I mentioned a while back that it was kind of neat how the whole setup of Final Fantasy XIV
had come full circle. At the start of the 2.0 patch cycle we were scurrying away from tonberries and bashing our heads against Demon Wall; in the final patch, we're back to both of those spots, along with the oft-seen and never-explored Keeper of the Lake in the midst of Mor Dhona's wreckage. It's a neat counterpoint.
Having played through all of the dungeons now, well, you get to rescue tonberries
. That alone makes the last set of dungeons worthy.
As in every set of dungeons, there are winners and losers amidst the bosses, good points and bad ones. The dungeons as a whole are very
reluctant to let you do much speeding through, with pulls being pretty aggressively gated. So let's talk mechanics, let's talk atmosphere, and let's carefully coach you through the process of kicking the crap out of your final expert roulette competitors.