| Mail |
You might also like: WoW Insider, Joystiq, and more

Final Fantasy XI

The Mog Log: A decade of Final Fantasy XI

Fantasy, Final Fantasy XI, Opinion, Consoles, The Mog Log, Anniversary

The Mog Log header by A. Fienemann
Generally speaking, when I celebrate anniversaries, I celebrate the point when the game actually came out in a language that I could play it. This is relevant in the case of Final Fantasy XI, since the game took a year and a half to reach the shores of America (also known as "the place I live"). I learned my lesson about trying to learn a language just to muddle through a game back with Final Fantasy III.

However, when one of our eagle-eyed readers pointed out to me the milestone that the game had hit, that made an impact because even if I couldn't understand any of the game's text back when it launched, a decade is a long time for continuous operation of anything. So rather than talking about the Legacy campaign as I'd planned, I think I'd rather talk about the legacy of Final Fantasy XI this week, including where the game has gone from its state at launch. You know, when a Black Mage could make the entire world bow and you still got attacked when riding a chocobo.

Continue Reading

Amazon to offer special limited-time deals on TERA, RIFT, others [Updated]

Fantasy, Real life, Final Fantasy XI, News items, Free-to-play, RIFT, Final Fantasy XIV, TERA, Need for Speed World, Miscellaneous

TERA screenshot
Have you been watching TERA via livestreams and wistfully wishing you could jump in and join but you haven't wanted to plunk down the cash at launch? Well as long as you don't mind not having a box to display on your shelf, your waiting has actually paid off! Amazon is kicking off a 12-day digital "MAYhem" sale today and offering select MMO titles at a significant discount on specific days. Those deals are as follows:
Mark your calendar if you don't want to miss these offers.

[Update: We've added in the TERA sale on May 26th as well.]

[Source: Amazon press release]

The Mog Log: The calcification of Final Fantasy XI

Fantasy, Final Fantasy XI, Expansions, Patches, News items, Consoles, The Mog Log

The Mog Log header by A. Fienemann
Over the last couple of months, I've been trying something different. As I mentioned back in my anniversary column, I spent a year trying out a strictly alternating format for Final Fantasy XI and Final Fantasy XIV, but it wasn't working out to my satisfaction for a number of reasons. Backing off and focusing on the game with more activity seems to be working quite well (from my perspective, anyway), but it also means that I haven't really been discussing Final Fantasy XI much.

This isn't entirely by coincidence, as the game itself hasn't changed much over the past several months. In an earlier column, I had mentioned that the roadmap made it pretty clear that if change was on the horizon, we wouldn't be seeing it until the new roadmap finally came out. And here we are, one new roadmap later. So what do I think? Is this the promised vision of the future, the prophecy to lead us all into a new era of joy and light across the game's continents?

Continue Reading

The Perfect Ten: Free-to-play holdouts

World of Warcraft, Asheron's Call, Dark Age of Camelot, EVE Online, Final Fantasy XI, PlanetSide, Warhammer Online, Ultima Online, Free-to-play, Star Wars: The Old Republic, RIFT, Final Fantasy XIV, Perfect Ten

Perfect Ten
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an excellent band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.

A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. Each company has a different reason that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.

For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.

Continue Reading

Lead your Legion into Final Fantasy XI's March version update

Fantasy, Final Fantasy XI, Patches, News items, PvE, Consoles

Screenshot -- Final Fantasy XI
Final Fantasy XI's March version update has hit the live servers, and it brings with it a few new bits of content as well as a wealth of updates and adjustments to current systems. The big new feature with this content update is the new Legion battle system, which "is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants."

The Legion system seems to play out like a cross between a survival and a time-attack game mode wherein players are tasked with eliminating as many high-level notorious monsters as they can within a 30-minute time limit. Each notorious monster the team successfully defeats will yield valuable items and Legion points that can be redeemed for a number of rewards. This is only a part of the new additions to the game available with the March update, though, so if you're interested in the complete details, just head on over to the Final Fantasy XI official forums and have a look.

The Mog Log: Apparently I enjoy receiving hate mail

Fantasy, Final Fantasy XI, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header image by A. Fienemann
I like Final Fantasy XI, and not just because it was the game that introduced me to how awesome MMOs could be, although that's certainly a part of it. I like the game because it has a lot of things that are genuinely likable, several elements that are well-designed, and some really excellent parts that stand out even now. So keep in mind that everything I'm about to say is said on behalf of a Final Fantasy XI fan.

