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League of Legends

Not So Massively: Dreamhack 2013, news from E3, and Path of Exile battles RMT

Betas, Video, Culture, Economy, Events (Real-World), Game Mechanics, New Titles, PvP, News Items, PvE, Free-to-Play, Consoles, Casual, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Crowdfunding, Infinite Crisis, Path of Exile

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This week saw the world's largest annual LAN party get underway as Sweden played host to DreamHack Summer 2013 and a series of live cash-prize competitive game tournaments. League of Legends had the biggest showing, with a dedicated 1,200-person stage for its $30,000 DreamHack Championship tournament. Heroes of Newerth presented the $30,000 HoNTour grand finals with livestreaming and commentary from the Honcast crew. Dota 2 launched its own huge $46,600 tournament for the event, but fans have been up in arms about the tiny seating area reserved for their game.

Blizzard revealed more details on its upcoming console release of Diablo III, from skill and runes to transferring your co-op characters between consoles. Path of Exile tackled the issue of RMT head-on by locking currency items to new players' accounts until one of their characters hits level 25 and revealed that thousands of players are being banned each week for botting and RMT spam. Indie MOBA Skara also dropped a gameplay trailer this week and was at E3 to show the game off, but things aren't looking good for its kickstarter campaign.

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The Summoner's Guidebook: Getting friends to enjoy League of Legends

Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Getting friends to enjoy League of Legends
I find the mainstream success of League of Legends to be extremely baffling. If you break down the skills you need to be an effective player in the MOBA genre, they are daunting. The mechanical skill cap to be acceptable is unacceptably high, and the knowledge burden is enormous. Other MOBAs have dozens of characters and hundreds or thousands of matchups. League of Legends' character pool is so unbelievably large that even professionals cannot grasp the entirety of its design space.

While I can't fathom how normal people find a game this hard fun, I can simply accept it. That makes it quite possible to get our friends and significant others hooked. However, because League is a hard game, it is probably best that we be careful when we try to teach our friends. It's pretty easy to scare them with the enormous difficulty in the game.

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The Summoner's Guidebook: Team leaders roam League of Legends' jungle

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Team leaders roam League of Legends' jungle
Leader. Shot caller. Playmaker. The jungler is the heart of a League of Legends team. On both Summoner's Rift and Twisted Treeline, the jungler is the leader of the pack. More than any other role, the jungler is called upon and expected to swing the game in his favor. He's expected to be everywhere at once. If a laning player dies to an enemy jungle gank, it is her jungler's fault for not being there. If a laning player fails to make a kill happen, it's also her jungler's fault. It is any jungler's personal experience that if lost game is not lost in the laning phase or blame cannot be pinned on a specific person, the jungler is always to blame.

With this responsibility comes great power, however. The jungler has the ability to influence a match in numerous covert and overt ways. He can steal enemy creeps to disrupt the opposing jungler or even influence lanes by stealing the enemy blue buff. He can make his presence known via ganks and directly impact the outcome of lane confrontations. Perhaps most notably, the jungler can place wards to warn his teammates of enemy incursions and/or allow them to make better strategic decisions.

While the support can be a team leader as well, the role defaults to the man in the jungle. When he comes from the cover of the trees to strike at his foes, they quake in terror.

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Why MMOs stopped getting bigger

World of Warcraft, EVE Online, Economy, MMO Industry, News Items, World of Tanks, Miscellaneous, League of Legends

Why MMOs stopped getting bigger
If after looking over the state of MMOs lately you've been left singing, "Where have all the big games gone?" to yourself, Ramin Shokrizade has an answer just for you. A virtual world economist, Shokrizade states that up until EVE Online and World of Warcraft, games grew in size and scope and then stopped. Why? Because it was never about getting big; it was about protecting and ensuring the equity of the gamers.

Shokrizade delves into why equity -- the sum of gamers' in-game efforts, such as levels and possessions -- is so important in a game and why those games that ignore protecting this equity don't measure up when it comes to success. He discusses how microtransactions that deal in in-game content destroy equity as well as how expansions that make previous content (such as crafting tiers) obsolete do the same thing. He then goes on to discuss the games that get it right, like League of Legends and World of Tanks.

