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Final Fantasy XIV previews its revamp to food and medicine

Fantasy, Game mechanics, Patches, Previews, News items, Consoles, Final Fantasy XIV

Kicking it up approximately 14% of a notch.
Final Fantasy XIV's foods and medicines have always been a major part of the game -- after all, both Culinarians and Alchemists focus on producing precisely those items. Unfortunately, the items have been awkward to make, unwieldy to use, and frequently unclear in their effects. That's why the game's next major patch is bringing along a major overhaul to the system, giving the two categories of item clear roles and more transparent effects.

While the full list of item changes is not unveiled in the preview, the general philosophy is laid out in detail. Food items provide long-term buffs (including a small experience gain) with lesser overall values and a very short cooldown between uses. Medicines, on the other hand, provide a short-term buff with a long cooldown, but the buff is significantly larger. These changes will also tie into a revamp of several recipes to account for ingredient locations and overall synthesis difficulty. It's something to look forward to in the game's next major patch, and it promises to make your character's eating habits much easier to manage.

Darkfall specializes magic schools, replaces death with limbo system

Fantasy, Darkfall, Game mechanics, PvP, Dev Diaries

Darkfall
Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done.

He states that the team is retuning each of the game's eight schools of magic so that each one feels more unique and focused. For example, air magic will be specialized to do more damage in close quarters against fewer targets, while fire magic will excel at long-distance AoE attacks.

The team also thinks it has figured out this pesky "death" problem by coming up with a more interesting limbo system. The way it works is that when players are taken down, they have a choice between either respawning back at a bind stone or waiting for a timer to count down to zero and initiate a respawn on the spot. If players opt to endure the limbo period, they can re-equip their characters from their bank boxes.

Aventurine continues to hire on new team members for the project, including a designer who will facilitate communication between devs and the community.

LotRO's buried treasure resurfaces in a new dev diary

Fantasy, Lord of the Rings Online, Events, in-game, Free-to-play, Dev Diaries

LotRO
Deep under the soil of Middle-earth are riches galore, and only the Dwarves know where to dig. Fortunately for players, the Dwarves are totally fine with interlopers coming along to try their luck at finding a bit of buried treasure -- and they've even made an event out of it.

While we previously saw a test run of the Buried Treasure event in Lord of the Rings Online, Turbine's put forth a dev diary that indicates we should be seeing more of it fairly soon. The event challenges players to flock to a treasure field, grab some picks, and get diggin' for booty. There's a strategy behind it that utilizes trained animals and dowsing sticks to find the best goods, although treasure hunters can just start digging randomly as well.

The treasure will vary in size and quality, ranging from special mounts and cosmetic gear to more picks and barter tokens. While players can earn picks in-game through a repeatable quest, Turbine will also be selling them through the LotRO store for those who want to speed up their winnings.

The dev diary posted several pictures of the nifty rewards that can be mined and states that the event is "seasonally agnostic," coming and going at various times during the year.

Full SWTOR-themed hip hop album released

Sci-fi, Culture, Fan art, Star Wars: The Old Republic

If the one thing missing from your life has been music to show the world how much you love Star Wars: The Old Republic, rejoice! Your wait has come to an end. Richie Branson, who put out his first SWTOR-themed song late last year, has released Cold Republic Episode I: The Empire Likes Rap, which has the peculiar honor of being the world's first SWTOR mixtape. Are you a Hutt Ball phenomenon? Are you hot like a pot on the stove that's boilin'? Does it take more than seven men to kill you 'cause you're a tank -- and can you, in point of fact, take that to the bank? This might be just the thing for you!

It's worth noting that the characters represented in the album also tip holo dancers hundred thousand credit bills and stick their missiles in all the ladies' exhaust ports. Your mileage will definitely vary.

The Firing Line: Controller wars edition

Betas, Sci-fi, Trailers, Video, PlanetSide, Game mechanics, MMO industry, New titles, News items, Opinion, Free-to-play, Consoles, MMOFPS, DUST 514, PlanetSide 2, Sandbox

The Firing Line - DUST 514 merc banner
Welcome back to The Firing Line, shooter fans. Some interesting stuff went down this week, much of it related to DUST 514. Even if you're not partial to what some have dubbed "the controller wars," there's still plenty of online shooter news for you to peruse after the cut.

Join me on the other side for a glimpse of Hawken, Firefall, and my PlanetSide character!

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MMObility: Let's make a mobile game, part two

Betas, Fantasy, Real life, Business models, Game mechanics, Opinion, Free-to-play, Browser, Mobile, Casual, Humor, Miscellaneous, MMObility

My MMO screenshot
Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a state-of-the-art video game but instead to build a working framework that illustrated some of the basics of MMO design.