Specifically, the rant that's about to ensue about how the idea of remaking it is a terrible idea.

This suggestion crops up pretty regularly, largely among people still disappointed that Final Fantasy XIV was what it was at launch. There's some thought that somehow cloning FFXI with the models from Final Fantasy XIV would lead to a glorious revival. And I can understand the thought process, but there are two very good reasons why that shouldn't happen -- not won't, which is already obvious, but shouldn't.

Continue Reading

The Mog Log: Get together

Fantasy, Final Fantasy XI, Culture, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Grouping with other players is inconvenient. It can also be a lot of fun, but it takes more work to get a half-dozen people running in the same direction compared to just operating on your lonesome. But you're a lot more likely to stick with a game if you can find other people to play with, and thus both Final Fantasy XI and Final Fantasy XIV have offered different approaches to grouping and encouraging parties.

When I started playing MMOs back when Final Fantasy XI launched, I wound up being soured by the game's insistence on grouping for a long while. These days, I can take a much more objective view of both sides because for all the hiccups that the system brings, Final Fantasy XIV's much more open environment has its own pitfalls -- some a result of basic game design, some a result of the less demanding approach. But why just look at this from the top down?

Continue Reading

The Mog Log: One year, two courses

Fantasy, Final Fantasy XI, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
Today does not quite mark the two-year anniversary of The Mog Log. That was back on January 24th, but I decided to run just a wee bit late with annual retrospectives. We're now close enough to the year mark for argument's sake, which gives me a chance to look back at how the past year of the column has shaken out, what's gone right, and what hasn't. That ties into the issue that one invariably finds when a single column covers two games: There's a split.

Whether or not you like Final Fantasy XIV, you can't argue that the past year has brought an onslaught of changes to the game. On the flip side, there's been less going on in Final Fantasy XI than in any of the game's previous years of operation. As a result, I've had a difficult dilemma to try to juggle: There's one game moving at high speed and one staying rather stagnant, but I don't want to give undue attention to one over the other.

Continue Reading

The Mog Log: Weakness is strength

Fantasy, Final Fantasy XI, Game mechanics, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
If you think about characters in the online Final Fantasy games compared to the console-based equivalents, you have to come to a kind of demoralizing conclusion: Your character online is pretty weak. In Final Fantasy XI, you can cap out your Black Mage and you'll still never learn Ultima. In Final Fantasy X, by the time you have your Black Mage using Ultima, you've still got most of the endgame ahead of you. Final Fantasy XIV might move the power scale upward, but at this point your character hasn't even actually mastered being a Paladin, much less summoning anything. Final Fantasy VII, by contrast, gave us three different versions of Bahamut to summon just to keep him relevant, and he was still nowhere near the best.

And you know what? It makes the games much more fun to have these barriers in place.

Players have been clamoring for high-end summons in Final Fantasy XI since forever ago, and the fact that it's not even on the visible horizon for Final Fantasy XIV is disheartening to some. But there's something to be said for a play environment where these touchstones of power remain out of reach, certainly for now and possibly forever.

Continue Reading

PlayStation 3 patch to require more disk space for Final Fantasy XI

Fantasy, Final Fantasy XI, MMO industry, News items, Consoles

Final Fantasy XI - Chocobo race
If you're playing Final Fantasy XI on your PlayStation 3, you might want to head to Gamer Escape to get the details on an upcoming hardware tweak.

The website reports that sometime in February, Sony will release a system update for the PS3 that will increase the hard drive space necessary to run the PlayStation 2 version of FFXI. PS3 models that feature 60GB and 20GB drives are the only units being affected, but it's worth noting because the FFXI client will require an additional 9GB of space after the patch (21GB total).

The PS2 version of FFXI isn't changing, nor is the Windows version, so don't sweat it if you're not playing the title on your PS3. If you are, though, the source article is worth a read. As of press time, Square-Enix hasn't divulged a reason for the space increase.

[Thanks to Andrew for the tip!]

The Mog Log: Final Fantasy XI classes, round four

Fantasy, Final Fantasy XI, Classes, Game mechanics, Opinion, Consoles, The Mog Log

The Mog Log header image by A. Fienemann
One of the funny things about writing a regular column is that sometimes, when you start out writing a series of connected columns on a topic, you have a point you want to make. Other times, you find a point making itself as you go, and you realize that it's a pretty good point. After our first three columns covering the various classes in Final Fantasy XI, that effect is on my mind, especially as I move into the fourth installment.

