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MMO industry

The Elder Scrolls Online using HeroEngine 'as a whiteboard'

Fantasy, MMO industry, New titles, News items, The Elder Scrolls Online

The Elder Scrolls Online - using HeroEngine as a whiteboard
Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise, but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience.

Game Informer confirms that ZeniMax is using the HeroEngine -- which also powers Star Wars: The Old Republic, and which has come under fire from some in the MMO fan community. Game director Matt Firor says that the firm isn't using the engine like you may expect, though.

"Think of HeroEngine as a whiteboard for us –- a great tool to get some ideas in the game and start looking at them while the production engine was in development," he explains.

[Thanks to Austin for the tip!]

The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

Sci-fi, PlanetSide, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, PlanetSide 2, Sandbox, The Firing Line

The Firing Line interviews PlanetSide 2's Matt Higby
Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound.

I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

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The Daily Grind: Do you stay loyal to your MMO guild?

Culture, Events, real-world, Guilds, MMO industry, Opinion, The Daily Grind, Miscellaneous

Ultima Online wedding, my guild as honor guard, circa 1998
When I joined a guild in Ultima Online in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a thing 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.

But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Betawatch: May 19 - 25, 2012

Betas, MMO industry, Betawatch, Miscellaneous

The test is coming, it's plane to see.
This week in Betawatch, the biggest news is that the game everyone expected to be in beta isn't around. Guild Wars 2 is not running a beta weekend this weekend, meaning that anyone hoping to spend their long weekend in Tyria is going to have to go with the classic version. We also say farewell to Star Supremacy in wake of its launch.

However, for those who love testing unreleased games, it's not all bad news. World of Warplanes has announced its closed beta kicking off at the end of the month, and MechWarrior Online is heading into its closed beta this week. While you won't have a chance to get your paws on The Secret World just yet, we do have a nice new shiny set of impressions from the beta to help tide you over.

Jump on past the break to see the full list of what's still in testing!

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R.A. Salvatore: Project Copernicus would "blow you away"

Fantasy, MMO industry, News items

Screenshot -- Project Copernicus
The future isn't looking particularly bright for 38 Studios and its in-development MMO Project Copernicus, but the game's writer, esteemed fantasy author R.A. Salvatore, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.

Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind Copernicus were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.

Editorial: Learning from the 38 Studios disaster

MMO industry, Opinion, Miscellaneous

Curt Schilling getting tattooed
The closure of 38 Studios and Big Huge Games yesterday sparked a series of interesting events that make me both sad and proud to be a part of the greater gamer community. Job offers were overflowing from current game companies looking to snatch up some of 38's talented designers and a Twitter hash tag was even created to spread the word and get new jobs for those affected by the layoffs. I am proud of the outreach and camaraderie of the game development community, but the hate being thrown at Curt Schilling isn't going to solve anything.

The most important thing we can do at this point is to tape off the crime scene, look at the evidence, and figure out what went wrong.

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Everything you need to know about The Secret World

Betas, Fantasy, Horror, Classes, MMO industry, New titles, Previews, News items, Opinion, The Secret World, Massively Hands-on, First Impressions, Guides, Crafting

The Secret World - zombies incoming
So what's all this hullabaloo about The Secret World? Let's start with the basics.

The Secret World is a new MMORPG by Funcom, the studio that brought you Age of Conan, and way back when, Anarchy Online. It's also the brainchild of one Ragnar Tornquist, familiar to adventure gamers the world over thanks to Dreamfall and The Longest Journey. Like those seminal titles, The Secret World seeks to conjure an immersive, fantastical realm of myth, magic, and in some cases, horror. Unlike the adventures of April Ryan, though, The Secret World is your story, and it takes place in the video game equivalent of the real world (not to mention Hell, portions of a hollow Earth, and many other mythological settings).

There's an undeniable Lovecraftian influence, there are zombies and assault rifles, and there's a three-faction setup that asks players to join forces with noted secret societies like the Templars and the Illuminati (as well as the less-familiar Dragons). Did we mention battleground PvP, a Minecraft-inspired crafting system, and skill-based progression mechanics that depart from traditional MMORPG classes and levels in favor of player-made builds (drawn from a pool of nearly 600 distinct abilities)?

As you can see, Funcom is throwing everything at the wall, and luckily for you, Massively has been keeping tabs on the game's development for a number of years now. We've also managed to spend quite a bit of time in the beta of late. Click past the cut for a roundup of our best coverage, including guides, impressions, interviews, and basically everything you want to know about The Secret World.

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The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary

Sci-fi, Galleries, Screenshots, PlanetSide, Culture, Game mechanics, MMO industry, PvP, News items, Opinion, MMOFPS, PlanetSide 2, Sandbox, The Firing Line, Anniversary

The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary
So PlanetSide is nine years old this week (nine!), and Sony Online Entertainment is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.

Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original PlanetSide, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original PlanetSide with their counterparts in PlanetSide 2.

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En Masse publishes 4th TERA e-book, Death at Forgeheart

Fantasy, Lore, MMO industry, News items, TERA

TERA - Death at Forgeheart e-book cover
Looking for another lore fix when it comes to TERA? En Masse has just released the game's fourth e-book tie-in named Death at Forgeheart. It's written by Kristine Kathryn Rusch and it tells the story of two detectives who manage to trust one another despite their racial differences as they team up to solve a murder with federation-altering implications.

