"If you're a member when the price rise happens, you'll see no change," Jagex explains. "You'll stay at your price as long as your active membership started before the date of the price rise. This applies for all previous grandfather rates, for those of you who've been subscribed for a long time. Should your membership end, you'll keep any lower price you're eligible for, as long as you resubscribe within 14 days. After that, though, you'll be moved to the new price."
The expansion is dubbed The Evil Desert, and you can guess what the focus is from the title alone, really. It's not a benevolent tundra. From the trailer, it should feature new storyline quests, at least one massive new boss, and a lot of people speaking ominously whilst conjuring cards. Check out the trailer for yourself just past the break; it'll take only a minute of your time.
Sharpshooter/Marksmanship are fairly unchanged from their current incarnations, save for a new ability replacing an older ability in regular rotation. Engineer/Saboteur is largely unchained, but the changes to abilities should produce smoother overall rotations. Last but not least, Virulence/Dirty Fighting specialties both gain a new ability that functionally replaces an older option and a new passive ability to spread damage over time. Check out the details on the new tricks on the official development blog.
Fast-forward 20 years and Ubisoft is doing something similar with The Crew. According to the latest company blog post, the open world MMO racer won't be given to media outlets in advance of its December 2nd release, ostensibly so that reviewers can experience the game in "optimal conditions" that include lots of other players.
"The Crew was built from the beginning to be a living playground full of driving fans, so it's only possible to assess our game in its entirety with other real players in the world," the company says. "And by other, we mean thousands and thousands and thousands of players – something that can't be simulated with a handful of devs playing alongside the press." Ubisoft goes on to say that any reviews that do appear on release day will be built around media preview sessions from the title's beta phases and thus will not "reflect the finished game."
Read on for the reason I actually welcome our vicious new dog overlords, as well as why Caithe and I need to have a long talk. You'll also find an exclusive photograph of Bellevue, Washington, taken from the roof of ArenaNet's studio, which is exciting primarily because I got the Seattle skyline in the very same shot without it coming out blurry, even on my awful camera phone. I'm proud of that and nobody can take it from me. As usual, spoiler warnings apply!
As with the other updated models, the differences are subtle but notable. Blood Elf women have slightly wider torsos and a more defined neck, while the men have better anatomy and a more natural stance. There's no precise ETA, but the team is hoping to have these updated models into the game soon, as rigging and animating are currently underway. You can get some idea of what the finished product will look like by checking the preview.
And it won't be a lone entry. Carbine plans to publish 11 such tales starting today and running every other Tuesday until the plots are played out. "The stories will unfold chronologically, until they reach the events that players have already experienced in WildStar's main story," says the press release.
Hey, at least the lore-fiends among the greater MMO playerbase will be happy!
For those don't feel like reading the whole thing, the short version is that raiding is too expensive to develop for too small a portion of the players. This is a solid argument, but it's standard: You hear it every time this debate comes up. In some ways, it's the foundation of the argument against raiding beyond the reality that most people say they just don't like raiding.
There's more to be said, though, and there are more serious issues up for discussion. Raiding isn't just expensive in terms of development. It's expensive in lots of ways.
SKIES is being pitched as a sort of hybrid between FPS, MMORPG, and single-player RPG; it includes dialogue options while dealing with NPCs and a number of economic and supply options. Take a look at the page if it sounds like an interesting prospect (and you can tolerate some iffy translations on the project page).
Many of the creation options are controlled by a grab-and-pull system similar to the one seen in The Sims 4, making adjustments to body dimensions more instinctive. There's no official timeline for when Civilization Online will come to the US, so you'll have to either wait or get familiar with Korean if you want to try this out for yourself.
The Kickstarter for the game, begun less than a month ago, was apparently canceled ahead of schedule last night with $34,680 raised of its $150,000 goal. A dev posts suggests the loss of the team's marketing manager during the campaign was a setback. Developers have assured backers that they will not be charged and that the game will continue development. "We're still running funding campaigns on our website for anyone interested and are discussing other options as well," says the studio in the Kickstarter comments.
Stress test signups will open on the official site later today.
[Source: Silverhelm press release]
Player opinion seems to be somewhat split on whether or not the sets are good matches for the aesthetic of the expansion and the individual classes, as well as the split between the Mythic versions and the other versions of each set. The raid that drops these pieces, Highmaul, will be available starting on December 2nd for Normal and Heroic, with Mythic launching a week later on December 9th.
