
Carver writes with affection of Salem's refusal to "cater to the masses" and its similar disdain for "polygon counts over content." Combat, though, isn't quite where the devs would like it. Carver says that combat is "by far the dumbest thing we do," and that despite the intentional learning curve, some sort of "upper level strategy is missing."
While Carver doesn't outline specific remedies, he says that the first step is to expand Salem's available combat moves.
[Thanks Chrysillis!]