The Summoner's Guidebook: League of Legends isn't just one gametype

Game Mechanics, PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook League of Legends isn't just one gametype
After last week's edition of the Summoner's Guidebook, I realized that one of the things I sort of take for granted is the advantage of taking many of LoL's different gametypes into account when I value a particular item. For instance, last week we talked a lot about Rabadon's Deathcap, but it (and its sister item Wooglet's Witchcap) has drastically different values in different game modes. It's a lot easier to justify buying a Deathcap when you have easy sources of gold and a lot of time when you're trying to gather it. If you have to fight, more defense becomes an imperative.

If you don't play a lot of Dominion or Twisted Treeline, you might not realize that Bloodthirster and Infinity Edge are hard to buy when fights can erupt faster than ultimate skills can recharge. Expensive items like a Needlessly Large Rod or BF Sword are hard to justify when you can get some interim item that provides more balanced stats and will help win the fights you're fighting now.

Playing other game modes also gives you a broader look at League of Legends. You don't see the value of certain stats -- particularly HP -- until you realize that an extra 200-500 HP can cause a huge swing in the course of an engagement.

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Not So Massively: Diablo III stats, LoL All-Stars tournament, and new MOBAs

Betas, Sci-Fi, Trailers, Video, Game Mechanics, MMO Industry, New Titles, Patches, PvP, News Items, PvE, Free-to-Play, Browser, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Elite: Dangerous

Not So Massively Diablo III stats, LoL AllStars tournament, and new MOBAs
Path of Exile revealed plans to expand its multiplayer options with new group loot options in the next patch, which should come as good news to anyone who runs endgame maps with other players. Blizzard continued its Diablo III anniversary celebrations with an interesting new infographic packed full of stats on the game's first year of operation.

The League of Legends All-Stars tournament was a huge success, with the massive event in Shanghai being streamed live around the world. In celebration, Riot Games also released a new cinematic trailer. Russian MOBA Prime World prepared for its upcoming second closed beta event, and Infinite Crisis expanded its roster with new champion Shazam.

Upcoming sci-fi sandbox Elite: Dangerous showed off redesigned ships in its latest development newsletter, and it's not the only new game in development. This week we heard of upcoming military-themed browser MOBA Merc Elite and MOBA Dawngate, the latter of which aims to bring RTS elements back to the genre.

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League of Legends reveals new cinematic trailer: A Twist of Fate

Trailers, Video, Culture, Lore, News Items, Free-to-Play, MOBA, League of Legends

League of Legends reveals new cinematic trailer A Twist of Fate
If you've been following the League of Legends competitive scene, you've probably noticed tiny cinematic snippets in promotional videos for big events. Those little clips have all been part of a huge effort at Riot Games spanning the past several years and aiming to create an epic cinematic trailer.

Following last night's conclusion of the League of Legends All-Star event in Shanghai, Riot finally released its impressive four-and-a half-minute cinematic trailer A Twist of Fate. The video has been met with a huge response from fans, reaching over 1.2 million views in less than 24 hours. Continue past the cut to watch the full embedded trailer or head over to YouTube to watch the Behind the Scenes video on the making of the trailer.

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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters

Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Why you shouldn't always buy Deathcap on LoL casters
Once upon a time (OK, a few weeks ago), I was playing an ARAM as Diana. I had a fairly bad score (I'm passive and don't chase kills), and we lost. One of my teammates blamed me, claiming my item build was awful. It was largely because I didn't build Rabadon's Deathcap.

Deathcap is one of the perennial caster items in League of Legends. Not only does it give an enormous amount of ability power, but it also increases all of your ability power (including what it grants) by a whopping 30%. This seems so ridiculously powerful! Even though it's expensive, 30% increase in AP is such a huge boost to damage that it can't be beaten.

Is this really the case, though? In Summoner's Rift, I completely agree that Deathcap is a great item. In Twisted Treeline, Wooglet's Witchcap (the replacement item for Deathcap) is also incredible. However, in Dominion and ARAM, the fast-paced action and frequent conflicts change the nature of the wizard hats considerably.