[Source: ArenaNet press release]
The traditional MMO sub sat at $10 for several years before jumping up to $15, a number that World of Warcraft adopted and cemented as The Standard for the industry, which means that nearly every sub MMO that's launched in the last 10 years also charges $15. Every MMO is ultimately compared to WoW in terms of value for that sub. And every game that does charge less is assumed to be lesser, which is hardly fair -- consider how much content RuneScape's £4.95 a month gets a sandbox gamer.
I know I'd be more likely to keep up a bunch of subs if they were cheaper, but that's because I've mentally moved on to comparing an MMO's value to Guild Wars 2's, not WoW's, and I get a lot for my box fee from GW2. What about you? What do you think is the ideal subscription rate for an MMO?
[Edit: In a complete but ironic coincidence as this post was written last week, RuneScape just announced a subscription hike today.]
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
Game: Marvel Heroes 2015
Host: MJ Guthrie
Date: Monday, November 24th, 2014
Time: 9:00 p.m. EST
Enjoy our Stream Team video below.
Not So Massively: Elite's refund controversy, Civ Online's closed beta, and Ghost in the Shell's G-Star debut
Betas, Trailers, Video, Business Models, Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, World of Tanks, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Hearthstone, E-sports
- Elite: Dangerous navigated the refund controversy over its canceled offline mode.
- OFPS Ghost in the Shell unveiled its debut trailer at G-Star.
- Civilization Online posted a sweet new closed beta trailer.
- Blizzard explained the spare parts mechanic in Hearthstone's upcoming Goblins vs. Gnomes expansion.
- The opening cinematic for Destiny's upcoming expansion DLC was leaked. A demo version of the game is also now available. Bungie is reportedly planning more accommodation for solo play.
- This is how you stop exploits: Riot's paying out cash money to players who find League of Legends bugs. The studio's also working hard to disincentivize leavers.
- Tencent, Riot's main stakeholder, saw its Beijing offices vandalized earlier today.
- SMITE revealed Ao Kuang, the Dragon King of the Eastern Seas.
- Star Citizen explained its death mechanics.
- NCsoft's MOBA, Master X Master, is coming to mobile devices.
- MOBA TOME: Immortal Arena landed on Steam.
- The Crew launches its console beta tomorrow.
- Warframe's Archwing update hits consoles.
- World of Speed uploaded a new teaser focused on Toyota's Supra Mk 4.
- Ingress turned two years old and published an infographic to celebrate.
- GTA Online's character transfers are busted for accounts dormant since 2013.
- World of Tanks' Xbox 360 edition rolled out the German Maus heavy tank.
- The Order and Chaos MOBA, Heroes of Chaos, is due for a large mobile update.
- A StarCraft II player was booted from a tournament after tweeting about raping his female opponent.
Game: World of Warcraft
Host: Mike Foster
Date: Monday, November 24th, 2014
Time: 7:00 p.m. EST
Enjoy our Stream Team video below.
Steparu reports that setting up an account will work even for international players, although there is the possibility that the game will require a cell phone or some other region-lock method. Players who don't want to fuss with that can rest somewhat easier knowing that the development team is looking into US publishing deals as well, but if all goes well, you can still try the game out early next year.
The Dark Below will cost you $20 when it launches on December 9th, unless you already have the $35 Destiny season pass, of course. Game Informer holds exclusive rights to the diary video, so you'll need to follow the links below to watch it.
|The Nexus Telegraph||WildStar Column|
|Norrathian Notebook||EverQuest Next Column|
|Flameseeker Chronicles||Guild Wars 2 Column|
|Hyperspace Beacon||SWTOR Column|
|Lost Continent||ArcheAge Column|
|Tamriel Infinium||Elder Scrolls Column|
|Stick and Rudder||Star Citizen Column|
|More Game Columns and Featured Content|
The Stream Team
Stream Schedule | Twitch Channel | Past Streams
|Core Games | In Testing | Crowdfund Hopefuls|
|The Crew||Dec. 2, 2014|
|Destiny: The Dark Below||Dec. 9, 2014|
|SWTOR: Shadow of Revan||Dec. 9, 2014|
|Elite: Dangerous launch||Dec. 16, 2014|
|TERA: Fate of Arun||Dec. 16, 2014|
|FFXIV: Heavensward||Spring 2015|
Meet the Team
|Jef Reahard||Managing Editor|
|Justin Olivetti||Contributing Editor|
|Eliot Lefebvre||Contributing Editor|
|MJ Guthrie||Contributing Editor|
|Mike Foster||Contributing Editor|
|About Team Massively | Contact Us | FAQ|
Massively Speaking Podcast
Latest episode: Tuesday, November 18th, 2014