Ironically, my first column on the subject was received rather coolly when I consider my normal column response, but last week's responses taught me a valuable lesson about design: Players often want to talk about what is not possible rather than what is. Dave told me how his players often told him what they wished his games would achieve, without ever considering just how difficult it is to make a game.

Still, there were several great ideas in the comments section. I'm going to use those ideas to break down this week's update.

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Celebrate Valentine's Day with Perfect World Entertainment

Fantasy, Perfect World International, Events, in-game, MMO industry, News items, Free-to-play

Jade Dynasty - bride and groom
If you haven't made any MMO-centric plans for Valentine's Day, consider the offerings from free-to-play giant Perfect World Entertainment. The company is playing cupid in several of its online titles, and players can acquire "wedding fashions, romantic items, spectacular mounts, mystery boxes, and more."

Jade Dynasty
features a wedding event and items for marriage-minded avatars, while Perfect World International GMs will be interacting with players and giving out a rare mount. Rusty Hearts is putting on an art contest, and the prize is Roselle Vegerius (the game's latest premium character).

Forsaken World
players will receive a Valentine's Day card and random items, while War of the Immortals fans can collect chocolate and trade it for additional XP. Finally, Ether Saga Odyssey players can enter a screenshot contest to win XP and bonus items, as well as bid for rare pets and send custom broadcast messages.

[Source: Perfect World Entertainment press release]

Diablo III sort of confirmed for Q2 2012

Fantasy, MMO industry, New titles, News items

Diablo III - blasted landscape
Looking for a definitive release date for Diablo III? So are we, and unfortunately Blizzard isn't cooperating. The best the company can come up with is Q2 2012, according to Rock, Paper Shotgun.

The site reports on Blizzard's recent investors call, during which Mike Morhaime stated the obvious before alluding to the launch window. "Given the popularity of the action RPG genre, and the keen interest in Diablo III, we expect this launch to be a big opportunity for Blizzard. We can also confirm that we are targeting a Q2 launch for Diablo III. We expect to announce more details about the release schedule in the coming weeks," he said.

But hey, at least he didn't say "when it's ready."

[Source: Activision investor call]

Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay

Fantasy, Game mechanics, Interviews, MMO industry, New titles, Free-to-play, Some Assembly Required, Sandbox, Crafting

Some Assembly Required - architecture banner
Hello, sandbox faithful, and welcome to a special interview edition of Some Assembly Required. We recently had a chance to pitch some questions to the team behind Seatribe's upcoming Salem title, and creative director Björn Johannessen was kind enough to answer them.

Salem is being advertised by publisher Paradox as "the crafting MMO," but it's also rife with throw-back mechanics including a huge amount of player freedom and a permadeath/punishment system similar to the one in Johannessen's Haven & Hearth.

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The Daily Grind: Where does gaming fall on your priority list?

Opinion, The Daily Grind, Miscellaneous

Priorities Shmiorities
Back before I had a family, it wasn't unusual for me to play a video game for eight-hour stretches at a time every day. But now that I'm a father of three, I don't even want to think about playing a game unless I'm playing with my family or it's after their bedtime. On the other side of that coin, there are plenty of people who put gaming before just about everything else in their lives. When you're "too busy" to work or spend time with your family, but not too busy to raid every night, that's a problem in my opinion.

This might sound odd coming from a guy who has made gaming his career, but I respect balance and moderation. I could go on and on about how so many people are losing their perspective on having fun by being "hardcore," but I'll save that for a Soapbox article one day. In the meantime, I want to know how you feel about gaming on your priority list. Is it numero uno, towards the end, or somewhere in between?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

This Week in MMO: CCP has gone crazy edition

Video, Culture, News items, Opinion, Miscellaneous

Crazy.  Crazy for feeling so lonely.  I'm crazy for crying, crazy for trying, crazy for loving you.
It's time for This Week in MMO once more, and this time around, the show kicks off with the rather daring statement that CCP Games has completely gone off the deep end. Well, maybe not that far, but the show does start off focusing on recent comments from the company about how DUST 514 could be one of the biggest shooters of the year... a statement that strikes the hosts as being just a wee bit pompous.

Aside from that, there's talk about Star Wars: The Old Republic's subscriber numbers and what those numbers mean in the long run as well as the latest trailer for TERA. If you'd like to get some roundtable discussion about the past week's biggest MMO stories, you don't need to go far. Just skip on past the break to watch the newest installment of This Week in MMO, which is quite possibly the best roundtable discussion about MMO news with a six-letter nickname in existence.