As before, the standard caveats apply. Nothing below is meant to debate relative power levels or overall worth; instead, I'll judge the class solely on its own merits -- how much does it offer other jobs, does it have a unique mechanical identity or not, and how cool is the darn thing. With that in mind, let's round out the advanced jobs from the core game with Beastmaster, Summoner, and Bard!

Continue Reading

The Perfect Ten: Best MMO theme songs (part one)

Age of Conan, Darkfall, Final Fantasy XI, Pirates of the Burning Sea, Wurm Online, RuneScape, Humor, Mabinogi, Wizard101, Star Wars: The Old Republic, Blade & Soul, Perfect Ten

Perfect Ten
As I've well established both here on Massively and elsewhere, I'm somewhat of a nut for video game music. Whereas others might collect vintage hair metal tracks or the latest Justin Bieber opus, I'm always digging through obscure (and not-so-obscure) official soundtracks to games like Wipeout and Kirby. Video game scores can be right up there with the best that the film industry puts out, and the fact that they tie into personal experiences that we've played through can lend them sentimental weight.

So for the next two Perfect Tens, I scoured all the MMO theme songs that I could get ahold of in an attempt to formulate a list of the very best. It was originally slated to be just one list, but after an hour or so of listening to tracks and having friends and fellow staffers weigh in on the subject, I knew it was impossible to keep it there.

Two important things to note for this list. First, I wanted to keep to just the title/login screen tracks so that I wouldn't be working on this for the next 2.5 years. Second, unlike most past Perfect Tens where there's no significance to the order of the list, in this case we're going to have a genuine countdown to the best MMO theme song of all time. And I expect to take no flak about it, do you hear me? Good. Let's begin.

Continue Reading

The Mog Log: Final Fantasy XI classes, round 3

Fantasy, Final Fantasy XI, Classes, Game mechanics, Lore, Opinion, Consoles, The Mog Log

The Mog Log header by A. Fienemann
There's a certain brilliance to the fact that the first six classes in Final Fantasy XI mirror your selections back in the first Final Fantasy game. Once you hit 30, you can start transferring into the more iconic and frequently bonus-laden advanced jobs, but your initial selection is meant to call back to the start of the game. Those are the classes that I've already covered in this column, first with a column on the three physical classes, then the three caster classes. But that's barely the tip of the iceberg.

The core game only offered six advanced choices: Paladin, Dark Knight, Ranger, Beastmaster, Bard, and Summoner. Today, I'm going to be taking a look at the somewhat more physical side of the group, using criteria established way back when I started talking about class design philosophy. Bear in mind that this isn't meant to discuss strict power levels; that's the sort of thing that gets fiddled with easily enough and frequently enough that a unique mechanical identity matters more than who's on top at any given week. On with the first batch of advanced jobs!

Continue Reading

Some Assembly Required: A virtual world roundup

Fantasy, Super-hero, Aion, Anarchy Online, City of Heroes, Darkfall, Dofus, EVE Online, EverQuest, EverQuest II, Fallen Earth, Final Fantasy XI, Flyff, Lord of the Rings Online, PlanetSide, Ryzom, Wurm Online, Opinion, Second Life, Star Trek Online, Ultima Online, Vanguard, RuneScape, Free-to-play, Virtual worlds, Mabinogi, Mortal Online, Wizard101, Runes of Magic, DC Universe Online, RIFT, Xsyon, Family, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player.

With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more.

To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

Continue Reading

The Mog Log: The 2012 forecast

Fantasy, Final Fantasy XI, Expansions, MMO industry, Previews, Opinion, Consoles, Final Fantasy XIV, The Mog Log

The Mog Log header by A. Fienemann
As we enter the twilight of 2011, I can say with absolute certainty that my predictions for Final Fantasy XI and Final Fantasy XIV were wrong, which is fine, since when I made them last year I seem to recall saying to myself that I was predicting more on the basis of "should happen" than "will likely happen." I was overly optimistic about several things, overly pessimistic about a couple of others, and going in a completely different direction from the design team on the rest -- which is fine by me, actually.

That having been said, whether proving that I'm not afraid of failure or that I don't know when to quit, I'm coming back for another round of predictions for this coming year. But there's one major variable in the equation that's horrible to try and account for, and that's Final Fantasy XI. I can easily see the game going one of two ways, and while I think one's a bit more likely, there seem to be more divergent futures for it than for Final Fantasy XIV.

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW