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Destiny

Destiny's The Dark Below expansion launches December 9th

Sci-Fi, Screenshots, Business Models, Expansions, Game Mechanics, Patches, News Items, Consoles, Dungeons, Destiny, Buy-to-Play

Destiny
The Dark Below, Destiny's first expansion -- sorry, "Expansion I" -- releases on December 9th, Bungie announced today. What's in store for players?
  • New weapons, armour and gear
  • A new Light Level cap of 32 with 5 additional Bounty slots
  • New story quests and missions revolving around a new character Eris and the Hive
  • A new co-op Strike called The Will of Crota (with a second co-op Strike, The Undying Mind, exclusive to PlayStation gamers for a year)
  • Three new competitive multiplayer arenas: Pantheon, Skyshock, and The Cauldron
  • And a new six-player Raid called Crota's End.
Bungie says the expansion will cost £19.99 standalone or £34.99 for a bundle that includes this expansion plus Expansion II. We've included a few of the new screenshots and concept art pieces below.

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Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Fantasy, Sci-Fi, Super-hero, Trailers, Video, Culture, Events (Real-World), Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Path of Exile, Buy-to-Play, E-sports, OARPG

LoL Samsung White
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny hotfixes out a loot cave, players uncover more DLC areas

Sci-Fi, Video, MMO Industry, News Items, Consoles, MMOFPS, Destiny

Here we go, here we go, here we go again.
Destiny has a bit of an issue with caves, particularly those that allow players to stand around and shoot until candy comes out. An upcoming fix will adjust auto-rifle damage, boost scout rifles, and also cut off another loot cave from the players. The development team is also working on fixes to under-performing Exotics and tweaking overall class balance.

Meanwhile, the game's players have managed to uncover another DLC area in the video past the break, uncovering unpopulated regions on the Moon that tie into an unknown portion of the game's expansion content. Analyst Michael Pachter weighed in briefly on the game when he predicted that game sales for September 2014 would be in a slump compared to September 2013, stating that Destiny's ubiquitous media presence would provide an overall figure around 2.75 million, a bit below Bungie's stated 3.2 million daily logins.

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Not So Massively: RuneScape's TCG, Destiny's playerbase, and Firefly Online's engine

Super-hero, Trailers, Video, Business Models, Events (Real-World), Game Mechanics, New Titles, Patches, Previews, PvP, News Items, Free-to-Play, Trading Card Games, Consoles, MMOFPS, World of Tanks, Miscellaneous, Not So Massively, World of Warships, MOBA, Diablo III, Destiny, Infinite Crisis, Path of Exile, E-sports, OARPG

NSM - Chronicle
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny announces 3.2 million daily players

Sci-Fi, Game Mechanics, News Items, Consoles, MMOFPS, Destiny

Possibly all of them were at the loot cave.
It's been a month since Destiny's launch, which is as good a time as any to see how healthy the game is now. As it turns out? Quite healthy indeed. Bungie is reporting that the game has 3.2 million players logging into the game on a regular basis, with the average play session lasting three hours at a stretch even during weekdays.

Bungie also took the opportunity to respond to player complaints about the Iron Banner event. While the event was advertised as allowing gear and power to matter more directly in the Crucible, the event did not simply turn off all restrictions; players are still normalized to an extent so that a level 30 Guardian cannot defeat someone else in a single shot. Power matters, but skill matters too, and the biggest functional difference you can have between players is about a seven-level gap. For more details, take a look at the full explanation.

Destiny player jumps into the game's DLC regions

Sci-Fi, Video, Bugs, News Items, Consoles, MMOFPS, Destiny

Well, you have to do something without a cave to shoot.
Do you want to start exploring Destiny's second expansion region? Don't start fretting about tiny details like not having it installed or the fact that it's not out yet. You can go there right now! A video by YouTube user Nowise10 is embedded just past the break and details the exact sequence of jumps needed to climb up some scaffolding, hop into a gravity lift, and wind up coming out in an area that the developers certainly didn't intend for players to explore just yet.

Lest you get overly excited, the game does note that you do not have the DLC, and the area is absent of most everything you'd want to find in the region aside from a handful of dead ghosts. If you're the sort to go spelunking before an area is officially released, however, take a look at the video and enjoy a bit of acrobatic exploration.

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Not So Massively: Star Citizen's Guinness record, Dota 2's mega patch, and GTAO's last team standing

Betas, Trailers, Video, Business Models, Game Mechanics, MMO Industry, Patches, PvP, News Items, Crime, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Path of Exile, Hearthstone, E-sports, OARPG

NSM - Dota 2
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Destiny knows you want a looking-for-raid tool

Sci-Fi, Game Mechanics, Endgame, PvE, Consoles, Community Q&A, Dungeons, Destiny, Buy-to-Play

In Destiny's latest letter to the playerbase, Bungie Community Manager Deej says that a looking-for-raid tool might be on the table. "You've been heard," he tells a player asking for raid matchmaking. "We're having conversations about how Matchmaking might support the more challenging activities in Destiny." He suggests that PUGs for dungeons thought mostly un-PUGgable are already happening.
You don't need to sell us too hard on the value of Matchmaking at Bungie. It's something we helped to pioneer. Yet, we understand its limitations. In the recipe of a Bungie game, Matchmaking has always contributed the ingredient of a team built to play one match of competitive multiplayer. As you've probably witnessed in recent weeks (or years), many of those fresh allies have failed to go the distance together.