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The MMO Report: Elvis invented rock 'n' roll edition

Video, MMO industry, News items, Opinion, Humor, The MMO Report, Miscellaneous

The MMO Report
This week on The MMO Report, Casey insists that he's a "wise-cracking superhero with a heart of gold," not a noob who doesn't know his MMO history. "For the record," he says, "I do realize that EverQuest wasn't the first MMO. I was just saying it was the game that brought MMOs mainstream attention... like how Elvis invented rock 'n' roll."

Casey reports on Warhammer 40K: Dark Millennium Online's financial woes, RIFT's new infinite trial, Star Wars: The Old Republic's impressive sales numbers, and TERA's beta plans. Then he dips into Uncle Casey's Mailbag to discuss -- what else -- hot dorf-on-dorf action.

All this and more in the HD MMO Report tucked behind the cut!

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The Guild Counsel: Why is it so hard to say congratulations?

Guilds, Opinion, The Guild Counsel, Miscellaneous

Miracle on ice  handshake
When was the last time you said congratulations to someone in game? And no, I don't mean the spammy "congrats" when someone in guild gains a level, an AA, a skill up, a crafting combine, or any of the dozen other milestones that pop up every day in chat. Those are the easy congratulations because the accomplishment has no direct effect on you. I'm talking about the congratulations when someone beats you in game. You might be in a duel or battleground, and the other guy ends up taking you out. You might be racing for a named mob, and the other guy gets there first. Or you might be in that guild that always seems to fall just a bit short and winds up the bridesmaid when it comes to guild progression.

There is plenty of competition in MMOs, but you rarely see much sportsmanship from players. In this week's Guild Counsel, we'll look at why it's so hard to say "congrats" and why that has an effect on guilds as well as on the communities overall.

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Ask Massively: We do not play games for a living edition

City of Heroes, City of Villains, Game mechanics, MMO industry, Opinion, Ask Massively, Miscellaneous

Total paycheck for this bit of roleplaying: $0.00.
One of the most persistent misconceptions about what we do here at Massively is this idea that we play games for a living. Allow me to be perfectly clear in this: What you're seeing right now? This article? The one I wrote? Writing this is what I do for a living. I write about games, and I enjoy games, but if I decided to not write any of my columns for a month and just play Star Wars: The Old Republic, I would be fired. That is not my job.

Now that we've gotten that out of the way, it's time for another installment of Ask Massively, this time featuring questions about gambling and the latest City of Heroes cash shop offering. If you've got a question you'd like to see in a future installment of the column, mail it to ask@massively.com or leave it in the comments below. Questions may be edited for brevity and/or clarity.

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TERA brings more pre-order customers into the beta process

Betas, Fantasy, New titles, News items, TERA

Test how swordproof that thing is!
TERA has hit a few snags of late, including some woes with the whole system of getting pre-order beta access for appropriately pre-ordered customers. Luckily for some fans of the game, it looks like things are moving forward for players hoping to get into beta testing this weekend. An official announcement on the forums earlier today confirmed that GameStop has received valid beta codes and should be distributing said codes to customers via receipt or via phone.

Any players who preordered from Amazon or Best Buy and still haven't received a code are asked to send in a letter to the customer service staff before 9:00 a.m. PST on February 10th. Players are all warned that the game's download is currently clocking in at 17 GB, which means that you'll need plenty of time to get the client installed on your computer. A lengthy download is preferable to ambiguity as to whether or not you'll even get your beta access, though.

LotRO struts the runway for Fashion Week

Fantasy, Lord of the Rings Online, Contests, Events, real-world, Events, in-game, Free-to-play

Fashion Week
Are you more into looking good in Lord of the Rings Online than defeating the very heart of evil? Then Turbine's got a special week planned just for you. Starting today and going through the 16th, Fashion Week will be blazing through LotRO.

LotRO's cosmetic system allows players to assemble their own outfit looks independent of slotted gear and has become a popular feature in the game ever since its inception. Through Fashion Week, Turbine will call on the best-dressed to strut their stuff in the hopes that in-game CMs will see them and award special titles.

Also included in the week will be fashion-themed lotteries and a screenshot contest in which the best entries will be voted upon by the community. To give players inspiration, Turbine links to three game outfit blogs -- Lotro Fashion, Lotro Stylist, and Cosmetic Lotro -- and has given each of the blogs special codes to hand out for free in-game dyes.

