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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?

Defeating The Infernal One with the power of pure, unadulterated rock.
No matter how hard you try, you cannot defeat large-group endgame bosses with an awesome guitar solo. Big guilds offer you the people needed to tackle this sort of content. In some games, though, big guilds get even more. World of Warcraft guilds level faster with more people, and Star Wars: The Old Republic will be adding a bonus to guilds based on their overall sizes (although you'll easily get the bonus so long as no original members of the guild have left). In some places, size matters.

Should it matter? Organizing and maintaining a guild with 50 members is a lot more work than one with 15 members, so mechanical bonuses certainly give some incentive. Those bonuses also lead to guilds wanting to be bigger without necessarily getting any better; more live bodies, no matter the quality. And bigger guilds can already have advantages over smaller guilds. So should big guilds have a mechanical advantage over smaller ones? Or should the size be its own reward?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Pirate101 sets sail for Marleybone

The game is 78% sharks by volume.
One of the bonuses of having Pirate101 set in the same world as Wizard101 is that the former can benefit from some of the latter's layout. KingsIsle has launched a big expansion for the game that includes some old favorites for veteran players, starting by sending pirate captains to the familiar land of Marleybone. Players will be investigating a war zone they helped inadvertently create while working up through another 15 levels of experience.

The update also adds the new region of Aquila, a new Bazaar system for players to trade goods, and a new tutorial to help players get accustomed to the game. There are also new bosses and transport systems to give players more to do while they sail across the oceans. Last but not least, new companions are scattered through the added regions, and old companions are learning some new tricks. Pirate101 players can log in and start enjoying the update immediately.

Betawatch: May 18 - 24, 2013

Space troopers always look space trooper-y.
This has been quite the week if you're interested in hearing about what's going on behind the curtain. Destiny offered everyone a new trailer, WildStar gave us plenty of information to chew on, The Elder Scrolls Online talked crafting, and Final Fantasy XIV announced a definite date for its relaunch with a new video. Tons of stuff behind the scenes.

Meanwhile, Eldevin quietly moved into its second phase of closed beta. Oh, and Neverwinter's economy completely collapsed, which is either bad for the beta or bad for the game's launch depending on how you see the game's current state.

How do we see it? Well, you can take a look at our testing list for an idea. In fact, you might want to take a look at the list anyway just to see what's out there. If you notice something erroneous on there, feel free to let us know so we can take a look ourselves.

Hall conquers Everest, talks DayZ's ownership and loss

Dean Hall on top of Mt. Everest
Dean Hall has officially made it to the top of the world. The DayZ creator watched the sun rise from the summit of Mt. Everest on May 21st, according to a tweet released earlier today.

Gamasutra recently asked Hall about his Arma zombie mod's phenomenal success, and he pointed to the design's ability to trigger psychological responses to both ownership and loss. "I think the big thing was that it was this finely-crafted mix of permadeath -- which gave you a sense of value, because you could lose something -- and ownership," Hall explained. "Because it's persistent, it means that it's going to be there tomorrow. I think those two things mixed together meant that you had these really valuable stories that came from it."

Face of Mankind releases development documentary

Face of Mankind releases development documentary
The scrappy little Kickstarter sandbox, Face of Mankind, sees its journey from conception to completion as an odyssey worth sharing. That's why the team has put together a talking head documentary video that chronicles the game's development since 2001.

The video itself is long on developer and player anecdotes, although it is short on actual in-game footage (this is probably not surprising considering that the team is rebuilding the engine from scratch). If you have 15 minutes and want to see how an indie MMO is made, check out the documentary after the jump!

Lots of new content coming to SWTOR this summer

Star Wars: The Old Republic
This happened in a SWTOR flashpoint
Star Wars: The Old Republic senior producer Bruce Maclean has posted a summer development roadmap on BioWare's official game forums. The update outlines the 2.2 and 2.3 patches, with the former tentatively scheduled for June 11th and the latter penciled in for August 6th.

The first patch will feature additional guild XP bonuses based on membership numbers (up to a maximum 10% boost), the ability for crafters to make underworld gear, and Nightmare Mode for Terror From Beyond (along with new gear drops).

The second patch will feature "significant graphical upgrades," a new daily area, a new recurring event, and new flashpoints.

Marvel Heroes' Chronicles of Doom dives into episode 2

Marvel Heroes' Chronicles of Doom dives into episode 2
Were you hanging on the edge of your seat after watching the first episode of Marvel Heroes' Chronicles of Doom last week? Hope you haven't fallen to your doo...mise because the second installment is now available.

The episode tracks the sinister Victor von Doom as he makes a devil's deal with Dorammu to gain power and YouTube likes. The Chronicles of Doom is a four-part motion comic series written by Marvel's Brian Michael Bendis, and it can be seen as the prequel to the game itself.

Watch episode 2 after the jump!

RIFT removes currency-boosting effects for raids

RIFT removes currency boosting effects for raids
Trion Worlds Lead Game Designer Bill Fisher has announced that RIFT won't be allowing raiders to use item store tokens to boost ultra-rare currency gains.

In a forum thread titled RIFT is officially pay-to-win, Fisher addressed the concern over the upcoming item shop's impact in the raiding game. The specific beef was with item store tokens that offered a substantial boost to all currency gained in the game over a period of time. Trion has since nerfed the token's potency (from 100% currency bonus to 80%) as well as removed the ability to gain extra Frozen Eclipse Stones from it.

Fisher explained that he decided to remove the token effect because he felt it was crossing the line of what is and is not acceptable from a cash shop. "I don't want you to have the perception that to take part in that section of the game you are going to be forced into buying something," Fisher wrote. "RIFT doesn't win the race by trying to be exploitative of any given group -- yes, it has to make money to continue getting updates, and I know everyone out there understands that."

MMObility: Why a tablet version of RuneScape is so important

RuneScape 3 screenshot
If you have heard the news about RuneScape 3, you fall into one of two camps. You're either really excited and cannot wait for this new version of one of your favorite games or you really don't see what the fuss is all about. It's possible there is a third category for those who are interested but have played the game only once or twice. I easily fall into the first category, and I think the announcement of RuneScape 3 isn't important because it represents a new version of a long-running and very successful browser-based title; it's important because it will represent a massive shift in mobile technology and in how people perceive MMO gaming on a mobile device.

So many people seem to think that tablet or smartphone gaming is different from gaming on any other device. It is different in the way we interact with the game, in the way that we actually hold the tablet or touch the screen, but the device itself is just a smaller version of the ever-familiar PC, the personal computer. RuneScape 3 could prove that a tablet or smartphone is just as good as any other delivery system -- and in many ways, it might be superior.

Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

Tamriel Infinium Elder Scrolls Elves are supposed to be ugly
I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls elves as somewhat alien -- like the grey-men kind of aliens. In fact, the dark elves with their ashy skin really looked like grey men, especially if they were bald. Yet that particular MMO trailer presented a different kind of elf.

Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.

The Stream Team

Schedule | Now Playing | Twitch | Times in EDT
 

Release Dates

Core Games List | Games in Testing
Marvel Heroes Launch June 4, 2013
EVE Odyssey Launch June 4, 2013
RIFT F2P June 12, 2013
Aion: Dark Betrayal Launch June 2013
FFXIV: ARR Launch August 27
SMITE Launch Summer 2013
Elder Scrolls Online Launch Fall 2013
Transformers Universe Launch 2013
WildStar Launch 2013
Destiny Launch 2014

 

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