The official TERA website has an excerpt from the book, but the full text is available for purchase via Amazon, as are TERA's first three e-books: Fire and Ice, Killer, and The Amaranthine Heart.

Runes of Magic's Fires of Shadowforge update features new race, starting zone

Fantasy, Game mechanics, MMO industry, Patches, News items, Free-to-play, Races, Runes of Magic, Dungeons

Runes of Magic - Shadowforge dwarfRunes of Magic's Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world.

The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that Frogster describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall.

Runes of Magic is a free-to-play fantasy title developed by Runewaker and published by Frogster. The Fires of Shadowforge update releases June 12th.

[Source: Frogster press release]

The Firing Line: Hands-on with Heroes & Generals

Historical, Game mechanics, MMO industry, New titles, PvP, News items, War, Free-to-play, Browser, Hands-on, MMOFPS, Massively Hands-on, First Impressions, The Firing Line

The Firing Line - Hands on with Heroes & Generals
During the first 10 minutes of my time with Heroes & Generals, I killed once, died twice, and drove a tank, a jeep, a half-track, and a bicycle (not necessarily in that order). I also rode shotgun on said tank and said jeep, manning a nifty vehicle-mounted machine gun in the process.

I marveled at the visuals, took way too many screenshots of my squadmates looking at the blow-away badass in-game map (it's the little things, amirite?), and generally had a helluva good time. Did I mention that all of this happened in a browser?

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DC Universe Online expanding Legends PvP with Last Laugh DLC

Super-hero, Game mechanics, MMO industry, Patches, PvP, News items, Free-to-play, DC Universe Online

DC Universe Online - Power Girl in the Fortress of Solitude
DC Universe Online's fourth DLC pack is on the way. As you're probably aware, it's called Last Laugh, but what you may not know is that it's focused on PvP. New iconic characters are making their way to the game's Legends mode, including DC stalwarts like Power Girl and Amon Sur.

Up to this point, much of Legends PvP has focused on what creative director Jens Andersen terms the Bat family. Characters like Batman, Bane, Two-Face, Robin, and the Joker are all mainstays. Now, though, players can step into the tights of both Kryptonian and Lantern heroes, and they can do so on the new Fortress of Solitude Legends map. That's not all, of course, but you'll need to head to Games Radar for more details plus a nifty video.

Ask Massively: Artists I actually dislike edition

MMO industry, Opinion, Humor, Ask Massively, Miscellaneous

It got way worse after this.
For whatever reason, Rob Liefeld has become a mini-meme on my more meta columns of the week. He's a bad artist, yes, but as I've mentioned in the past, I don't actively dislike him. There are many people far more deserving of dislike. Case in point: Pat Lee. I'm not going to explain in depth right here, but suffice to say that the man has history of hobbies like not paying his employees and taking credit for the work of others. And he's not a very good artist.

So let's move on from that meme, shall we? Great.

Of course, if I'm talking about mini-memes on Ask Massively, that must mean that it's time for this week's installment, yes? Yes. And this week, we're talking about the now almost ubiquitous case of the Kickstarter project. If you've got a question you'd like to see answered in a future installment of Ask Massively, leave it in the comments below or mail it to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.

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38 Studios lays off entire staff, sells Big Huge Games [Updated]

MMO industry, Legal, Miscellaneous

38 Studios / Big Huge Games
The 38 Studios disaster continues to unfold today, as the troubled studio laid off its entire staff and may be selling off its Big Huge Games division in Boston. Boston's Fox 25 News speculates that the studio may close by this weekend.

38 Studios CM Charles Dane confirmed being laid off on Twitter: "Now on the market. I had an awesome run with 38 Studios, but this dream is now ending."

Word is that the company is also selling its subsidiary, Big Huge Games. Big Huge Games is the maker of Kingdoms of Amalur: Reckoning, 38 Studios' single-player prequel to its Copernicus MMO. This would not be the first time that Big Huge Games was sold by its parent company, as the studio experienced the same event back in 2009.

Oh his Facebook page, Curt Schilling stressed that Reckoning did quite well in sales. "I wanted to clear up some misinformation around 38 Studios' first product, Reckoning. Sales of Reckoning outperformed EA's expectations and sold more than 1.2 million units in the game's first 90 days in the market."

[Update]: Developer Ryan Shwayder has also confirmed the layoffs via his personal blog.

Command & Conquer: Tiberium Alliance browser title launches today

Sci-fi, Game mechanics, Launches, MMO industry, New titles, News items, Free-to-play, Browser, MMORTS

Command & Conquer: Tiberium Alliances trailer
Command & Conquer fans, today's a banner day. The latest entry in the long-running franchise is Tiberium Alliances, a free-to-play browser-based title that's now available. You can pick from either the Global Defense Initiative or Nod factions, then harvest resources, build giant armies, and foster strategic alliances as you will your side to ultimate victory.

Players can take on the AI or each other, and TA's integrated status and news feeds makes it easier than ever to keep abreast of both in-game happenings and development rumblings. The game can be played on your desktop, your smartphone, or your tablet. Head to the official website to sign up and get started. Don't forget to check out the launch trailer after the break, and look for Massively's impressions on the game later this week in MMObility.

[Source: Electronic Arts press release]

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