| Mail |
You might also like: WoW Insider, Joystiq, and more

The Mog Log: The Legacy rewards and what they mean

Fantasy, Culture, Opinion, Consoles, Final Fantasy XIV, The Mog Log

0
The Mog Log header by A. Fienemann
So, who here remembers the Final Fantasy XIV launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?

Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.

We're nearly at the end of that process now, but Square-Enix is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.

Continue Reading

The Tattered Notebook: The passing of Ribbitribbitt

EverQuest II, Free-to-play, The Tattered Notebook

0
Ribbitribbitt
This week's Tattered Notebook started off business as usual. I was putting together part two of a look at the layers of change in EverQuest II through the years. But I was also mulling over a column about the new Hero's Edge items that arrived on the Marketplace; something I had just speculated about in a recent column. There was also the news about upcoming crafting changes to talk about.

And then, suddenly everything gets put into perspective. Ribbitribbitt, the young EQII fan who had been battling cancer, passed away at the age of six. A couple of months ago, the EQII community got a request for assistance in building an in-game playground from his mother, and what followed was an unprecedented show of support. His mother, Myrose, passed along the sad news to the community this past week with a brief forum post, and the community mourned his loss.

In this week's Tattered Notebook, we'll explore how Ribbitribbitt brought a community together, and look at the grieving process from losing an in-game friend.

Continue Reading

The Elder Scrolls Online using HeroEngine 'as a whiteboard'

Fantasy, MMO industry, New titles, News items, The Elder Scrolls Online

0
The Elder Scrolls Online - using HeroEngine as a whiteboard
Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise, but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience.

Game Informer confirms that ZeniMax is using the HeroEngine -- which also powers Star Wars: The Old Republic, and which has come under fire from some in the MMO fan community. Game director Matt Firor says that the firm isn't using the engine like you may expect, though.

"Think of HeroEngine as a whiteboard for us –- a great tool to get some ideas in the game and start looking at them while the production engine was in development," he explains.

[Thanks to Austin for the tip!]

The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

Sci-fi, PlanetSide, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, PlanetSide 2, Sandbox, The Firing Line

0
The Firing Line interviews PlanetSide 2's Matt Higby
Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound.

I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

Continue Reading

WRUP: Kingdoms of Amalur was pretty cool edition

Massively Meta, Miscellaneous

0
Not my character, but you know I'm awful at taking screenshots.
By now pretty much everyone has heard the bad news about 38 Studios. This makes me extremely sad for all of the people who have lost their jobs as a result, but it also makes me extremely sad for the future of Kingdoms of Amalur: Reckoning. Despite having been lackluster about the game before launch, I fell in love with the demo and then fell further in love with the main game. The game has a lot of neat ideas, and it's a franchise that could really benefit from a sequel to polish things up. Sad news all around, really.

This week's WRUP isn't full of bad news -- it's just filled with the facts about what we'll be up to over the weekend. It's also filled with our opinions on judging all MMOs by the same standard instead of more varied criteria. So skip on past the cut to see our weekend plans, and let us know in the comments what you're going to be doing over the long weekend!

Continue Reading

The Daily Grind: Do you stay loyal to your MMO guild?

Culture, Events, real-world, Guilds, MMO industry, Opinion, The Daily Grind, Miscellaneous

0
Ultima Online wedding, my guild as honor guard, circa 1998
When I joined a guild in Ultima Online in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a thing 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.

But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Betawatch: May 19 - 25, 2012

Betas, MMO industry, Betawatch, Miscellaneous

0
The test is coming, it's plane to see.
This week in Betawatch, the biggest news is that the game everyone expected to be in beta isn't around. Guild Wars 2 is not running a beta weekend this weekend, meaning that anyone hoping to spend their long weekend in Tyria is going to have to go with the classic version. We also say farewell to Star Supremacy in wake of its launch.

