This week I'll be dedicating a whole column on the current state of crafting in Star Trek Online
. If there's one thing upon which most Star Trek Online
players agree, it's that the crafting system in STO
needs a complete overhaul. But there's a very real question as to whether or not an overhaul is even feasible.
When it comes to business, it's usually best to save those parts of a business plan that are working so as not to waste the investments already made. In relation to MMOs, the same considerations should (and in the case of publicly-held companies, is legally required to) be granted to all aspects of its product. Since most MMOs have multiple features typical to all games (PvP, crafting, housing, PvE, etc.) each one of these facets' productivity matters.
If a single feature assists in keeping players in-game, then there's more potential for revenue generation to occur. If a feature not only keeps a player in-game but is, in and of itself, a point of revenue generation, then it's all the better for the company and therefore its shareholders.