WoW loses another 100,000 subscribers

World of Warcraft, Fantasy, Events, real-world, MMO industry, New titles

World of Warcraft
Thanks to our sister blog WoW Insider, we've got the scoop on today's Activision-Blizzard investor call. The results? Turns out World of Warcraft isn't dying, but it's certainly seen better days in its record-breaking run. Blizzard's flagship MMO now boasts "only" 10.2 million subscribers worldwide (10.3 million were reported during the call in November). The company believes the success of the 4.3 patch contributed to subscriber retention, as did the success of the annual pass; in fact, a million players took Blizzard up on a deal to purchase a year's worth of WoW in return for a free copy of Diablo III.

Blizzard also confirmed plans to launch at least two titles this year, including Diablo III in Q2. Mists of Pandaria, WoW's much-maligned upcoming expansion, might be the other, though Titan, Blizzard DOTA, and a new StarCraft II campaign are also in the works. The company's expected revenue for 2012 is $4.5 billion US.

EVE Online's time dilation keeping game in sync

Sci-fi, EVE Online, Dev Diaries

EVE Online
Leave it to one of the most popular MMO studios to figure out how to control time -- and do so successfully. Through technical wizardry, CCP did just that when it released a time dilation feature into EVE Online last month to reduce lag during massive space battles.

So far, it's working great, according to CCP Veritas. In a new blog post, he shows off graphs and recounts recent events that show how "TiDi" (as he calls it) is successfully slowing down in-game time to keep player commands and on-screen action in sync.

"In all cases, it has kicked in appropriately when the server node has become overloaded, keeping things running responsively and sanely," he writes. "In both huge fights [shown on the graphs], the module response time was kept under one second for the vast majority of the action, which is a tremendously large improvement over the 20, 40, 600 seconds we'd sometimes see in fights of this scale."

EVE Online has also made a few quality of life improvements to EVE Gate, including a better login system, a navigation menu tied in with the rest of the site, and a way to quickly zip to dev posts on the forums.

The Perfect Ten: MMO prisons

World of Warcraft, Age of Conan, City of Heroes, Dungeons and Dragons Online, Fallen Earth, Opinion, Ultima Online, Humor, Champions Online, DC Universe Online, Star Wars: The Old Republic, Perfect Ten, Miscellaneous

Perfect Ten Prisons
Chillin' in the clink. Spending time in stoney lonesome. Thrown into the slammer. Checking in to the big house. Doing (perfect) 10 to life in the hole. Learning the ropes in juvie.

Prison: The only fun thing about it is the slang that people have come up to describe it. And while you may never actually want to spend any time in the crowbar hotel in real life, chances are you've already done so in MMOs. Jails are an ever-popular locale in online gaming, and they almost always deal with an epidemic of escaped -- yet still milling around casually -- prisoners.

So in today's Perfect Ten, we talked to the warden and got you a special glimpse into pixelated pokeys, if only to scare you straight. No more exploits and bots for you, young man or woman!

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You (yes, you) can expand Firefall's gameworld

Betas, Sci-fi, Trailers, Video, Business models, Game mechanics, MMO industry, New titles, News items, Free-to-play, MMOFPS

Firefall - power-gliding
Red 5 Studios is making a little marketing push for Firefall, and the first salvo takes the form of a new dev diary video starring CEO Mark Kern.

If you're not familiar with the game, this clip is a great place to start. Kern explains how Firefall is really two titles in one, with the first game being a ginormous open world featuring loads of PvE content. The second game is centered around Firefall's e-sport components, which include ranked leaderboard matches ranging from 5-on-5 to 15-on-15.

Kern also mentions the game's unique take on beta and launch. In basic terms, Red 5 implements feature sets, collects beta feedback, and iterates on down the line (as opposed to presenting a finished product for mass beta testing). This staged approach will also apply to the game's launch, and Kern says the game will be rolled out "organically" much like Google's Gmail service.

Finally, content expansion in Firefall will be player-driven. Cross-server cooperation will be necessary to craft MRU units that will expand the playable area from 10 square miles to an entire globe. Kern also touches on the trendy games-as-a-service mandate, and he says that as long as players are around to support Firefall, Red 5 will be around to generate new content. Watch the full video after the break.

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Release Dates

Name Date
Aion European F2P Launch February 2012
WAKFU Global Launch February 29, 2012
The Secret World Launch
April 2012
TERA U.S. Launch
May 1, 2012
Guild Wars 2 Launch
2012
Moonlight Online Launch
2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012


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Massively Speaking Episode 185: Bree-to-play

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