You can read the rest of the changes on WoW's official website.
You can read the rest of the changes on WoW's official website.
- Path of Exile announced a total of 7,000,000 registrations, 154,000 peak player concurrency, and a new patch today.
- SMITE's patch notes reveal Sylvanus, Keeper of the Wild.
- Bungie closed Destiny's loot cave with a nerfing patch. Unsurprisingly, there's a new loot cave. There's also a soundtrack on iTunes and a bunch of leaks about what's coming in the expansions.
- Global Agenda 2's closed beta is expected "before the end of the year if all goes well," says Hi-Rez.
- Hearthstone's sixth season is coming to an end.
- League of Legends is introducing ranked restrictions for toxic players.
- Diablo III's latest patch improved pets, Greater Rifts, and Witch Doctors.
- The Crew's console closed beta launches tomorrow.
- TUG halved its staff to stay afloat.
- Star Citizen hit $54 million in crowdfunds with a letter from Chris Roberts.
- Transformers Universe rolls out Pandemic and Outsider.
- World of Speed put out another cruising vid, this one on the Ford Mustang.
- Infinite Crisis introduced Nightmare Robin and Atomic Joker.
- Line of Defense suffered Steam early access mishaps when a misfiling allowed players to download it for free.
- Warframe deployed Update 14.5 with a new video.
- Check out the splash page for Dota 2's 6.82 Rekindling Soul update.
- World of Tanks' 9.3 update targets "unsportsmanlike" behavior.
The latest EVE blog post goes into great detail on the EFT format and explains that it was selected as the base because "it's established and very widely used" in the game's community.
Saad said that he's not leaving the studio, but moving into a role that oversees more than just one game. "Rather than serving at the helm of one particular game, my responsibility will be to act as advocate and to use my time and energy to focus on how Broadsword can have a bigger impact, provide more investment, and achieve greater success for multiple products," he wrote.
Thornhill introduced himself as the former lead designer for DAoC and outlined what the team would be focusing on for the future. He said that there are plans for the game's 13th anniversary (including new race and class pairings), the release of patch 1.116 around the end of November, the increase to champion level 15, an addition of a casual group finder, and more interaction with the community.
"Our focus is going to be updating and modernizing the user experience of Dark Age of Camelot for the foreseeable future," Thornhill promised.
The APUs are androids built by a long-dead civilization to wage war by proxy. The androids turned on their creators, continued fighting with each other, and searched for a way to reproduce (pro tip: Newegg should have some in stock). In contrast, the Turei are reptilian, isolationist aliens who use the Underspace corridors to traverse the delta quadrant. They're kind of jerks but have been known to engage in trading in their journeys.
The firm hasn't said when the heroes will be available, but it is dangling a couple of pre-order deals which you can read about in the press release past the cut.
[Source: Gazillion press release]
And here's something you don't see a lot of indie F2P games doing well past their launch: With this update, Mad Otter implemented an optional subscription plan. Ardent Society Memberships, as the subscriptions are called, boost experience gained from most activities, grant unlimited travel hops and bonus consumables, eliminate house rent, and create extra shared storage. A month-to-month sub is $7.95.
Massively last explored Villagers and Heroes in the wake of its April 2014 update and Steam launch.
WildStar previously announced that it would be merging all current servers onto these four megaservers to facilitate increased population density and player interaction (and, presumably, to clean up the desolated servers). Until megaservers are instituted, players may transfer to other servers for free within their region.
Trion also confirms that fishing tournaments are coming, that the 10-man Dahuta raid is purposefully being held back but may release with Auroria, and that there's no ETA on new races. Additionally, for those who prefer to keep all their games organized on Steam, Trion is working on getting the game back on that platform. For more details, check out the report on Junkies Nation.
Update 23 may not be the largest DDO patch to date, but it does contain several significant improvements. The biggest of these is a large buff to melee characters to balance that playstyle with those of other roles. Melee characters have new stats to help them with their efforts, including melee power, ranged power, and magical resist rating.
Turbine has also unlocked the epic version of the Orchard of the Macabre instances, added in a new raid, included guild storage, and offered players the ability to create cosmetic variants of armor pieces with the new Mirror of Glamering.
