft. In Random Draft, players take turns choosing from a pool of randomly selected heroes. There's still flexibility in terms of individual hero choice, but the full pool isn't available, and thus teams must get creative using the heroes that appear. Sometimes this goes well; sometimes it doesn't.
Tune in at 7:00 p.m. EDT to see how it turns out for Mike.
Game: Dota 2
Host: Mike Foster
Date: Thursday, August 28th, 2014
Time: 7:00 p.m. EDT
Enjoy our Stream Team video below.
Posted on Sep 15th 2014 8:00PM
Posted on Sep 15th 2014 7:00PM
Posted on Sep 15th 2014 4:00PM