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MMO Family

MMO Family: The state of the game (at school)

Opinion, Kids, MMO Family, Family, Miscellaneous

laptop learning
When you think of kids and video games, the question that always comes up is this: What are they getting out of playing them? Usually, MMOs, even MMOs aimed at kids, are big on fun but light on learning. So it was refreshing to see teacher Ben Bertoli launch a Kickstarter project to promote development of his personal project ClassRealm into what could be a potentially valuable tool in the classroom.

So why haven't we seen more educational MMOs, and why has there been a gap when it comes to technology at home vs. at school? In this week's MMO Family, we'll look a few issues with gaming and learning.

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MMO Family: How helpful are those ESRB ratings?

Culture, MMO industry, Opinion, Kids, MMO Family, Family, Miscellaneous

ESRB Rating
Quick, what's the ESRB rating symbol of your favorite MMO of choice? And if you know that, what are the content descriptors that account for your game's rating? If you got them right, bravo! According to the ESRB's official poll, 85% of parents with children who play video games are aware of the ratings system. For those not familiar, here's the deal: The Entertainment Software Rating Board began in 1994 with the goal of providing a standard set of ratings and descriptors to help adults choose appropriate games for children.

But the real question is, are ESRB ratings accurate when it comes to MMOs? The poll also claims that 65% of parents regularly check a game's rating before making a purchase, but are those ratings as helpful when choosing an MMO for your children? Read on for a look at why the E, T, and AO symbols might actually deserve an F.

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MMO Family: Mind your massively multiplayer manners revisited

Culture, Opinion, Kids, MMO Family, Family, Miscellaneous

south park
In this week's MMO Family column, I want to dig deeper into something that came up as a result of the last edition, and that's the perception of younger gamers as generally being too immature, being too flighty, and lacking the social skills to be fun groupmates and guildmates in our MMOs. There were some great points all around, with some arguing that kids aren't good guildmates because of their age and others even arguing that some kids are more mature than adults.

Let's look at things a little differently this week. Suppose you are guilded or grouped with your son/daughter/little brother/niece/nephew/best friend's kid/etc. You can't blow him off because of your relationship to him or her, so what do you do to make sure he or she isn't that kid who drives everyone crazy in-game? I'm revisiting one of Lisa Poisso's past articles to see what rules of age etiquette we can come up with in this crazy age of gaming.

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MMO Family: Do kids belong in guilds?

Guilds, Opinion, Kids, MMO Family, Family, Miscellaneous

Guild Hall in EQII
In my regular columns at Massively, I enjoy taking a look at various topics surrounding family-friendly MMOs and common issues in guild management. So it seemed natural to take the two subjects and combine them for this week's MMO Family. Gamers are growing older, and we're seeing an increasing presence of younger players, even in the more serious "adult" games like Lord of the Rings Online and EverQuest II. For those who play MMOs with their children, it might seem reasonable to seek a guild tag for them, but that might not sit well with your guild peers.

Should kids be allowed in guilds? Are there any benefits to sharing a tag with your children, or are they better off staying unguilded?

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MMO Family: Is free-to-play bad for kid-friendly MMOs?

Business models, MMO industry, Opinion, Free-to-play, Kids, MMO Family, Family, Miscellaneous

Super Hero Squad Online
If you've ever gone shopping with kids, you know how much of a nightmare-inducing proposition it can be. Everywhere from toy stores to department stores to seemingly innocuous grocery stores, there's a battle raging between parents and their children, which usually ends with tears, grey hairs, and the infamous word, "Pleeeeeease??" (Pleeeeeease should actually have its own entry in the Oxford Dictionary because it has a completely different meaning from its polite cousin, "please").

The only thing that helps parents get through it is the knowledge that they get a respite once they get home. Not so anymore, though, because there's a second front that's opened, and the new battleground is taking place on our computer screens. Those high-pitched appeals that echo throughout the store aisles are now filling our family rooms, kitchens, and dining rooms. And while many people are singing the praises of the free-to-play model in MMO games, it's actually the biggest contributor to the begging-battles at home. Let's take a look at why free-to-play and kids MMOs are not a match made in heaven.