However, for those who love testing unreleased games, it's not all bad news. World of Warplanes has announced its closed beta kicking off at the end of the month, and MechWarrior Online is heading into its closed beta this week. While you won't have a chance to get your paws on The Secret World just yet, we do have a nice new shiny set of impressions from the beta to help tide you over.

Jump on past the break to see the full list of what's still in testing!

Continue Reading

Some Assembly Required: City of Heroes' Mission Architect

Super-hero, City of Heroes, Game mechanics, Opinion, Free-to-play, Some Assembly Required

0
Some Assembly Required
The few. The proud. The quest writers.

At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in City of Heroes you can do just that.

I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of Choose My Adventure, I had the opportunity to check out the system in City of Heroes and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.

Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.

Continue Reading

The MMO Report: Pre-E3 edition

Video, Culture, News items, Humor, Miscellaneous, PlanetSide 2, Defiance, The Elder Scrolls Online

0
The MMO Report
Heads up, ladies and gents; it's time for a special pre-E3 edition of The MMO Report. That's right, the biggest event in the industry is rolling out the proverbial red carpet next week, and MMOs have plenty on the slate for the big event. G4's fabulous Casey Schreiner has a look at some of the big pre-E3 MMO news, as well as a taste of what players can expect from the convention.

For your appetizer, we have a look at the three factions of ZeniMax's upcoming title, The Elder Scrolls Online. You can wash that down with a tall glass of Trion Worlds' MMO-television crossover game, Defiance. That should be sufficient to prepare you for the main course of PlanetSide 2's delicious MAX suit reveal, as well as a few more post-meal treats. So what are you waiting for? Pull up a seat and check out the full video below.

Continue Reading

MMObility: Command and Conquer's new twist on the MMORTS

Sci-fi, Screenshots, Game mechanics, Previews, PvP, Opinion, Free-to-play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility

0
Command and Conquer screenshot
I've had my fill of MMORTS games. I love them, and I mean love them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge their quality without any preconceptions. That's not possible, unfortunately.

Luckily, once in a while there comes along a title that feels fresh or does enough with design to seem new and clever. Command and Conquer Tiberium Alliances stands out from the crowd with its interesting combat and a casual approach to hardcore gaming. I have to admit that, at first, I was a bit bummed at having to take a look at yet another epic strategy game that would probably not feel that epic, but my mind was changed after a solid week of playing.

Continue Reading

R.A. Salvatore: Project Copernicus would "blow you away"

Fantasy, MMO industry, News items

0
Screenshot -- Project Copernicus
The future isn't looking particularly bright for 38 Studios and its in-development MMO Project Copernicus, but the game's writer, esteemed fantasy author R.A. Salvatore, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.

Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind Copernicus were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.

Spacetime Studios' Cinco Barnes talks Dark Legends design

Fantasy, Horror, Video, Interviews, Previews, Free-to-play, Browser, Mobile, Casual, Massively Interviews, Community Q&A, Livestream, Miscellaneous

0
Google Plus hangout screenshot
If you have wondered about what was going on in Spacetime Studios' Cinco Barnes' head while designing Dark Legends, wonder no more. I was asked to sit in on a Google + hangout, essentially a public video conference call, with Cinco, Carter Dotson from 148apps and Heidi Duran from GirlGamer. The event was moderated by Ashley Esqueda from G4TV. Cinco fielded some questions from us and fans of the game.

Want to see some cool concept art? Need to know if the energy mechanic in Dark Legends was created just to make fast cash? Have you heard about Spacetime's newly announced title Arcane Legends, but have no idea what might be involved with the game? Have you wondered about the images in the opening video, the appearance of top hats, and the possibility of obtaining all of those great costumes through in-game means? You can find out the answers to these and other important questions in the video, embedded just after the cut.

Continue Reading

Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat

Fantasy, Trailers, Video, Events, in-game, News items, RuneScape, Free-to-play

0
Screenshot -- RuneScape
It's time yet again for another RuneScape behind-the-scenes video, and this time we get to take a look at the newly announced Evolution of Combat changes that players are surely awaiting with bated breath. Jagex's developers say that they want to keep players from having to navigate through multiple interfaces in order to cast spells, change combat styles, and so forth. To this end they plan the addition of an action bar that will allow players easy access to spells, emotes, items, and anything else they want to keep at their fingertips.

