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The Tattered Notebook: Build a better character with EQ2U

EQ2
SOE
EQ2U Promo
For years, EverQuest II fans have quietly suffered in silence as the EQ2Players site remained broken and buggy. We watched other games, with their Armories, Magelos, and extensive databases, and we pined for the day when we could once again look up things like characters, gear, stats, and guild rosters.

The wait was worth it, though, and EQII players have gone from famine to feast. This past week, we got a glimpse of the newly refurbished EQ2Players site, but what's really exciting is that the EQII team has been working with fansites to provide the data feed and allow community figures to create their own resource sites. Morgan Feldon and Dethdlr, who do an amazing job with EQ2Wire, did just that, and on Friday, they officially launched EQ2U. It's a thorough and regularly updated database of things ranging from character stats, gear, and AAs to spell lists and warder pets. What's more, you can look up gear, track spells, and create your own wish list for your character. Feldon and Dethdlr have been working on this for the bulk of the past year, and Massively had a chance to talk with them about the project. Read on for a glimpse into the site's early beginnings and learn how EQ2U will help you get your characters up to snuff!

The Road to Mordor: Six wonders of the newbie world

LotRO
Turbine
LotRO
As I reported last week, I've recently rerolled as a Hobbit Minstrel in an effort to refresh my attitude toward the game, to get a different perspective, and to continue my series in which I go through all of the single-player quests in the game.

It's been, in a word, smashing.

Having been away from the tamer lands of Eriador for so long, I had forgotten the charm and serenity that these lowbie areas exude. Plus, it's always fun leveling up a brand-new character, since there are plenty of goals and ways to develop your character that your level-capped toons have long since surpassed.

As I've been plugging away at Bree-land quests, I began to make a mental list of exactly what's so special about the low-level game in Lord of the Rings Online. The mental list became an actual one, and after a period of milling and refining, I've baked it into a nice loaf of observations to share with you.

WRUP: Larry will be staring at chest hair edition

Bears are known as excellent sources of chest hair.  Also back hair, face hair, and paw hair.
Massively columnist Larry Everett has informed me that despite having sent in a different response for this week's WRUP, he will spend this weekend staring at chest hair. Why will he be staring at chest hair? I don't know, exactly. Perhaps he's captured by the primal energy it offers, the sense of a fundamental connection with mankind's somewhat savage roots. Perhaps he just really doesn't feel like logging into a game. Whatever the reason, he dared me to share this with the world, and now I'm doing precisely that.

Where were we? Oh, right, WRUP. This week's edition is... well, like every other edition, with the Massively staffers letting you all know what they'll be up to over the weekend. We're also talking about the maximum fee we'd pay for a subscription to an MMO. So jump on past the break to check out our gaming plans, then let us know yours down in the comments!

The Daily Grind: Do you game on a Mac?

SOE
War. War never changes... the platform war, that is. But even those of us who game from the comfort of decked-out PCs can feel sorry for our Mac brethren when one of the Apple MMO offerings, already in short supply, goes dark. That's exactly what's happening to the Mac version of classic EverQuest: SOE is sunsetting the single Mac server due to low population and ancient code. Apple gamers must get a PC or sample one of the other Mac-friendly MMOs like Warhammer Online, Fallen Earth, Ryzom, or Free Realms.

So today we ask: Do you play MMOs on a Mac, and if so, which games? And is it really as bad as PC-loyalists like to think?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

BioWare kicks off Star Wars: The Old Republic Q&A Fridays

Star Wars: The Old Republic
Perhaps Jedi can finally get this armor.  And the chance to put hoods down.
When BioWare first announced the addition of a regular community Q&A feature for Star Wars: The Old Republic, the team stated that each session would answer about 10 questions. However, the first installment has gone up with a grand total of 15 and answers more questions about the Legacy system. Patch 1.2 will bring in the first set of rewards, allowing players to combine races and classes in new ways, but the company promises there will be more enhancements and expansions for future patches.

In fact, the next major patch is will bring several requested features. A new same-faction Warzone, the Hue to Chest feature, Medium and Heavy social armor, and guild banks are all on the table for the update. For players more concerned with the immediate state of the game, there are also answers about the best ways to submit feedback and how the team prioritizes which bugs to fix. It's certainly a good place to kick off the series, and community members should find something to be pleased with in the answers.

