MotA's Creative Director Riley McDougall reached out to Massively to dispel those concerns.
YES! Our end goal is to still make it an MMO. The episodic format is our way of getting there. I think a lot of people forget the legwork it took for Blizzard to gain such a massive and dedicated community with WC1, SC1, Diablo, WC2, Diablo 2, WC3 before even thinking about launching an MMO. Our intent is to follow the same format, use the episodic to build the brand and our community while dedicating more studio resources to the online RPG as we move forward. Long road ahead but we've come this far, no way we're giving up.The developers also posted an in-depth Facebook introduction on Wednesday. "What we believe makes Maestros of the Anthymn (MotA) so unique is the way in which sound and music are used in game," writes String Theory. "There's a ton of game design philosophies and methodologies out there but no matter what feature or mechanic we're crafting, we begin with the same vital question. What does it sound like? Building from a foundation of sound design has allowed us to breathe an emotional resonance into every part of MotA, from the way our mountain ranges are shaped to the revolutionary 'call and response' musical combat system. This is going to be something truly special and worth your attention come January 15th" -- which just happpens to be when the new launch trailer and Kickstarter arrive.