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Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website

Betas, Fantasy, Sci-Fi, Video, Business Models, Culture, Events (In-Game), Game Mechanics, Patches, PvP, News Items, PvE, Free-to-Play, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen, Path of Exile

Not So Massively Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Dota 2 celebrated the incredible sales of its world championship interactive compendium with free gifts for all players; the compendium has now sold over 266,000 units, raising the prize fund in The International to over $2,000,000 US. Third-person MOBA SMITE has recently entered the competitive tournament scene with two new weekly $1,000 tournaments. Rise of Immortals also announced its first competitive tournament since the Battle For Graxia update and revealed details of its hilariously-named ranged centaur character Murderhoof.

League of Legends revealed the new custom item set feature coming in Patch 3.7 and published a new champion spotlight video on classic ranged carry Ashe. Guardians of Middle-Earth also released its latest paid DLC character, The Mouth of Sauron, based on a character who was originally cut from the cinematic release of The Lord of the Rings: The Return of the King.

Diablo III celebrated the first anniversary of its release on May 15th with anniversary livestreams and a magic-find bonus for all players. The latest patch also raised the increments in which money can be sold on the Real Money Auction House to ten million in response to massive oversupply. Path of Exile revealed details of its upcoming Patch 0.1.1.0 that will add new party loot options and other features, and Star Citizen showed off its new website with a special e-commerce section in which players can buy ships for cash.

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LoL video previews 3.7 patch, introduces Custom Item Sets

Fantasy, Video, Game Mechanics, Patches, PvP, Free-to-Play, MOBA, League of Legends

LoL video previews 37 patch, introduces custom item sets
Instead of just rolling out a wall of text to discuss the changes and updates hitting League of Legends in the 3.7 patch, Riot Games offers players a video preview to get a glimpse of what's to come. And among the goodies is one of the most player-requested features -- Custom Item Sets.

Want to create a specific set of items, tailored to individual champions and/or maps before you get into a match and the fighting begins? Or how about just browse through the entire item shop on PVP.net just to see what's available? Both will be possible with the new Custom Item Sets feature. Initially, these custom builds will be stored on players' local machines only, but the devs plan on adding server-side storage in the future.

The video also discusses some balance changes to the champions Rumble, Twisted Fate, Caitlyn, and Nunu. Check out the specifics after the break.

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The Summoner's Guidebook: Teaching ourselves LoL matchups

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Teaching ourselves LoL matchups
I'm always looking for things to teach players in the Summoner's Guidebook. We have, however, covered a lot of the low hanging fruit in one way or another. In League of Legends, and virtually every other asymmetric competitive game, matchup knowledge comprises the huge bulk of information that is truly useful to read about. This week was originally going to be a counter-Ryze guide, but then I decided to cover a broader topic to help reach more people.

I don't really like discussing specific character matchups largely because the character you're using matters almost as much as your opponent's. What does Ryze do against Kassadin in lane, for instance? The answer is not a whole lot if the Kassadin is decent. I could write a counter-Kassadin guide, but a lot of it wouldn't be usable by Ryze. Instead, this week we'll discuss how to think about the opponent's kit and develop a strategy to win on your own (or at least survive).

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The Summoner's Guidebook: How do assassins work in League of Legends?

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook How do assassins work in League of Legends
In case you didn't notice, the title of this week's column is a question. It's not because I know the answer; it's because I've been thinking a lot about it lately and don't have a really good answer.

Assassins are in a strange state when it comes to teamfights. In League of Legends, there's a period when teams tend to group up to fight over objectives. This marks the midgame in Summoner's Rift, it happens after altars unlock in Twisted Treeline, and it occurs anytime both teams know where the other team is on the Crystal Scar. We've discussed teamfights a lot already, but what is troubling is the presence of assassins in these fights. Assassins are best when they're able to jump in and kill an unprepared target, ideally before a teamfight starts. Once that's done, their team can jump in with a numbers advantage and take the objective or wipe out the enemy.

When both teams are grouped up ahead of time, assassins lose a lot of their might. Assassins can't kill without exposing themselves to heavy risk, which makes them a liability to their team until they jump in. After they jump in, they're still likely to be the first ones to get focused down.

What do we do about this? What's the solution? I don't have a clear answer -- but I can still share my observations.

