In the last few weeks, two big games we cover on Massively have been slammed with exploits that have injured their respective economies:
Diablo III and
Neverwinter. In
Diablo III's case, a
gold duping bug apparently pumped insane amounts of cash into the economy. And as reported by players,
Neverwinter exploits run the gamut from
Foundry abuses to
negative auction hall bids that don't consume gold to classes that can
one-shot bosses making farming trivial. According to these claims,
NW exploiters are making off with
thousands of real-life dollars when cashing out their ill-gotten funds.
In both cases, players called for
characters wipes and rollbacks, believing each exploit severe enough to merit a clean slate. But in
Diablo III's case, while the studio
dealt harshly with the exploiters, the developers disagreed with the need for wipes and do-overs, presumably having concluded that such drastic measures would impact the legit playerbase far more than would a dented economy.
That brings us to today's question: Are they right? How bad does an exploit have to be before character wipes and server rollbacks are absolutely necessary?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!