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Guild Wars

The Daily Grind: Would you leave your current MMO for its sequel?

Fantasy, EverQuest, EverQuest II, Guild Wars, MMO industry, Opinion, Guild Wars 2, Free-to-play, The Daily Grind, EverQuest Next, Miscellaneous

Guild Wars 2 Engineer
With Guild Wars 2 in the offing, long-time Guild Wars fans have an interesting dilemma on their hands. Trading up is probably a foregone conclusion in most cases, but abandoning Guild Wars altogether may sting a bit if you've invested a lot of time and energy into the original incarnation of Tyria.

The same could be said for faithful EverQuest fans when EverQuest II rolled around in 2004, and perhaps again whenever Sony Online Entertainment formalizes its EverQuest Next project. For today's Daily Grind, then, we'd like to know how easily you could leave your current MMO if a sequel were to materialize. We know you'd check out the new shiny, but would you leave the older title for good?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Fan documents visual changes between Guild Wars and Guild Wars 2

Betas, Fantasy, Guild Wars, Culture, Guild Wars 2

Guild Wars
As many Guild Wars players know, Guild Wars 2 takes place in the same world and often in the same areas -- just 250 years after its predecessor. Because of this, ArenaNet elected not to wipe the slate clean and start over with 100% new environments but instead to incorporate old locales and landmarks into its upcoming game.

Guild Wars fan Claire became fascinated with this concept and has dedicated a new blog to documenting all of the visual changes in the world between the first and second game. It's called Project Tyria, and each post consists of several Guild Wars locales contrasted with screenshots of the same areas from the sequel.

Claire writes, "I've always loved the graphics of the Guild Wars games and have grown to love the world of Tyria. We were there in the before times, and now we arrive again in the after."

It's fascinating to see how ArenaNet has envisioned 250 years taking its toll on the monuments, cities, and vales of the original game; realizing the importance of keeping the world accurate for the hardcore fans seems to be a noted priority for the team. Head over to Project Tyria to see more on the comparison screenshots.

Reserve your Guild Wars 2 character name today

Betas, Fantasy, Guild Wars, Launches, Guild Wars 2

Guild Wars 2
Everyone seems to freak out about grabbing his or her special character name at the launch of a new MMO, and we imagine Guild Wars 2 will invoke the same emotions. Instead of leaving this oh-so-important action to Day One, ArenaNet is giving players a chance to reserve their Guild Wars 2 names... starting today.

The way it works is that ArenaNet will be reserving all current Guild Wars names for the launch, and players attached to those names can then swoop in and collect them from the start. Three caveats are attached to this process, however: You have to log into Guild Wars sometime in 2012, you have to claim your names in Guild Wars 2 by launch day, and you can't secure Guild Wars 2's single names (as Guild Wars forces you to make two-word names).

The studio says that there are 20 million two-word names in use at this point, and we suspect that list will grow much longer after today. These names can be reserved at any point from now until whenever ArenaNet decides to compile its master list. After launch, ArenaNet promises to free up the unclaimed names for others to take.

The Game Archaeologist looks at Guild Wars Utopia

Fantasy, Guild Wars, Classes, Expansions, Guild Wars 2, The Game Archaeologist

Guild Wars Utopia
Aztecs. Chronomancers. Mounts. Halberds. Golems. Dual wielding.

These are all but a hint of what a fourth Guild Wars campaign could have been, a campaign that was under development in the mid-2000s but was scrapped by 2007. Replacing it was the expansion Guild Wars Eye of the North and the workings of a super-secret sequel to the game (which you've probably never heard of). It was the forgotten campaign, swept under a rug while it was still under the rug.

But what if, in some alternative timeline, ArenaNet had gone ahead with this campaign? What if it became an established part of the Guild Wars legacy, as familiar to us today as Nightfall and Factions?

What if Guild Wars Utopia had lived?

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Guild Wars 2 fan compares new game map to original

Betas, Fantasy, Guild Wars, Guild Wars 2

Guild Wars 2
Enterprising Guild Wars 2 player and Reddit member that_shaman went above and beyond the call of duty by providing a useful tool for the growing beta community: a giant, fleshed-out map of the new Tyria. In it, he fits the current explored player regions of Guild Wars 2 on top of the preexisting Guild Wars 1 world map to show just how faithful ArenaNet has been in staying true to its landscape and outposts.

The full Guild Wars 2 map encompasses around 25 zones, six cities, and some odds and ends. Of course, not all of Guild Wars 1 areas are revisited in GW2 (at least, not yet), and Guild Wars 2 has a few areas that were never explored in its predecessor.

