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Darkfall

Darkfall quests 'coming soon'

Fantasy, Darkfall, Game Mechanics, MMO Industry, News Items, PvE, Sandbox, Subscription

Quests are coming soon to Darkfall, according to the latest blurb on the fantasy PvP sandbox's website. Aventurine says its quest system has allowed it "to craft some fairly open-ended journeys," and that players will find both readily available and "hidden and obscure" quests.

Crafting tutorial quests are in the works as well, not to mention player-created quests drawn from a recent contest.

Darkfall adds siege engines, ladders, higher walls, and more

Fantasy, Darkfall, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox

Yesterday's Darkfall patch began the process of adding siege engine functionality to the world of Agon. Players can now use catapults with massive boulders and fiery projectiles, and Aventurine has also added siege ladders for scaling enemy walls. New Engineering Mastery crafting recipes are available, too, as are new resources and reinforced clan city walls.

[Thanks Jane!]

Darkfall rolls back Stamina changes after player protests

Fantasy, Darkfall, Game Mechanics, Patches, News Items, Sandbox, Subscription

It seemed like a good idea at the time.
The development team behind Darkfall had a couple of issues. The first issue was that no one was using Primalist armor. The second was that stamina regeneration was disabled during sprinting. So it seemed like an obvious combination. Give Primalist robes the ability to boost stamina regeneration, let other armor types see stamina drop a bit faster, and everyone would have a bit more motivation to use robes. Elegant, no?

As it turned out, the resultant regeneration and overall issues led to an immediate rollback and a 40% decrease in stamina consumption across the board, meaning that these issues are all back to the drawing board. An apology was issued for the unintended consequences of the patch, with the team promising to examine the issue in more depth whilst looking for a solution that doesn't lead to this level of fan outcry.

[Thanks to Dengar for the tip!]

Darkfall introduces PLEX-like 'D.U.E.L.' subscription currency

Fantasy, Darkfall, Business Models, Economy, MMO Industry, News Items, Sandbox

Darkfall
Yesterday, Aventurine added what it called a "minor" new feature to PvP sandbox Darkfall: a payment system remarkably similar to those found in EVE Online, WildStar, ArcheAge, and most recently Anarchy Online. Says the official site,
Several minor changes were included in the same update, also the addition of a shop item named D.U.E.L which, when purchased with selentine gold, will add 30 days of subscription time to your account if activated. The purpose of D.U.E.L is to give Darkfall players in-game options to renew their subscriptions.
Redditor mmochallenge notes that the in-game D.U.E.L. items are currently selling for around 150,000 gold.

Darkfall creates a new customizable user interface

Fantasy, Darkfall, Patches, PvP, Subscription

darkfall
Today's patch for Darkfall brings a major revamp to the user interface that's long been in the making.

"We started changing things with the revisions we did to windows like chat, feats, and roles, and as it was expected, the time had come to give some attention to what we call internally the 'Front of Darkfall,' aka the Action Mode HUD (Heads-Up Display)," Aventurine posted.

The action HUD has several new components including crosshair, healthbar, and target information. This then can be customized in regard to location, opacity, icon selection, and size.

You could write the next Darkfall quest

Fantasy, Darkfall, Contests, Lore, MMO Industry, News Items, PvE, Sandbox, Subscription

Yes, Darkfall has quests, smart-aleck, it's not all-gank-all-the-time. In fact, Agonian group PvE is some of the most enjoyable I've experienced in 15-plus years of MMO playing. In any case, Aventurine kicked off a quest-writing contest this week, and you can enter it by sending your stories to the firm's submission email address.

The devs ask that you limit your stories to 1500 words or less and that you make sure they're based on "anything Agonian." Aventurine notes that it is currently crafting "some fairly long and epic stories" of its own, so the winning submissions will be used for sidequests in the world of Darkfall. The best story will net its author a unique in-game item, and the contest runs through July 20th, so you better get cracking!

[Thanks Dengar!]

Darkfall's action-mode HUD to get some lovin' in July patch

Fantasy, Darkfall, Game Mechanics, MMO Industry, PvP, News Items, PvE, Sandbox, Subscription

Aventurine has published a lengthy blog post previewing Darkfall's update schedule. Now that the game's custom roles are a thing, the devs are turning their attention to two July patches. The first is basically a fix and balance update to address bugaboos with the recent custom roles patch. The second update will the first of two designed to flesh out the game's action-mode HUD and will provide "a far more customizable experience with those GUI elements that are most used and most visible)," Aventurine says.

After that, the devs are circling back to the planned economy rebalance as well as tweaks to quests, inventory management, alignment, and more.

Darkfall Unholy Wars custom roles raise balance concerns

Fantasy, Darkfall, Game Mechanics, Patches, News Items, Sandbox

And yet somehow bears are left off the list of concerning power levels.
After relaunching with set roles, Darkfall Unholy Wars recently introduced custom roles to the game, allowing players to take on any combination of abilities to build a truly unique character. If you guessed from that sentence that there are probably certain balance issues to be worked out, you'd be correct. The community team recently posted on Facebook to address concerns from players regarding balance, noting that it was inevitable that such a major patch would have some issues to be worked out.