Storyboard: Over, done, finished, finito

Yes, I know, there's no Mass Effect MMO.  Not yet.
The best stories have an ending. And if you want to tell a decent story in a roleplaying format, you're going to need some sort of an ending eventually. The problem is that most endings have a pretty strict sense of finality to them, and really ending your roleplaying kind of implies that your character is riding off into the sunset and possibly sipping martinis. (Depending on the game, they may be space martinis. Lots of things are possible.)

So you want to end the story without ending your character's story on a whole. That's a good approach and one that can be handled. But it's also one that's a bit easier said than done, hence my devoting an entire column to it. So let's talk about creating a satisfying ending that manages to wrap up a story without subsequently wrapping up every aspect of your character.

Diablo III will see you in hell... mode

WoW
Blizzard
If you were among the players put out because Diablo III seems too pretty to be hardcore, you'll be happy to know that Blizzard hopes to re-earn your love, not with art but with gameplay. The company has released a video in which key DIII devs talk up the game's nightmare, hell, and inferno difficulty modes. They promise a veritable ass-kicking complete with hours of wiping and mounting repair costs. Quoth the devs:
"Normal mode was pretty casual. It's very fun -- you're one-clicking and you're having laughs. Once you get into Nightmare mode, it starts turning into all business. [...] The game really starts [...] at Nightmare. [...] The way the game is tuned right now, people have no idea what they're getting themselves into."
Perhaps not coincidentally, the Battle.net World of Warcraft blog is now daring gamers to join a community-driven Iron Man WoW Challenge. Participants eschew luxuries like buffs, talents, and grouping and charge into the world to see just how high they can level. Death, of course, means game over for the hardest of the hardcore.

The Diablo III vid is embedded just behind the break!

Betawatch: February 4 - 10, 2012

Betawatch (RODE pic)
Mmgame USA's Rise of Dragonian Era joins our closed beta list this week. The F2P sandpark title is aiming for a March launch, but prizes (including cash and video cards) await those who give the beta a spin this weekend.

Massively also secured codes for Seven Souls Online's beta, which begins on February 15th.

Finally, we're keeping an eye on the ongoing TERA sneak-peeks and beta events. If you preordered, you should be able to participate starting today.

Read on for the complete Betawatch roundup!

Fallen Earth's Global Territory Control creates a singular faction to rule them all

Fallen Earth
The GamersFirst crew is back with a closer look at one of the exciting PvP features that's being created for Fallen Earth: Global Territory Control. The idea behind GTC is that the devs wanted a comprehensive system that would track faction dominance in PvP across the entire game world.

Global Territory Control takes in data from Conflict Towns, Faction Control Points, and open PvP areas, crunches the stats, and spits out a single point rating that shows how well (or forehead-slappingly bad) each of the game's six factions is doing. The new system will go into place for the entire game except for Sector 1, and you'll have to be level-appropriate for the zone to contribute to your faction's GTC score.

If a faction earns enough points, then an insanely nice buff is handed out as a reward -- but only one faction can have it at any time. The buff increases the speed of crafting and harvesting and also improves the gain of random AP, Death Toll, faction points, and XP.

This system is still being prepped for a future update.

Final Fantasy XIV previews its revamp to food and medicine

Kicking it up approximately 14% of a notch.
Final Fantasy XIV's foods and medicines have always been a major part of the game -- after all, both Culinarians and Alchemists focus on producing precisely those items. Unfortunately, the items have been awkward to make, unwieldy to use, and frequently unclear in their effects. That's why the game's next major patch is bringing along a major overhaul to the system, giving the two categories of item clear roles and more transparent effects.

While the full list of item changes is not unveiled in the preview, the general philosophy is laid out in detail. Food items provide long-term buffs (including a small experience gain) with lesser overall values and a very short cooldown between uses. Medicines, on the other hand, provide a short-term buff with a long cooldown, but the buff is significantly larger. These changes will also tie into a revamp of several recipes to account for ingredient locations and overall synthesis difficulty. It's something to look forward to in the game's next major patch, and it promises to make your character's eating habits much easier to manage.

Release Dates

Name Date
Aion European F2P Launch February 2012
WAKFU Global Launch February 29, 2012
The Secret World Launch
April 2012
TERA U.S. Launch
May 1, 2012
Guild Wars 2 Launch
2012
Moonlight Online Launch
2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012


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Jeremy Stratton Contributing Editor
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Larry Everett Columnist
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Massively Speaking Episode 185: Bree-to-play

Latest episode: Tuesday, February 7th, 2012

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