For the last three weeks, I've been whipping and kicking every bad guy I can find in Perfect World Entertainment's Swordsman
in the hopes of understanding this peculiar wuxia MMORPG. My Choose My Adventure
experience thus far has been mixed; I've enjoyed Swordsman's theme and setting
, but its mechanics
and hard-to-follow narrative have made the experience a touch less manageable. Swordsman
from 1-30 seems at best like an extended tutorial and at worst like a game that plays itself.
That's not just my opinion. All of the feedback I can find on the game seems to point in one direction: Swordsman's
early levels aren't the main attraction. The real Swordsman
exists in PvP
(unlocked at level 30), guild quests (unlocked at level 35), and instances (unlocked at 15 -- not bad). Last week's combat discipline discovery
at 25 further cemented the idea that Swordsman
is a game designed to reward players who stick through the initial grind.
I didn't have much time to play this last week, but I did get a chance to sit down with PWE product manager Gabrielle Heiland
to talk about Swordsman's
first expansion, the future of the game, and how Perfect World feels about the game's current "wait and see" design.