In the interests of full disclosure, yes, I am one of the vanishingly small number of people with an in-game house at the moment. I work at home and happened to have both the money and the time to grab myself a place to live in-game. That doesn't mean the system is anything remotely approaching good or even acceptable, which is why I want to spend this week talking about the mess that has been made and what, if anything, can be done to correct this fact. Housing in Final Fantasy XIV is a sore spot right now, and that's a problem, especially when it doesn't have to be.
The game's second beta began on PC back in August. It's slated to launch on November 11th.
He also discusses recoil and shooting mechanics and how "feel" can trump realism.
"We've mentioned in the past that we want to avoid tuning and creating things simply because they 'that's the way it is in real life,' which means I get to take to take a realistic ballistic and weapon recoil feel and make it feel satisfying and fun. Typically the gravity of projectiles in real life doesn't fit the intended play experience we seek out. After all, the weapon feel and functionality has to fit our world design as well as Zombie and Player combat."The full dev blog is on the official site. We took a look at H1Z1's art and lighting effects last week.
And that brings us to today's Daily Grind question. Do you report names, or do you just ignore them and go about your in-game business?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
This week, Blizzard made Titan's cancelation official, sending analysts scurrying to make bold statements of doom and/or apathy and leaving MMO fans to ponder what Titan's death really means to our genre.
Read on for a look at the rest of this week's top MMO stories.
Sci-Fi, Video, EVE Online, Culture, Economy, Expansions, Game Mechanics, MMO Industry, Patches, Previews, PvP, Endgame, News Items, PvE, EVE Evolved, Dev Diaries, Sandbox, Crafting, Subscription, MMORPG
The Oceanus update is scheduled to go live in just two day's time, adding several graphical upgrades, more difficult burner missions, an experimental new notification feature, and other small improvements. The scale of the update seems to be on par with the recent Hyperion release, consisting of mostly small features and minor iterations on gameplay. While we're told that CCP is still working on large projects behind the scenes, the new release schedule means they won't be rushed out the door and so we may not see them for some time.
In this edition of EVE Evolved, I summarise everything we know about Tuesday's Oceanus update, and take a look at what's to come in further releases.
According to devs, the next things players can look forward to are sailing, an improved UI, and the end of the NDA. You can read up on the full details in the update notes.
Wherever thousands of players try to complete on-rails content, bottlenecks are inevitable. For Warlords of Draenor, Blizzard is trying to be proactive about eliminating them. Back in July, CM Zorbrix posted a "targeted feedback request" about bottlenecks in the beta. Given that the introductory experience is completely on rails before the expansion unleashes players into its less structured zones, this is a real concern.
WoW hasn't had the best track record when it comes to bottlenecks. As we help Blizzard loosen the bottlenecks of the future, let's revisit those of the past.
"I call this one 'You're Gonna Need a Bigger Bot'," reader Bunglerm00se submitted. "Yes, that is a several-stories-high killer robot, and no, this one doesn't have that cute boy from Sons of Anarchy calling the shots in its brainpan. I was already pre-disposed to liking WildStar, but this is one of the visuals that sealed the deal."
Wait... am I the only one who piddled in my bloomers? C'mon, guys, I thought we were in this together!
|Tamriel Infinium||Elder Scrolls Column|
|The Nexus Telegraph||WildStar Column|
|Norrathian Notebook||EverQuest Next Column|
|Flameseeker Chronicles||Guild Wars 2 Column|
|Hyperspace Beacon||SWTOR Column|
|Stick and Rudder||Star Citizen Column|
|More Game Columns and Featured Content|
The Stream Team
Stream Schedule | Twitch Channel | Past Streams
|Core Games | In Testing | Crowdfund Hopefuls|
|ArcheAge||September 16, 2014|
|LEGO Minifigures||October 2014|
|The Crew||November 11, 2014|
|Warlords of Draenor||November 13, 2014|
Meet the Team
|Jef Reahard||Managing Editor|
|Justin Olivetti||Contributing Editor|
|Eliot Lefebvre||Contributing Editor|
|MJ Guthrie||Contributing Editor|
|Mike Foster||Contributing Editor|
|About Team Massively | Contact Us | FAQ|
Massively Speaking Podcast
Latest episode: Tuesday, September 23rd, 2014