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MMO Family: Kid-friendly MMO roundup, part 1

Opinion, Free-to-play, Casual, Kids, MMO Family, Family, Clone Wars Adventures, Super Hero Squad Online, Miscellaneous

Little space heroes
With all of the buzz centered around "grown-up" MMO titles like Star Wars: The Old Republic and Guild Wars 2, it's easy for the kid-friendly games to get lost in the shuffle. There may not be as many kid titles on the horizon, but for the games that are currently out there, there's been an amazing amount of activity going on in these virtual worlds.

I decided to take a peek at some of my (and the kids') favorites, along with a few games that we've done first impressions on, to see what they've been up to lately. Since there are too many great kid-friendly MMOs out there to fit into one column, this will be the first of what will probably be many follow-up entries covering other games, so if you don't see your favorite family-friendly game here, fear not!

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MMO Family: What kids MMOs can learn from markers, Jackpot, and Chutes and Ladders

MMO industry, Opinion, Kids, MMO Family, Family, Miscellaneous

Markers
Play is important. Whether you're a kid or a grown-up, play has an important role in our lives, and video games are taking an increasingly large percentage of our playtime these days. But for kids' play in particular, there's always a question about the quality of video game time and whether or not it's actually just a waste of time.

Kid-friendly MMOs are a relatively new segment of the MMO industry, but it often feels like they're just grown-up MMOs with kid-friendly graphics. Sometimes, the games are even stripped of the grown-up features in an attempt to make them easier, but that often results in a less than compelling game. Here's a quest; do it. Here's a creature; zap it. Here's a pet; hug it. Here are some clothes and decorative items; buy them. I may sound a bit jaded, but that's only because I think kid-friendly MMOs can be so much better than they currently are.

To do that, we have to step back and examine how kids play, and studios must concentrate game design around that. In this week's MMO Family, I'll be looking at three areas of kids' play and exploring why games should look to Magic Markers, Jackpot, and Chutes and Ladders for inspiration.

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MMO Family: Why safe chat isn't so safe (and why that's OK)

Opinion, Kids, MMO Family, Family, Miscellaneous

Toontown
One of the toughest issues that game developers have to treat when it comes to kid-friendly MMOs is chat. I touched on this in a past column, but it's worth further discussion. If you're making a game where lots of players are interacting and doing stuff together, you need to allow them to communicate, otherwise you're pretty much making a single-player game with the other players as background scenery.

On the other hand, when it comes to kids MMOs, having open communication means other players can use it to harass each other. Worse is the scenario of the deranged adult abusing it to exploit young people. As a result, virtually every kid-friendly MMO has some sort of filter in place that restricts what players can say to each other. But are these chat filters really that effective? Are kids better off without them? Let's take a look in today's MMO Family.

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MMO Family: Four ways to improve kid-friendly MMOs

MMO industry, Opinion, Kids, MMO Family, Family, Miscellaneous

Minecraft flame field
Right now, there's a small war going on in our house. It's winter, we're all cooped up inside, and we're interested in different games. What's particularly interesting is that my kids will tolerate most of the games I play and join in, except for one: Star Wars: The Old Republic. They aren't remotely interested in it, and any time I fire it up, they push back by demanding their favorite game, which is Minecraft.

It got me thinking about why kids would prefer a 16-bit, block-shaped world to a glitzy, voiced-over, multi-million dollar title. Adult gamers love to hash out why they love one game over another, but what makes games appealing from a kid's perspective? Furthermore, we often see differences in kid-friendly MMOs and their features compared to games for grown ups, but can those features be improved?

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MMO Family: Games of chance vs. MMOs

Culture, Game mechanics, Opinion, MMO Family, Family, Miscellaneous

Sorry!
From childhood on, I've always been a gamer. But I grew up when computers were just emerging as something that didn't just belong in the bowels of the Defense Department. My games were primarily of the board game variety, with a smattering of classic card games, and my exposure to video games didn't begin until later on.

Today, I see kids being raised on video games, and I see it as a good thing. "But board games are the good games," you might protest, and while they're still relevant today and I'm glad to see the recent revival in family board game night, a good portion of board games do not compare to what video games offer to children. This edition of MMO Family explains why!

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MMO Family: LEGO Universe, autism, and heartbreak

Culture, MMO industry, Opinion, Free-to-play, Casual, LEGO Universe, Kids, MMO Family, Family, Miscellaneous

Lego Universe
Often when the topic of video games comes up, it's followed by comments about the negatives, such as violence, antisocial behavior, or inappropriate content. But if they do have harmful effects (and it's arguable how many players really are affected in a negative way), they can also be helpful as well, yet you rarely hear a news story about the good. I've written before about how companies like IBM have studied MMO guilds in order to improve team-building and organization within their company. More recently, MMOWGLI focused on global issues, such as the future of piracy, to study what solutions players could cooperatively generate.

