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Bruce Lee comes to Conquer Online... sort of

Fantasy, Video, MMO Industry, Patches, Previews, Free-to-Play

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conquer online
Conquer Online is co-opting one of martial arts cinema's greatest stars to be a playable character in its game.

The team announced that it is bringing in a Bruce Lee "tribute" character called Lee-Long in a future update. "Many companies have put him in games to salute him, but there was no one putting his elements into an MMORPG," said the team. "As a popular oriental fantasy MMORPG in North America, and with the elements of martial arts and the Dragon combined, Conquer Online has the responsibility to create a character to show our respect to Bruce Lee."

The creation of Lee-Long took a full year of work and involved motion capture and close examination of Bruce Lee's films. Bruce Lee died in 1973, but has remained a pop culture icon ever since. The team is being coy about the connection between Bruce Lee and Lee-Long, but said "more details" about be given soon. You can watch a making of video for Lee-Long after the break.

[Source: 99.com press release]

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Get Imagine Dragons' League of Legends song for free

Fantasy, Video, Events (Real-World), Free-to-Play, Giveaways, MOBA, League of Legends, Music

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league of legends
League of Legends has an official song for its 2014 World Championship, and you can get it for free today.

The song is "Warriors" by the band Imagine Dragons. "To kick off the start of the action, we set out to craft a war cry to rally behind in a creative collaboration with Imagine Dragons," Riot posted on its site. "Whether you're a solo queue warrior or fighting off the LCS jitters –- every moment counts."

The MP3 is available for free on the site, but if you want the full animated music video, all you have to do is hit the jump below.

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Norrathian Notebook: EverQuest Next roundtable roundup V

Betas, Fantasy, Polls, Video, Opinion, Free-to-Play, EverQuest Next, Sandbox, Player-Generated Content, Norrathian Notebook, Landmark

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Norrathian Notebook:  EverQuest Next round table roundup V
Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions.

It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lots part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

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Star Trek Online explains the Voyager MSD redesign

Sci-Fi, Expansions, Lore, News Items, Star Trek Online, Free-to-Play, Subscription

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With this much attention to detail, you would think that the powers that be could ensure that the same button fires all weapons from one week to the next.
If you're even passingly familiar with the various Star Trek shows, you'll recognize the MSD. It shows up on the bridge of every single Federation ship, offering a detailed breakdown of what is where for eagle-eyed viewers. Star Trek Online's next expansion is bringing the game into the Delta Quadrant, the stomping grounds of the eponymous USS Voyager, so it was only fair that the Intrepid-class MSD could get a nice new redesign to reflect the years of upgrades that the ship has received.

The new MSD represents a much clearer picture of the ship from the series, with several elements improved to more accurately reflect in-show layouts and incorporating modifications made after Voyager's maiden flight such as the airponics bay. Take a look at the full development blog for a closer look at how much work has gone into what seems like a little detail but still forms a vital part of the aesthetics.

Watch the fourth EVE Online video in the Clarion Call series

Sci-Fi, Video, EVE Online, Culture, Events (In-Game), Game Mechanics, MMO Industry, PvP, News Items, Opinion, Sandbox, Player-Generated Content, Subscription

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EVE
Back in 2009, player corporation Rooks and Kings produced an EVE Online video called Clarion Call: Triage Special, which went viral among space MMO enthusiasts and had a profound influence on PvP tactics in the game. Clarion Call 2 and 3 were released to similar acclaim, and now a fourth installment has arrived. The lushly illustrated, hour-long Clarion Call 4 narrates one perspective of modern EVE tactical history with footage and sound from individual pivotal battles. Don't worry if you're not an EVE aficionado; it's accessible even for a newbie. Just be warned that some of the language and terminology is graphic. Enjoy the video below.

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Massively's ArcheAge launch diary: Day six - P2W and the early verdict

Fantasy, Business Models, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Free-to-Play, Hands-On, First Impressions, ArcheAge, Sandbox

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Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro.

Pay-to-win is 100% subjective.

There is no scientific or universally accepted definition of pay-to-win. Some things in this life are absolutes. Pay-to-win is not one of them.

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Massively Interview: How Eleven is fighting to bring Glitch back

Betas, Fantasy, Interviews, Free-to-Play

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eleven
The Massively staffers were delighted to hear that one of our favorite quirky browser MMOs might be coming back from the dead. Fan projects such as Eleven and Children of Ur, the latter of which is in a playable pre-alpha, are often at an extreme disadvantage with such resurrection projects, as they can lack legality, resources, and access to the original code. However, in this particular case, it looks as though Glitch might be a go for a return, as Tiny Speck has blessed player efforts and released the source code and art assets to help out.

Of course, this doesn't mean that there isn't a huge mountain of obstacles to surmount, but if anyone's to do it it, it might very well be the Eleven team. We reached out to Project Lead Jim Condren and several members of his team to get a better feel for where the project is at and when we might be playing Glitch once more.

