What's more dangerous to your survival after the apocalypse: undead abominations or your fellow humans? OK, that's certainly not a new question in the zombie gaming genre, although it's not going to stop H1Z1
from asking it. In fact, there's a haze of extreme familiarity that's settled around this title, even though it's the first full MMO on this
scale to tackle a zombie survival sandbox. Is it almost too familiar for its own good? Will that familiarity be an asset or a drawback? Is SOE
merely trying to cash in on the DayZ
craze without trying much new? Or are these assumptions blinding us to the grander plan?
To get a better feel for H1Z1
, we got on the phone with Senior Designer Jimmy Whisenhunt
. To start off, Whisenhunt gave us a quick summary of the game for those who aren't clued in to the whole. H1Z1
is a post-apocalyptic survival MMO that's more focused on physicality than stats. So instead of needing to level up, you'll find your initial challenges will be things like foraging for food, finding a shelter, building a campfire, and getting your hands on a weapon because everything wants to kill you
. And when Whisenhunt says "everything," he means not just zombies but the environment, infection, weather, wildlife, and even other players.