There are also positive benefits to children as well, and while we've touched on a few in recent columns, this week we'll focus on the impact LEGO Universe has had on autistic children. Sadly, the game will be shutting down in a few weeks, and while many parents are thankful for how much it's helped, they're also concerned about what will happen once the game is gone. Read on for a bittersweet look at how this LEGO-based game is leaving behind a legacy.

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MMO Family: Heroing-up in Super Hero Squad Online

Super-hero, Opinion, Free-to-play, Kids, MMO Family, Family, Super Hero Squad Online

Super Hero Squad Online
There's a growing number of great kid-friendly MMOs available, and one that I've been meaning to check out for a while now is Super Hero Squad Online. The game has only been out for eight months, yet in that short time, it's reached over a million registered users and added lots of new content and characters.

I've spent some time in the game, along with my two young testers, to find out what the buzz is all about. We formed up a squad and set off to check out missions, the card game, our headquarters, and the opportunities for exploration out in the world, and our first impressions are found below. If you've ever wanted to know what the little super heroes eat or what holiday treats are available at the Parker household, you'll definitely want to read on!

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MMO Family: Six kid-friendly MMOs that need to be made

Fantasy, Historical, Culture, Lore, MMO industry, Opinion, Kids, MMO Family, Family

winnie the pooh
Back in 2010 at DICE, game developer and Carnegie Mellon Professor Jesse Schell gave a thought-provoking talk about extrinsic motivations in games. In it, he postulated that there's a blurring of the lines, and that we're moving toward a day when our everyday actions are driven by "points" and "achievements." All too often, that's what drives gameplay in popular MMOs, particularly for children -- complete some minigames or tasks in order to accumulate points/tokens/currency that can be used for rewards of your choice. But sometimes, what gets lost is the fun of playing in a virtual world. When my son plays Wizard101, one of his favorite things to do is stopping by the hidden cave under the waterfall in Wizard City because he was so excited to have discovered it on his own. And when my kids found the vault in Free Realms, it was one of their biggest moments. Granted, the vault is closed now and partially hidden by vines, but they were still excited to have found it.

There's so much more to MMOs than achievements and points, and there are many popular children's titles that would be great settings. Some foster exploration, some teach, and some are just wonderful venues for kids to have fun. Read on for a look at what children's MMOs need to be made (and I promise that not one is Harry Potter!).

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MMO Family: First Impressions of Project Exonaut

PvP, Opinion, Free-to-play, Browser, Casual, First Impressions, MMO Family, Family

Project Exonaut
Lately, I've been moving away from my "sword and board" mentality and instead checking out some MMOs that have faster gameplay, such as Vindictus' physics-based, arcade-style combat and Global Agenda's jetpack shooter battles. But while I've had fun grabbing gnolls by the throat and crushing them against the wall in Vindictus and fending off waves of zombies and chupacabras in Fallen Earth, the content isn't necessarily kid-friendly.

I wanted to find a game that had action, fast-paced combat, and jetpacks but still touched on all the things that make for a good family game. I stumbled on Project Exonaut, made by Cartoon Network, and decided to check it out. It's a browser-based, free-to-play game that pits you against other players in a futuristic setting. It's not quite an MMO and would probably fall under our Not So Massively heading, but I decided to try it out. Read on for a look at the game and my first impressions!

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MMO Family: First impressions of Little Space Heroes

Betas, Sci-fi, New titles, Previews, Opinion, Free-to-play, Browser, Hands-on, Casual, First Impressions, Kids, MMO Family, Family

Little Space Heroes
In this week's MMO Family, I took a look at an adorable new game from Bubble Gum Interactive called Little Space Heroes. It's a free-to-play, animated, space-themed game aimed at children ages 6 to 12. The game is still in beta, but players can register and get a glimpse of this virtual universe right now.

At first glance, I wasn't sure whether I'd even be able to get my two young "testers" interested in the game. They've tried similar-looking games like Club Penguin but never seemed to stick with them for very long. Surprisingly, not only did they enjoy it, but they pretty much took over, and my little space alien hero was shoved aside as we spent most of our time playing their two characters. Read on for some first impressions!

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