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Not So Massively: MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset

Betas, Fantasy, Sci-Fi, Trailers, Video, Game Mechanics, New Titles, Patches, PvP, News Items, Opinion, Hands-On, Casual, Dev Diaries, Not So Massively, MOBA, League of Legends, Diablo III, Anniversaries, Crowdfunding, Star Citizen

Not So Massively MOBA patch week, Star Citizen hits $9 million, and Diablo II ladder reset
This week is packed with MOBA news as almost every major title released a new patch. Infinite Crisis introduced new champions Poison Ivy and Gaslight Catwoman and announced that the game's closed beta will start in two days' time on May 8th. SMITE introduced new Norse god Fenrir the Unbound, and League of Legends released a champion spotlight on new Ice Witch champion Lissandra. Dota 2 also released new hero Elder Titan based on the original DotA hero Tauren Chieftain, and Heroes of Newerth released several months of balance changes at once in its colossal version 3.1 update.

Star Citizen celebrated hitting $9 million US in its ongoing crowdfunding campaign, and to celebrate, developers controversially gave all current backers free lifetime insurance on their ships. The title's success has also spurred EVE Online developer CCP Games to show off its own virtual reality dogfighter called EVR that uses the upcoming Oculus Rift headset.

Diablo III's first anniversary is just over a week away; details of any celebrations haven't yet been released. Developers confirmed that the PlayStation 4 version will not be getting mouse and keyboard support and that the PC version won't be getting support for analog controllers. For those of you up for some oldschool dungeon-crawling, Diablo II also announced that its ladder will be reset on May 14th this week and all players will start the game fresh again.

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The Summoner's Guidebook: Playing LoL's new ARAM mode

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Playing LoL's new ARAM mode
Many of you already know what ARAM is -- it's a phenomenon that is hardly exclusive to League of Legends, and even in MOBAs where there isn't a map built for it, ARAM matches are played. Before the 3.6 patch, I tended to play ARAM matches either before or after my normal play sessions. I typically played a couple of games of Classic or Dominion, with a game or two of ARAM either before or after. As I've mentioned in the past, I enjoy ARAM as a way to unwind and practice without stress.

Patch 3.6 changed this by removing the Proving Grounds, replacing it with the Howling Abyss, and making ARAM a dedicated gametype with its own matchmaking. Now I play probably twice as many games as before, typically 8 to 10 ARAM games with no other matches. As it turns out, even I'm vulnerable to casual fun. The 3.6 patch also added in quite a few cool features that make ARAM much, much better than the pick-up custom games. I think that it's a great addition to League of Legends, especially for those who aren't particularly hardcore.

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Not So Massively: Cash MOBA tournaments, Diablo III's latest exploit, and city-building with Prime World

Betas, Sci-Fi, Video, Business Models, Game Mechanics, Launches, New Titles, Patches, PvP, News Items, Free-to-Play, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Infinite Crisis

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Details of this year's $1,600,000 US Dota 2 world championship have been released ahead of next month's qualifiers for the remaining three competitor spots. Heroes of Newerth began gearing up for its own tournament at DreamHack Summer 2013 with details of a qualifier tournament to determine which teams will face off at the event. Team Stay Green may be in with a chance if it enters, as the group just took home $32,000 US following a decisive win in the HoNTour grand finals.

A new Diablo III exploit that allowed Witch Doctors to farm XP by repeatedly killing their pets was discovered this week and promptly hotfixed. Riot Games released spotlight videos for newly revamped League of Legends champions Trundle and Sejuani, and CLG pro gamer Peter "Doublelift" Peng discussed his challenging road to success and heartbreaking family issues in a fantastic short documentary for Machinima.

Turbine released details of two new Infinite Crisis champions this week with video spotlights on hulking brute Doomsday and the gadget-wielding Gaslight Batman. Russian success Prime World let press into the English language beta for a first look at its castle-building and MOBA style gameplay. Rise of Immortals geared up for the official launch of its Battle For Graxia game overhaul with the addition of a new reputation system. And Star Citizen developer Chris Roberts revealed that he's been holding off on accepting investor deals because of the success of the game's crowdfunding campaigns.

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