The Raid was designed for solid teams of killers who have made a commitment to solve a dense and explosive riddle. Most of the raiding parties who have emerged victorious from the Vault of Glass have sworn that one weak link would have doomed their chain. There have been other stories, of course. We've heard tell of Guardians who met each other just outside the door that leads into that vault. Strange tales have reached our ears - tales of total strangers who have banded together to see the Raid all the way through to a triumphant finale.
After announcing that he wouldn't be fielding queries about rumors, Deej also addressed the companion app, factions, feedback, and class balance. "The next batch of enhancements, refinements, fixes, and tweaks," he says, will be released "very soon."

Bungie confirms Destiny DLC leaks, but DLC is not 'finished'

Sci-Fi, Bugs, Game Mechanics, MMO Industry, Patches, News Items, Destiny, Buy-to-Play

Destiny
Leaked info about Destiny's upcoming The Dark Below and House of Wolves DLC is accurate but incomplete, says Bungie Community Manager DeeJ on the official forums today.
"We noticed that you noticed that we already have plans for upcoming content packs in Destiny. We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered. But neither of the Expansion Packs we've announced [is] finished. People at Bungie are hard at work to complete content for our first post launch pack, The Dark Below, as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on."
In other Destiny news, Massively's sister site Joystiq offered a handy PSA this morning about unofficial website DestinyPublicEvents.com, which tracks in-game events on timers so you know exactly where the action is.

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Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

Betas, Business Models, Game Mechanics, PvP, News Items, MMOFPS, Miscellaneous, Not So Massively, Dungeons, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Path of Exile, E-sports, OARPG

Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Not So Massively: SOTA's greenlight campaign, LoL's free song, and Destiny's first raid

Sci-Fi, Trailers, Video, Business Models, MMO Industry, Patches, PvP, News Items, Free-to-Play, Massively Meta, Mobile, MMOFPS, World of Tanks, Miscellaneous, Not So Massively, World of Warships, MOBA, League of Legends, Diablo III, Crowdfunding, Destiny, Elite: Dangerous

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

E-thugs target Destiny with DDoS attacks

Sci-Fi, MMO Industry, News Items, Consoles, MMOFPS, Destiny

This seems like the exact opposite of worthwhile discourse on the quality of a game.
Destiny has been made the target of a round of DDoS attacks, coming from the same group that previously took credit for executing a similar attack against Sony Online Entertainment and a bomb threat on John Smedley's plane (among other harassment). Players were told that the game was facing issues with logging in and matchmaking across the board, but Bungie declined to elaborate further at the time; the tweet on the matter has since been deleted. Our sister site Joystiq reports that the servers are up again.

Hacker group Lizard Squad has taken credit for taking parts of the game offline, an attack which also affected Call of Duty: Ghosts. Congratulations are in order for Destiny, since nothing says you've arrived like people taking down your servers as part of a petty show of power.

Destiny unlocks its first raid and goes on sale

Sci-Fi, Endgame, News Items, Consoles, MMOFPS, Promotions, Dungeons, Destiny

Reacting to tepid launch reviews with a raid may not be the selling point the developers are hoping for?
Destiny hasn't been out for every long now, but if you've been power-leveling along, you might very well be level 26 or above. And that's a good thing if you want to take on the game's first raid, which has just been unlocked for players. The Vault of Glass can now be entered, with hardcore enthusiasts already rushing to be the first one to clear its challenges. As with all of Destiny's raid content, a fire team must be assembled out of members of your friend list, as there is no matchmaking option for Vault of Glass.

Haven't yet picked up the game? Well, you can do so now at a discount; despite the short amount of time Destiny has been out, retailer BrandsMart is reportedly offering the game for $30, which larger retailers such as Target and Wal-Mart may or may not price match. (Reports are conflicting.) While you likely won't be ready for the Vault of Glass if you take the offer, you will be able to get in on the ground floor a fair bit cheaper, so it's still a win.

Kotaku argues that as of this morning, Destiny has "resoundingly mediocre review scores" with "76.29% on GameRankings and a 77 on Metacritic." Our sister site Joystiq reviewed the game this morning, giving it four out of five stars.

Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

The Daily Grind: What's the ideal MMO raid length?

Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Dungeons, Destiny

Destiny
I thought it was interesting earlier this month when Bungie explained Destiny's raids: They're smaller than what MMO players would expect from a raid (six players), but they come with some rather old-school MMO lengths, lockouts, and death penalties. One test group, the devs said, took 45 minutes just to get to the front door!

Bungie doesn't expect MMO-savvy players to take nearly that long once they've soaked up some internet guides, of course, but the article did make me wonder what gamers are willing to tolerate raid-length-wise nowadays. I remember giant raids that went on for days in EverQuest all the way up to quickie group-finder raids in World of Warcraft. Making them shorter (and cutting out the trash) didn't really make them easier or less fun, but it sure did enable more people to play them, which seems like a better way to justify the dev time spent on them. What do you think: What's the ideal MMO raid length?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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