The video also touches on an upcoming very special cryptic clue-fest in honor of the Diamond Jubilee of Queen Elizabeth II. A mysterious royal visitor is on her way to the city of Varrock, and it's up to players to help ensure that everything is in tip-top shape when she arrives. Players will be responsible for assisting Varrock's Tourist Office in keeping supplies for the grand celebration sufficiently stocked. For the full details on both of these exciting upcoming features, head on past the cut and check out the behind-the-scenes video for yourself.

Continue Reading

Flyff getting revamped with Flyff Gold

Fantasy, Flyff, Patches, News items, Free-to-play

0
Screenshot -- Flyff
The world of gPotato's long-running free-to-play MMO Flyff is about to change in a big way. In a press release today, the studio announced the upcoming July launch of Flyff Gold, which will add a whole slew of features and revamps, many of which have been requested by the community. According to the press release, players can look forward to "a fresh new look and dynamic interface," as well as features such as "achievements redeemable for item shop goodies" and a "set-and-forget consignment marketplace for easy trading," plus much more.

To celebrate the update's imminent release, gPotato is beginning "game-wide log-in and level-up events" that will reward players for, as the name would imply, logging in and leveling up. These events make for the perfect time for new players to jump into the game and get some shiny loot in preparation for the Flyff Gold release. For more details on the game's upcoming additions, you can go check out Flyff Gold's teaser site.

[Source: gPotato press release]

PlanetSide 2 unveils the Mechanized Assault Exo-Suit

Sci-fi, Galleries, Screenshots, Previews, News items, MMOFPS, PlanetSide 2

0
Screenshot -- PlanetSide 2
Heads up, PlanetSide 2 fans; today, Sony Online Entertainment has released some new battlefield intel for you on the game's "most heavy-duty class": the Mechanized Assault Exo-Suit, or MAX. PlanetSide 2's MAX suit "serves as a mobile weapons platform, capable of unleashing a serious beating," and will prove incredibly valuable to players in the field.

Thanks to the game's modular weapons system, MAX suits can be customized to deal with specific threats, or they can be outfitted with a more generic loadout to provide all-around support on the warzones. Each faction's version of the MAX suit will come with abilities specific to that faction. Add to that a nice, hefty layer of armor plating, and you've got a force to be reckoned with in any battlefield situation. For a first look at the formidable exosuits, check out the gallery below.

[Source: Sony Online Entertainment press release]

Editorial: Learning from the 38 Studios disaster

MMO industry, Opinion, Miscellaneous

0
Curt Schilling getting tattooed
The closure of 38 Studios and Big Huge Games yesterday sparked a series of interesting events that make me both sad and proud to be a part of the greater gamer community. Job offers were overflowing from current game companies looking to snatch up some of 38's talented designers and a Twitter hash tag was even created to spread the word and get new jobs for those affected by the layoffs. I am proud of the outreach and camaraderie of the game development community, but the hate being thrown at Curt Schilling isn't going to solve anything.

The most important thing we can do at this point is to tape off the crime scene, look at the evidence, and figure out what went wrong.

Continue Reading

Storyboard: Why I rejected your guild application

Culture, Guilds, Opinion, Roleplaying, Storyboard, Miscellaneous

0
Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately.
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.

So it feels like a real kick in the teeth to do all that and then get rejected.

At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.

