If there is one thing we MMO gamers love about our favorite games, it's the fact that they go on almost forever. Even when we log off, the virtual worlds we inhabit exist without us. Players continue to adventure, craft and explore the game world as we sleep. It's exciting, and it separates MMOs from the rest of the gaming flock. But what if the world ended? What if the ending of the world was
part of the gameplay, an understood happening that marked not only the end of one chapter but the fresh beginning of another?
Time-limited servers end, just as I described. While I have not seen the mechanic much in "standard" MMOs, only appearing really in a handful of titles like
A Tale in the Desert, there are quite a few MMORTS titles that use it. In fact, some of the most popular MMORTS games out there use time limits in their games. It would seem that many players enjoy the occasional destruction or closing of their worlds.
Would the mechanic work for other games? How can mobile gaming benefit from the short-term servers?
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