Jumping into an MMO that's been out for several years -- let's call it "more than five" -- lends itself to several blessings and curses. While the game has more content, stability, and a playerbase that isn't drunk on launch drama, it can be overwhelming and even lonely to the latecomer who is just trying to figure out the basic ropes while everyone else is milling around at the Level Cap Country Club. Often I see people asking whether it's "too late" to join an MMO, wondering if they're getting into a game that everyone else is getting out of, not to mention considering how long it might take to do meaningful content with those who have been around longer.
Lord of the Rings Online
is now most assuredly in that zone. It's been out for seven years, adding along the way numerous updates and systems, a free-to-play conversion, two classes, 50 more levels, a class overhaul, and five expansions. A game that used to occupy a relatively small swath of Middle-earth is now an empire that stretches from the icy bays of the far north to the shoreline of southern Gondor. It's absolutely huge when you step back to consider it, which is what both a new player and a reroller must do.
My question this week is this: Is LotRO
getting to be too big and too long for a player to start from scratch these days? Is it suffering from a case of too much of a good thing?