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Like WildStar music? There's a concert for that

Fantasy, Culture, Events (Real-World), MMO Industry, News Items, Miscellaneous, WildStar, Music

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If you happen to be in Poland on September 26th, make sure to grab tickets for the GameOn multimedia show, the first part of which will feature selections from the scores of popular video games, including MMOs like WildStar.

Composer Jeff Kurtenacker blogged that he is "absolutely honored to announce that the GameOn concert in Krakow, Poland, will be premiering a new arrangement of Our Perception of Beauty (Drusera's Theme), which [he] composed for the MMO WildStar by Carbine Studios." According to Kurtenacker, this concert will mark "first time WildStar music will be played in a concert setting"; he also notes that flutist Sara Andon, spotlighted throughout the WildStar score, will again perform at the concert. Music from World of Warcraft, League of Legends, and other games will also be featured.

Kurtenacker spoke to Massively's resident Jukebox Hero last year about his work on WildStar. He has since released several exclusive and free music tracks for players.

ArcheAge endeavors to quell queues, bugs

Fantasy, Bugs, Business Models, Launches, New Titles, News Items, Free-to-Play, ArcheAge, Sandbox

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Following ArcheAge's official launch earlier this week, Trion has continued its work on bugs and queues and other issues affecting the game. Last night, the team said that it planned to increase the total capacity of the North American servers and EU server Kyprosa by 10%. Players have complained of long wait times to log into Kyprosa specifically; one Patron claimed to have waited nine hours in the queue. Other players have taken to calling the game "QueueAge."

Trion also says that it is working on fixes for Patron status bugs, having "deployed a fix for accounts that were missing their Patron Time after this morning's NA server maintenance." Community Manager Scapes says a relog after server-up is necessary. EU's fix should be in now as well, tweeted Trion CEO Scott Hartsman.

The Daily Grind: What game are you sorta but not really following?

MMO Industry, New Titles, Opinion, The Daily Grind, World of Warships

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Every time I see or write something about World of Warships, a little voice inside my head goes, "hmm, that actually looks pretty good and you should follow it." And then something happens and I forget about it until the next time I see a blurb or whatever.

The point is, I'm kinda sorta interested in WoWS but it's still somewhat on the periphery of my gaming vision. What about you, Massively readers? Is there a game that you're semi-anticipating but not really following? Or am I just crazy?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Stream Team: Win a Settler's Pack while touring Landmark

Betas, Video, Contests, Free-to-Play, Livestream, Sandbox, Housing, The Stream Team, Player-Generated Content, Landmark

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The Stream Team:  Win a Settler's Pack while touring Landmark
Are you interested in having full beta access to Landmark so that you can build, gather resources, and PvP to your heart's content (not to mention get some free goodies)? Then join Massively's MJ on her next tour! On top of wandering the world and experiencing the various creative endeavors of players, she'll have a code for a Settler's Founders Pack to give away. That's not all, either: She has other codes as well, including the new glass platforms! So join us live at 8:00 p.m. for your chance to win.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 17th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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Let the cuteness of MapleStory 2 woo you

Betas, Fantasy, Video, MapleStory, Free-to-Play

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maplestory 2
We've got another video preview of the upcoming MapleStory 2 for you to check out today, albeit with the standard "it's not in English, so either get really good at Korean fast or just pretend that you know what's happening" disclaimer.

So what do you think about the blocky landscape? Is it perfect for the MapleStory setting or too reminiscent of the Minecraft crowd? Also, how has this entire population not killed itself for a lack of handrails next to bottomless drops into the sunshiney abyss?

[Thanks to Lunian and Dystopiq for the tip!]

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Latest TUG alpha video shows off Bronze Age update

Betas, Fantasy, Video, Game Mechanics, News Items, Sandbox, Crafting

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Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures.

Of course, before you can use the ore you first have to find and mine it; ores will generate from certain rock materials and players find them by deleting rocks with their building too. And thanks to the addition of a larger 2x2x2 building cube, mining (and building) is made easier. To switch between the cube sizes, scroll the mouse wheel while holding Shift. Get a glimpse of all these shiny new tools in the video below.

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New burner missions scrap nearly 20,000 EVE Online ships, CCP happy with results

Sci-Fi, EVE Online, Patches, Previews, Dev Diaries, Sandbox

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eve
CCP is "extremely happy" with the positive player reception of EVE Online's new burner missions that came in Hyperion. The studio said that the high level of difficulty in these missions was intentional in order to challenge the playerbase, and cited a bloodbath of 19,962 destroyed player ships as of September 14th as proof. The cost of the lost ships has topped 870 billion ISK so far.

Due to the embrace of these missions, CCP is prepping a new batch of burner missions for September 30th. These new burners, believe it or not, will be even tougher than the current ones, working in teams of three against players. CCP will be putting these missions on the test servers later this week.

World of Warships dev diary vid explains class mechanics

Historical, Real-Life, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, War, World of Warships

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Heads up, World of Warships fans. Wargaming has released a new developer diary video designed to talk you through ship types (i.e., classes). More specifically, today's nine-minute clip is about Destroyers and Battleships.

