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City of Heroes

Some Assembly Required: City of Heroes' Mission Architect

Super-hero, City of Heroes, Game mechanics, Opinion, Free-to-play, Some Assembly Required

Some Assembly Required
The few. The proud. The quest writers.

At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in City of Heroes you can do just that.

I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of Choose My Adventure, I had the opportunity to check out the system in City of Heroes and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.

Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.

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A Mild-Mannered Reporter: The growing, creeping power

Super-hero, City of Heroes, Culture, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of Warcraft, which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable.

Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.

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Choose My Adventure: The last mile

Super-hero, Galleries, Screenshots, City of Heroes, Opinion, Free-to-play, Choose My Adventure

Choose My Adventure road trip
You haven't steered me wrong. At least, not yet.

I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for Choose My Adventure. Sure, there is an element of mystery and excitement, but what if... just what if the majority manifests an evil streak and sends you careening over an embankment to your virtual doom? Or banishes you to tasks that would make you want to lobotomize yourself with your mouse -- things like run Death From Below repeatedly? Thankfully, you all spared me from such torture. And with this week's tour of the Mission Architect system in City of Heroes, you definitely steered me right -- this is my favorite aspect of the game yet!

I am glad to say that my trust in you all has not been unfounded, and I will speak on your behalf to the others. The fact is, I have enjoyed our little road trip immensely and am sad it must come to an end. So let's take one last cruise through City of Heroes together before you drive off into the sunset with Eliot.

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City of Heroes puts players in the action with its Summer Blockbuster Event

Super-hero, City of Heroes, Events, in-game, News items, Free-to-play

Screenshot -- City of Heroes
Summer is almost officially upon us, and you know what that means: summer blockbusters! But we're not talking about the movies; we're talking about City of Heroes' Summer Blockbuster Event, which will put players in scenarios straight out of huge summer films, but with a special Paragon Studios twist.

The double-feature begins with Time Gladiator, which puts players in the coliseum's spotlight as they go head-to-head with opponents pulled from across the annals of time, such as "deadly assassins, outlaw gunslingers, cybernetic soldiers... and the mighty God-Champion." Of course, if suave subterfuge is more your style, perhaps The Casino Heist will tickle your fancy. Ocean's Eleven's got nothin' on this scenario, which puts players in charge of busting up the Tyrant's Palace Casino. Of course, they'll have to do something about the Tyrant's "armed guards and state-of-the-art security" first. The Summer Blockbuster Event goes live on July 10th, so grab some popcorn and get ready for action.

[Source: Paragon Studios press release]

Choose My Adventure: Cruisin' with the gang in City of Heroes

Super-hero, Galleries, Polls, City of Heroes, Opinion, Free-to-play, Hands-on, Choose My Adventure

Choose My Adventure City of Heroes
You've experienced it, right? That magic moment on any trip of significant length when you've been living and breathing the locale long enough that the place starts to feel more familiar and you settle in, that time when you feel less like a tourist and more like a local. After the last few weeks traveling with you all, I have hit that moment in City of Heroes. While I still may not be able to tell one inspiration from another by sight, I can find my way around the 'hood and know the skyline when zipping about -- well, at least in Atlas Park. Oh, and I found a Mexican restaurant! It's almost like a second home now.

It was upon reaching this comfort zone that City of Heroes got better for me; this past week has been more fun than the previous ones during this Choose My Adventure road trip. (And yes, I'd even call the torture of the expansive character creation fun. Exhausting, but fun!) What transpired this week? Buckle up and step on the gas to see.

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A Mild-Mannered Reporter: Why there are no more Epic Archetypes in City of Heroes

Super-hero, City of Heroes, Classes, Game mechanics, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
My weekend plans went cross-eyed, as they often do, but as a result I found myself looking through some old notes for future columns on City of Heroes. There were a lot of notes I took early on when I was first writing columns, some of which I wound up using and some of which wound up being discarded, but one particular idea jumped out at me: a column about potential future Epic Archetypes.

Specifically, I was looking back over and noting how a lot of the archetypes I listed wouldn't actually work at all.