Guild Wars: What keeps fans coming back

Fantasy, Guild Wars, Events, in-game, Game mechanics, Opinion, Anniversary

Guild Wars
Spring is in the air in Guild Wars! I can hear the pitter-patter of speed-enhanced feet coming from the Dragon Arena, the roar of the crowds watching Rollerbeetle races, and the endless grunts of unlucky players on the Nine Rings. It's a celebration -- the celebration of the seventh anniversary of Guild Wars, to be precise.

In and around the annual birthday cupcake hoarding that's going on for the duration of festivities, this year has a few other exciting tricks up its proverbial sleeve. For one thing, a new and limited-edition pet has been made available; the Hound of Balthazar can be unlocked for free by having a brief chat with Ceira, Sworn to Fire, in Embark Beach. For another, the bonuses from all weekend events are active for the anniversary, so players will have to go pretty far out of their way to not reap sweet, sweet rewards for any time spent in-game between now and May 8th.

Seven's a pretty nice number, don't you think? This is something of a special event, as ArenaNet's promise to get Guild Wars 2 shipped before year's end means that this'll be the last birthday that Guild Wars gets to have before the sequel comes along and grabs everyone's attention -- if, indeed, that's not already happening, what with the beta weekend that's going on right this moment. Even with Guild Wars 2 soaking up some limelight, though, Guild Wars is doing its creators proud and aging with grace and dignity. Let's take a look at some of the building blocks of the game's longevity.

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Guild Wars celebrates its 7th anniversary [Updated]

Fantasy, Guild Wars, News items, Anniversary

Guild Wars
It's that special time of year again! Despite the amount of effort that has got to be getting poured into the upcoming Guild Wars 2 beta weekend event, ArenaNet isn't neglecting the baby game's elder sibling. The Guild Wars site has been updated with some information about festivities for the in-game celebration.

From April 24th through May 8th, players will be able to enjoy the time-honored traditions of Guild Wars' birthday celebrations: Players can stroll down the Shing Jea Boardwalk for some festival games, race Rollerbeetles, unlock birthday hats, and collect some sweet, sweet treats. In addition, a new pet is being made available. The Hound of Balthazar can be unlocked for free by visiting Ceira, Sworn to Fire in Embark Beach and then traveling to the Zaishen Menagerie and tracking down the fiery beastie. After the anniversary has drawn to a close, the Hound will still be unlockable, but at the cost of 100,000 Balthazar Faction or 20 golden zaishen coins and 100 gold -- so maybe don't dawdle if you're interested in a shiny new pet. The updated page also promises "drops and activities never before seen in anniversary celebration," so join in the fun to find out what's new!

[Update: According to a Gamebreaker TV special, all of the normal weekend events observed in Guild Wars will be running simultaneously for the anniversary celebration!]

Leaderboard: Age of Conan's score vs. Guild Wars' score

Polls, Age of Conan, Guild Wars, Opinion, Miscellaneous, Leaderboard

Leaderboard
Believe it or not, there are actually loads of incredible MMO soundtracks. Oh, I know we all bellyache about the repetitive music and how we turn it off and just listen to speed metal or Justin Bieber while we grind boars, but the scores are often wonderful when removed from infinite looping.

Today we're going to pit two of the greatest MMO soundtracks against each other as they vie for your approval. In the first corner is Age of Conan's score, which was composed by Knut Avenstroup Haugen. It's not only award-winning and famous outside of MMO circles but hauntingly beautiful to listen to as well. In the other corner is Mr. Jeremy Soule's epic Guild Wars soundtrack (we'll lump all four of them together for this poll), which many claim to be just as memorable as the game's visuals.

It's the cream of the audio crop presented for your judgment: Age of Conan's score vs. Guild Wars' score. Give each one a listen and then let us know which you'll vote for after the jump!

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Flameseeker Chronicles: Line of succession

Fantasy, Guild Wars, Opinion, Guild Wars 2, Flameseeker Chronicles

Guild Wars 2
Sequels are tricky business. The more fans swarm around a game or franchise, the thicker the air gets with opinions regarding what the heart and soul of that game is all about. With that in mind, I don't envy sequel game designers the task of figuring out the balance of enough of a nod to the original to maintain the emotional connection that longstanding fans have without making newcomers feel locked out of something.

One of the most frequent questions that pops up in the discussion of Guild Wars 2 anticipation is whether or not it's worth it for incoming players to take a spin through the original campaigns and expansion to pass the time. This is mostly tied in with discussion about the Hall of Monuments account rewards. In my opinion, the HoM rewards should be the least compelling reason to start a play-through, although it's still a good reason; even some members of our staff are haphazardly trying to find time to wade back through the stories before release. But considering everything in ArenaNet's design philosophy, we know the HoM rewards are unlikely to offer a statistical advantage, so they should be little more than a perk. Moreover, most of their value, it seems to me, should be from what they represent, which is both time spent in-game (forging that emotional connection) actually earning the reward points and the references some of them make to the original game. I still remember my first Stygian Reaver in GW, and that is why I'm looking forward to wielding one in Guild Wars 2.