Wargaming explains why it opted to simplify real-world fleet logistics like fuel and aircraft management. It currently takes 30 seconds for a six-plane squadron to refit on the deck of a carrier, and once a flight has expended its ammunition, the video says it will immediately return to the mothership rather than continue to fly about.

Those are just a couple of the gameplay and balance considerations illuminated in today's diary. Click past the cut if you'd like to watch the whole thing.

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World of Warcraft bumps up graphical settings

World of Warcraft, Fantasy, Expansions, Dev Diaries, Subscription

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wow
While they're not big bullet point features for Warlords of Draenor, technical improvements will benefit those who want to keep their game looking the best. In a new dev diary posted today, Blizzard gave a detailed explanation about how it's putting new anti-aliasing tech into World of Warcraft for the expansion.

"In short, we're taking strides to improve the performance of World of Warcraft, while also ensuring there's plenty of potential to further increase graphical fidelity and enhance our support of high-end CPUs and graphics hardware," the studio posted.

Blizzard said that the changes represent the team "thinking long-term" for the game.

The Goog wants to reintroduce you to its MMOARG Ingress

Real-Life, Trailers, Video, Culture, Events (Real-World), Game Mechanics, PvP, News Items, War, Mobile, Miscellaneous, Player-Generated Content

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IngressRemember Ingress, the Google/Niantic Labs augmented reality pseudo-MMO that ensured my husband's old commute home took twice as long every day because he really had to swing over to the park to take it from the smurfs?

OK, maybe that's just my house.

Google has put Ingress in headlines again this week with a brand-new tutorial video meant to introduce newcomers to the strangely addicting game. "Ingress is a giant game of capture the flag where you play a video game but in real life," declares a montage of whom we are left to assume are players. "Ingress is like FourSquare meets Geocaching meets giant game of Risk, where the board is like the surface of the earth."

We've included the intro video below; the game is as always available for free on both the Apple and Android mobile stores. Go green team.

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Massively's ArcheAge launch diary: Day five - Random knowledge

Fantasy, Game Mechanics, Launches, MMO Industry, New Titles, PvP, PvE, Opinion, Hands-On, First Impressions, ArcheAge, Sandbox

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Today's diary entry is going to skip around a bit, as I'm still dabbling all over ArcheAge and finding it nearly impossible to convey everything important inside of a few thousand words. If you're just joining us, this is day five of Massively's launch chronicle because even though the game "launched" yesterday, it really launched last Friday via the founder head start.

I'm aware that some people had disconnect issues and nightmare two-hour login queues on the 16th. I did not have much trouble with either, presumably because of my Patron account status regarding the latter. Trion does have some work to do, though, as I noticed a lot of slow-down in high-traffic areas throughout much of my play session last night, and I also logged into a black screen more than once and had to re-queue as a result.

In other words, it was a typical MMO launch day. I've seen better, but I've also seen far, far worse.

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Forumgoers speculate on the name of SWTOR's next expansion

Sci-Fi, Expansions, Free-to-Play, Star Wars: The Old Republic, MMORPG

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So Obviously Revan
Forum poster Jerba explored the files posted on the official teaser page for the next Star Wars: The Old Republic expansion... and may just have stumbled on its name. Without any datamining or any breach of EULA, he found three files with the initials SOR in the filenames (SORTeaser_854x480.jpg, SORTeaser_550x120.jpg, and gt_sor_FINAL_US.mp4).

Forumgoers speculate that it stands for "Shadow of Revan," although some runners up are "Spawn of Revan" or "Shroud of Revan." Unfortunately, BioWare is not commenting on the name just yet, but that gives players room to continue speculating. Maybe it's "Same Old Revan" or "So, Obviously Revan."

Look for more information regarding the new expansion later this month.

Star Trek Online's Delta Rising arrives October 14th

Sci-Fi, Expansions, Game Mechanics, Patches, News Items, Star Trek Online, Free-to-Play, Crafting, Subscription

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Have you tried reversing the polarity though.
Cryptic has just announced that Star Trek Online's Delta Rising expansion will be released on October 14th, 2014. As previously discussed, it will not only raise the level cap but jump into Voyager story space with new territory and famous figures from the franchise.

Developers have also released a new dev blog detailing equipment in the expansion. One of the simple rules of existence is that when Delta Rising goes live, a lot of your old equipment in Star Trek Online is going to be a lot less relevant. There's no way around it. A jump in the level cap that leads to Mark XIV equipment naturally makes Mark XI stuff less potent by comparison. But rather than forcing you to earn a whole new set of loot, the expansion's upgrade system for gear should allow you to take an old favorite and bring it up to par. Players can buy, trade, or craft upgrade kits, which add a certain number of tech points to an item being upgraded. Once enough tech points are acquired, a small dilithium fee is paid and the item can be upgraded to the next rank, possibly increasing in quality along the way. For more details on how to accelerate the procedure, check out the full blog entry; it looks as if you won't have to say farewell to all of your old equipment after all.

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ArcheAge September 16, 2014
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