I've gone on record as having been a big fan of EATs right from the beginning, as they're meant to be classes that break up the regular structure of the game's classes. That strikes me as laudable. But even disregarding the technical aspects of the epics that makes them more complex to develop and balance, I think there are some noteworthy basic problems with them on a conceptual level. We may very well never get another one just because the game has been structured to make them almost a design mistake that's never been corrected.

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City of Heroes announces Paragon Market Freebie Fridays

Super-hero, City of Heroes, News items, Free-to-play, Promotions

City of Heroes Freebie Fridays
Everyone loves free things, and the folks at Paragon Studios know it. That's why the studio has announced a new treat for City of Heroes players: Paragon Market Freebie Fridays. The program is exactly as it sounds: Every week, the studio will choose a new item to be that week's freebie. Players then simply have to log on during the specified time frame, claim their free items, and enjoy! That's all there is to it, folks.

The premiere Freebie Friday will be taking place this week, beginning on Thursday at 7:00 p.m. EDT and ending at the same time Friday, giving players 24 hours to claim their free stuff. The announcement states that the freebies "could be almost anything currently available in the Paragon Market," so be sure to log in each week and get your goodies!

Choose My Adventure: Patrolling the park

Super-hero, Polls, City of Heroes, Opinion, Free-to-play, Choose My Adventure

Choose My Adventure City of Heroes
Yes, Virginia, there is a game after character creation.

With such extensive customization available, it is quite likely that I would have spent the duration of Choose My Adventure without ever actually logging in to play City of Heroes. For all of the hours I spent in character creation with all the options (enough to completely blow a fuse in your mind), it was easy to lose sight of the fact that there was actually a game to go play once I finally made my character. Now I see the real appeal of the VIP pass with all of those character slots; it has even me thinking wistfully of all the alts that could be.

Luckily I have you folks directing me, forcing me past the costume creator and into my role as defender of truth and justice. If it hadn't been for you, I would have never embarked on my journey of flight and fricasseed evil doers in Atlas Park. Or participated in an impromptu street band performance. Yup, it is all your fault! And I'm looking forward to what we do next as we continue our City of Heroes adventures together.

But first, let's take a look at what mayhem I caused... er, put an end to this past week.

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City of Heroes player summit promises Water Blast power set, cyberpunk costumes

Super-hero, City of Heroes, Events, real-world, Previews, News items, Free-to-play

Sadly, you cannot have a friend summon you to the summit.  Even if your friend is playing a time-based character.
If you weren't in California over the past weekend, you sadly had to miss out on the City of Heroes player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least read through the summary of the weekend's events to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes.

While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to read through the event summary at OnRPG.

A Mild-Mannered Reporter: What City of Heroes needs for its ninth year

Super-hero, City of Heroes, Culture, Opinion, Free-to-play, A Mild-Mannered Reporter, Anniversary

A Mild-Mannered reporter header by A. Fienemann
The past year of City of Heroes has been in no small part defined by the free-to-play revolution moving into full swing. 2010 was the year in which it became clear that free-to-play could work; 2011 was the year in which nearly every game moved over to the new model, with only a handful of stalwarts clinging to the subscription-only model. Unfortunately, this also means that the once-present divide between business models no longer exists, and by and large there's less sense that free-to-play games are inherently worse than subscription games. The imaginary barrier simply doesn't exist as it used to.

What does that have to do with City of Heroes for its next year of development? Almost everything. I've talked about how the game has two obvious and direct competitors in the superhero genre, but now they're all competing with the same business model. They all have the same initial outlay, instead of City of Heroes being the oldest, most respected, and cheapest option. In order for a game to be successful, and it no longer has to convince players that it's worth $15 a month for a few months -- it just has to convince you that downloading it and giving it a shot is worth the effort. That means flash, fun, and a quick dose of what you're looking for.

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Choose My Adventure: Taking a right at Paragon City

Super-hero, Polls, City of Heroes, Opinion, Free-to-play, Humor, Choose My Adventure

Choose My Adventure City of Heroes Road Trip
It was the flying Scrapper on Virtue with a mask!