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Massively's Easter event roundup: 2012 edition

World of Warcraft, Fantasy, EverQuest II, Guild Wars, Events, in-game, MMO industry, RuneScape, Free-to-play, Browser, Casual, Runes of Magic, Atlantica Online, Vindictus, Dragon Nest, Miscellaneous

Bunnies at church
Whether you're an Easter traditionalist or you simply need an excuse to eat a chocolate bunny, it's that time of year again. It's also time for a few of our favorite MMO devs to don their silly hats and introduce all manner of egg hunts and contests into games like RuneScape, Runes of Magic, and World of Warcraft.

That's just the tip of the Easter event iceberg; you'll find several more festively inclined titles in our roundup after the cut. Before you hop on over, have a look at the two bunnies above and repeat after us: d'awww.

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Massively Speaking Episode 195: Jokeception

Podcasts, Anarchy Online, Guild Wars, MMO industry, News items, Guild Wars 2, Massively Meta, Everquest Online Adventures, Humor, Warhammer 40k, Massively Speaking, Miscellaneous

SWTOR
Massively Speaking Episode 195 wonders if you were actually fooled by any of the pranks that MMO studios put out there, or barring that, if some of the pranks sounded so cool that you wish they were real. For Massively's part, we brought back One Shots as a joke, and then we brought it back for real just because that was the best laugh of them all.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
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Listen here on the page:



Read below the cut for the full show notes.

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April Fool's jokes streak across the MMO community

World of Warcraft, City of Heroes, Guild Wars, Events, real-world, MMO industry, Humor, Free Realms, Star Wars: The Old Republic, Miscellaneous

SWTOR
It may be the weekend, but that's never stopped pranksters in the past from pulling off truly epic April Fool's jokes. Many MMO studios, bloggers, and fan site operators are lining up to take a shot at the jester's crown today, hoping that their blatant (and entertaining) lies will at least amuse, if not trick, players.

It would be fool-hardy (har har) to try to round them all up, so suffice it to say that office clowns have been quite busy thus far. From Star Wars: The Old Republic's announcement of playable ship droids and City of Heroes' offer of ludicrous marketplace sales to Blizzard's focus on educational kids games and StarCraft 2's playable supply depots to SOE scaring visitors with Chatdy, the gags are flying fast and furious. We might be the most impressed with a deeply detailed wiki entry for a Guild Wars mission called Annihilator 2: Searing Day, during which players are sent into the past to save Gwen from the G-1000.

If you've spotted any other pranks, please share them in the comments!

Making the 'jump' from Guild Wars to Guild Wars 2

Betas, Guild Wars, Business models, Classes, Economy, Game mechanics, Guilds, Lore, Previews, PvP, Endgame, Guild Wars 2, Hands-on, Guides, Dungeons, Crafting

Black Citadel Forest, Guild Wars 2
The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars.

Guild Wars 2 is on the way (when it's ready), and classic Guild Wars players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart Guild Wars 2 fans are also Guild Wars players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can Guild Wars 2 offer them, other than Hall of Monuments tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness?

The first and most important thing you must know is that yes, you can jump in Guild Wars 2! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of boundlessness. Guild Wars 2 itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your Jeremy Soule soundtracks (yes, he's onboard for an encore!) and read on...

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The Perfect Ten: Types of loot that get me excited

World of Warcraft, Guild Wars, Lord of the Rings Online, Star Trek Online, Humor, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten
Loot's not something that I see discussed much these days among MMO players. It's probably because loot's been around since the beginning of online time and is such a staple that we'd only really notice it if it went away completely or if the object in question were a major game-changer for us.

Random loot from mobs is a reward mechanic that is bordering on archaic, having been supplanted by dependable quest rewards and barter vendors that give us the gear we so desire. Of course, now we've come around the weird circle to the point that dropped lockboxes hold interesting loot, but we've got to pay for the privilege of seeing what's inside.

But let's not go there today! Instead, I'm going to share with you the 10 general types of loot that still get me excited while playing. They will shock, amaze, and radically reshape your life, as long as you've had a recent brain wipe and are awaiting brand-new neural instructions.

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Guild Wars discontinuing support for old operating systems

Fantasy, Guild Wars, News items

Screenshot -- Guild Wars
If you're a Guild Wars player who's still playing on a pre-Windows XP operating system, you may want to look into an upgrade soon. ArenaNet announced today that beginning on June 14th of this year, the studio will no longer be supporting Windows 95, Windows 98, Windows 98 SE, and Windows ME.

The announcement notes that this change will only affect about .05% of the game's current players, and it will allow ArenaNet to implement "features that will improve account management and security," so we'd say it's a pretty fair trade. At any rate, any players still running any of the archaic operating systems listed above have until June to make the switch, so don't tarry!

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