Rather than patching immediately, the team intends to wait for a few more days to see how matters develop before addressing balance issues. The posting also states that the game is based around large-scale combat, so duel performance is not necessarily indicative of the game's overall state of balance. A full update regarding balance adjustments and bug fixes should be available next week.

[Thanks to Dengar for the tip!]

Darkfall Unholy Wars unveils custom role tutorial

Fantasy, Video, Darkfall, Classes, Game Mechanics, Patches, Previews, News Items, Sandbox

This is how you role.
The introduction of custom roles to Darkfall Unholy Wars is going to mean a major shakeup to the way that skills work overall. It's getting patched in today, and if you're not ready for the change yet, you're in luck; a tutorial video has just been released and is embedded just past the cut. If you want to be a master of magic with a two-handed weapon and leather armor? You can make that happen now.

As previously revealed, players will be able to select eight role skills, one ultimate skill, and 16 total skills fr their custom arrangement. You can also choose your attribute boosts as well as the requirements of gear -- if you'd like heavy armor to be gated by your Dexterity instead of your Strength, that's a thing you can do. While the tutorial won't explain to you how to make a good built, it will give you the tools to make one properly.

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Darkfall Unholy Wars answers questions on custom roles

Fantasy, Darkfall, Game Mechanics, News Items, Community Q&A, Sandbox

Spinning round and round.
In the original version of Darkfall, skill selection was a wide-open field. When the game relaunched as Darkfall Unholy Wars, the role system was introduced, narrowing the field of options significantly. Now custom roles are incoming, and that means that players have questions about how the new mechanics will work. Those questions are being answered in a three-part series of community Q&A sessions, with the first two parts available now.

Some mechanics are being removed -- Wobble, for instance, was introduced solely to balance roles, but with the new system the developers no longer need balancing specifically between roles. There have been significant adjustments made to some skills, in part to avoid the situation wherein everyone has a ranged kill skill and super-powerful healing. Despite this, the answers also point out that most characters will actually see a net increase in power overall. If you want to know more, feel free to glance at the full rundown of answers for more details.

Darkfall demonstrates custom roles

Fantasy, Trailers, Video, Darkfall, Classes, Sandbox

darkfall
Don't let your class define you; let you define your class. That's the message that Darkfall is trying to send with a new video showing off the "billions" of possible role combinations that are in the game. From melee magic users to high burst assassins, the options do seem intriguing.

Give it a watch after the break and let us know what classes and roles you would mix-and-match!

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This screenshot really makes me want to play Darkfall

Fantasy, Video, Darkfall, Classes, Game Mechanics, MMO Industry, PvP, News Items, Sandbox, Subscription

Darkfall
Have you ever felt that way about a screenshot? It's kinda annoying, really. I don't have time for another game right now, and I don't have the energy to seek out a guild and make new friends (both of which are basically required in the sort of FFA PvP environment that Darkfall offers). So, yeah. I guess I'm just going to sit here and look longingly at that dude's spyglass and think about the good ol' Darkfall days.

Oh, and Aventurine's put out its latest newsletter, if you want to give that a read-through. And there's a custom roles video after the break.

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Darkfall market exploit leads to rollback

Fantasy, Darkfall, Bugs, Economy, MMO Industry, PvP, Subscription

Darkfall
The bad news: Unscrupulous players found and abused an exploit of Darkfall's market this past week. The worse news: Because of this, Aventurine had to roll back inventories to last Thursday, May 22nd.

"With the help of the community we have discovered that there was some exploiting of our market feature at the end of last week," Aventurine posted on Facebook today. "We immediately deactivated the market to fix this issue and we identified those who had been actively exploiting it. We are in the process of permanently banning these players for their actions, as their behavior is inconsistent with the values we've set for the Darkfall Unholy Wars community."

The silver lining to all of this, apart from a hopefully fixed exploit, is that the studio is granting three days of additional game time to all accounts on June 1st.

Darkfall's economy patch is live, role-focused livestream at 1:00 p.m. EDT

Fantasy, Darkfall, Economy, Game Mechanics, MMO Industry, Patches, PvP, News Items, PvE, Subscription

Darkfall
Aventurine has released Darkfall's latest patch, and it introduces a number of tweaks to the fantasy PvP sandbox's economy. The devs have added high-yield harvesting nodes "in order to promote more active harvesting activities," according to the patch notes. Said nodes will always be full as long as only one player is harvesting, and they also drop new rares instead of essences, which allows players to skip the rare essence conversion step.

New (and more expensive) rare tools are now available for crafting, and new basic materials have been added as well.

Darkfall devs are also hosting a livestream today at 1:00 p.m. EDT to answer questions on the game's custom roles revamp.

[Thanks Jane!]

Here are a bunch of interesting Darkfall stats

Fantasy, Darkfall, Game Mechanics, MMO Industry, PvP, News Items, PvE, Sandbox, Subscription

Darkfall stats
Have you ever wondered who Darkfall's top gankers are and how many gankees they've ganked? How about Agonian market activity? Would you like to know how many items have been traded or whether there's more demand for iron ore, cotton, or timber?

These and other burning Darkfall questions are answered in a series of infographics recently released by Aventurine. There's even one for PvE featuring lifetime mob kills on both the NA and EU servers.

[Thanks Jane!]

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