The masses have spoken. For this leg of our Choose My Adventure journey, we will be parking ourselves in Paragon City, fighting the forces of evil, destruction, and movement keys! I must concede that Bree certainly knew her City of Heroes community -- ya'll voted just how she said you would. But Bree, you didn't predict the mask, now did ya?! Ha!

It recently came to my attention that I could have easily queried you on the spandex issue, but come on -- what superhero doesn't have to shimmy into that painted-on suit? We want the full experience, right? Right. So let's get to it. All we have left to do to get this show off the road and into some action is whip up a character.

But this is me we are talking about here! Thankfully, I am marching into this process armed with your decisions! I mean, how bad can it be? We have three days between close of the last vote and a new set of new ones, so it isn't like there isn't time. Here goes...

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Massively Speaking 199: Rusty Hearts reveal

Podcasts, City of Heroes, Interviews, MMO industry, News items, Guild Wars 2, Massively Meta, Massively Speaking, TERA, Neverwinter

Rusty Hearts
Massively Speaking Episode 199 has our intrepid duo sitting down with Rusty Hearts Game Producer Mark Hill to talk about the game's newest character: Leila! If petticoats and perfume and razor-sharp swords are your bag, then Leila will answer your peculiar personals ad. We also talk about several game anniversaries, the Guild Wars 2 beta weekend, and Cryptic's big boo-boo.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
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Listen here on the page:



Read below the cut for the full show notes.

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City of Heroes anniversary letter features fun facts, videos

Super-hero, Video, City of Heroes, Game mechanics, MMO industry, News items, Free-to-play, Anniversary

City of Heroes - anniversary art
City of Heroes devs are ramping up the PR push to celebrate the eighth anniversary of the game this week. The latest missive comes courtesy of executive producer Brian Clayton, who drops a few fun facts as well as a brief address to the game's faithful.

Some of the more interesting numbers include 43 million characters created, 500,000 accounts at level 50, 300,000 super groups, and "over 15,000 costume pieces which can be used to create over 10 trecedillion (10^42) costumes." Head past the break for the full text of Clayton's letter as well as a couple of before-and-after videos.

[Source: Paragon Studios press release]

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Matt Miller reflects on eight years of City of Heroes, hands out free respecs

Super-hero, City of Heroes, Events, in-game, Free-to-play, Anniversary

City of Heroes
Eight years is an eternity for an MMO, and Lead Designer Matt Miller is exceedingly proud that City of Heroes has flown the distance. "I love the community that City of Heroes has built, and watching it over eight years ebb and flow with new voices being added to replace departed ones, and those voices being welcomed with open arms instead of open hostility that they might find elsewhere," he writes in an anniversary address.

Miller reflects on a few of the highlights of the journey for him, from his getting hired on to the team in 2003 to the insanity of the head start to the beginning of a bug hunting tradition among the playerbase. He also uses this address to promote the near future of the game, including Issues 23 and 24.

As part of the anniversary celebration, Paragon Studios has handed out a free respec token to each character in the game (the tokens do not stack with other respec tokens, however). Don't miss out on our own Massively celebration of the milestone, as our own Eliot Lefebvre has shared his thoughts on what this anniversary means for the game.

A Mild-Mannered Reporter: Eight years of city life

Super-hero, City of Heroes, Business models, Culture, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
There are some things that were broken this year in City of Heroes beyond a shadow of a doubt. Then there were things that weren't necessarily broken depending on whom you asked. But one thing has been broken absolutely and completely: my format for these retrospectives.

See, from one point of view, this was a content-light year. I mean, we had two new issues and that's it. On the other hand, one of those was the launch of City of Heroes Freedom, and the result has been a steady stream of partial updates, minor improvements, new installments in the signature story arc, and so on. In previous years, going issue-by-issue worked as a way to look back over the course of the year, but it just doesn't work any longer.

But then, it's not supremely necessary. There are three big things that have defined the game for the past year: Freedom, the Incarnate system, and new toys. So we're going to break the format that doesn't really work and just talk about those in order.

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