Continue Reading

Everything you need to know about The Secret World

Betas, Fantasy, Horror, Classes, MMO industry, New titles, Previews, News items, Opinion, The Secret World, Massively Hands-on, First Impressions, Guides, Crafting

0
The Secret World - zombies incoming
So what's all this hullabaloo about The Secret World? Let's start with the basics.

The Secret World is a new MMORPG by Funcom, the studio that brought you Age of Conan, and way back when, Anarchy Online. It's also the brainchild of one Ragnar Tornquist, familiar to adventure gamers the world over thanks to Dreamfall and The Longest Journey. Like those seminal titles, The Secret World seeks to conjure an immersive, fantastical realm of myth, magic, and in some cases, horror. Unlike the adventures of April Ryan, though, The Secret World is your story, and it takes place in the video game equivalent of the real world (not to mention Hell, portions of a hollow Earth, and many other mythological settings).

There's an undeniable Lovecraftian influence, there are zombies and assault rifles, and there's a three-faction setup that asks players to join forces with noted secret societies like the Templars and the Illuminati (as well as the less-familiar Dragons). Did we mention battleground PvP, a Minecraft-inspired crafting system, and skill-based progression mechanics that depart from traditional MMORPG classes and levels in favor of player-made builds (drawn from a pool of nearly 600 distinct abilities)?

As you can see, Funcom is throwing everything at the wall, and luckily for you, Massively has been keeping tabs on the game's development for a number of years now. We've also managed to spend quite a bit of time in the beta of late. Click past the cut for a roundup of our best coverage, including guides, impressions, interviews, and basically everything you want to know about The Secret World.

Continue Reading

The Firing Line: Epic SOE memories on PlanetSide's ninth anniversary

Sci-fi, Galleries, Screenshots, PlanetSide, Culture, Game mechanics, MMO industry, PvP, News items, Opinion, MMOFPS, PlanetSide 2, Sandbox, The Firing Line, Anniversary

0
The Firing Line - Epic SOE memories on PlanetSide's ninth anniversary
So PlanetSide is nine years old this week (nine!), and Sony Online Entertainment is journeying down memory lane to look back at its ground-breaking MMOFPS. The firm is of course hard at work on the sequel, but some of the devs have taken a time-out to share their favorite memories with us.

Though the word "epic" is overused in MMO discourse, it's a recurring theme here. Due to the size, scope, and sheer ambition on display in the original PlanetSide, it's actually appropriate too. While you're reminiscing with the devs, take a stroll through our side-by-side gallery that compares vehicles and equipment from the original PlanetSide with their counterparts in PlanetSide 2.

Continue Reading

En Masse publishes 4th TERA e-book, Death at Forgeheart

Fantasy, Lore, MMO industry, News items, TERA

0
TERA - Death at Forgeheart e-book cover
Looking for another lore fix when it comes to TERA? En Masse has just released the game's fourth e-book tie-in named Death at Forgeheart. It's written by Kristine Kathryn Rusch and it tells the story of two detectives who manage to trust one another despite their racial differences as they team up to solve a murder with federation-altering implications.

The official TERA website has an excerpt from the book, but the full text is available for purchase via Amazon, as are TERA's first three e-books: Fire and Ice, Killer, and The Amaranthine Heart.

Release Dates

Name Date
DDO Menace of the Underdark Launch
June 25
The Secret World Launch
July 3
MechWarrior Online Launch
Summer
DUST 514 Launch
2012
Guild Wars 2 Launch
2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012
Neverwinter Launch
Q4 2012


Are you new here?

Want to know about contacting us, employment, commenting, our community, and our bloggers? Our about page is for you!


Massively Staff

Shawn Schuster
Editor-in-Chief
Brianna Royce Senior Editor
Eliot Lefebvre Senior Contributing Editor
Jef Reahard Senior Contributing Editor 
Justin Olivetti Senior Contributing Editor
Beau Hindman Contributing Editor 
Brendan Drain Contributing Editor
Jeremy Stratton Contributing Editor
Matt Daniel Contributing Editor
Elisabeth Cardy Columnist
Karen Bryan Columnist
Larry Everett Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist

Massively Speaking Podcast

Latest Podcast

Massively Speaking Episode 202: Rubbernecking at the scene of an MMO accident

Latest episode: Tuesday, May 22nd, 2012

Coming soon
Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW