Massively reader BlackArmsAkimbo
recently opined that WildStar
wasn't worth a $15 monthly sub but he'd seriously consider paying $5. On the surface, it might seem silly -- why quibble over $10? You can barely buy a burger and fries for that in a big city. But maybe we don't think of subs in terms of money at all -- subs are being compared not to the value of fast food but to the value of other MMOs that charge the same price.
The traditional MMO sub sat at $10 for several years before jumping up to $15, a number that World of Warcraft
adopted and cemented as The Standard for the industry, which means that nearly every sub MMO that's launched in the last 10 years also charges $15. Every MMO is ultimately compared to WoW
in terms of value for that sub. And every game that does charge less is assumed to be lesser, which is hardly fair -- consider how much content RuneScape's
£4.95 a month gets a sandbox gamer.
I know I'd be more likely to keep up a bunch of subs if they were cheaper, but that's because I've mentally moved on to comparing an MMO's value to Guild Wars 2's
, not WoW's
, and I get a lot for my box fee from GW2
. What about you? What do you think is the ideal subscription rate for an MMO?
[Edit: In a complete but ironic coincidence as this post was written last week, RuneScape
just announced a subscription hike today.]
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!